hero.gain_skill("hung") 'adds' the skill "Hung" to your character (not sure how this actually interfaces with "Small Dick", but my character apparently has a quantum dick now which is both huge and small). If you know a little Python, you probably know how to get what you need, but for those who don't, you can find out exactly which commands the game uses by entering dir(hero) into the console, which returns a list (or whatever this data type is called) of methods, such as charm, has_vehicule[sic], etc., etc [1].lose_skill method or equivalent, but there is a skills method, which may or may not work (haven't really tried it yet). For now, I've just 'added' the skill "Hung", and hero.has_skill('small_dick') returns 'False', so maybe it works. Gonna try to find that out.dir() with no arguments, you get a massive list of all the classes you can modify, such as the sub, love and lesbian levels of each character, as well as location, which day of the week it is, etc., etc.True that's not really X-ray vision. She is a bit blue-rry though.X-ray vision?
Turns out the best way is to modify theI made an account just to post this: if you're like me and you chose the "Small Dick" option as a joke (I swear, totally a joke!) and you're kind of disappointed that it only has negative effects, you're probably wondering, "how can I change this?"
The obvious solution is "use the console, stupid", but that means having to know exactly what you're meant to input to get what you want. The only thing I saw regarding skills was how to 'add' skills, rather than 'remove' them. For example,hero.gain_skill("hung")'adds' the skill "Hung" to your character (not sure how this actually interfaces with "Small Dick", but my character apparently has a quantum dick now which is both huge and small). If you know a little Python, you probably know how to get what you need, but for those who don't, you can find out exactly which commands the game uses by enteringdir(hero)into the console, which returns a list (or whatever this data type is called) of methods, such ascharm,has_vehicule[sic], etc., etc [1].
There actually is nolose_skillmethod or equivalent, but there is askillsmethod, which may or may not work (haven't really tried it yet). For now, I've just 'added' the skill "Hung", andhero.has_skill('small_dick')returns 'False', so maybe it works. Gonna try to find that out.
[1] If you invokedir()with no arguments, you get a massive list of all the classes you can modify, such as thesub,loveandlesbianlevels of each character, as well as location, which day of the week it is, etc., etc.
class_hero.rpy file (after decompiling from class_hero.rpyc) and just adding def lose_skill(self, name, value=False):
self.skills[name] += value
See, for me it has two positive effectsI made an account just to post this: if you're like me and you chose the "Small Dick" option as a joke (I swear, totally a joke!) and you're kind of disappointed that it only has negative effects
Personally I'd say that backspace and right shift are near return, but I guess international keyboard standards differ.friends repent your sins and pray because the Messiah returns is near return
I'd keep Sam, but your other 2 in your top 3 is likely be cannoned out of existent in my gameTrue but my list is canon![]()
Unquestionable FACT.That would be because Palla is best girl and nothing you say can change that FACT.
Bible study is in the arvo i think.How do I go to bible study with Harmony.I try to talk her many times already but the event doesn't trigger
Generally speaking, you cannot and would have to start anew.Hi, I'm pretty new to this forum maybe someone already answered this
How can i change past decisions?
- I cannot open studio because when i talked to Sasha I had no guitar skills (so no band harem)
- I cannot activate jealous harem because i am on Samantha path B (can I go back to path A?)
- I cannot activate Kylie harem because i already fucked her
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module>
TypeError: 'int' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "start.rpyc", line 355, in script call
File "cl/class_room.rpyc", line 272, in script call
File "cl/class_activity.rpyc", line 244, in script call
File "bg/alettaoffice/alettaoffice.rpyc", line 49, in script call
File "ch/cassidy/events.rpyc", line 642, in script
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute
args, kwargs = self.arguments.evaluate()
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate
args.append(renpy.python.py_eval(v, locals=scope))
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module>
TypeError: 'int' object is not callable
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Love & Sex : Second Base - Patreon Edition 20.10.3f
Sat Nov 28 22:43:53 2020
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/ch/aletta/talk.rpy", line 169, in <module>
TypeError: 'int' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "start.rpyc", line 355, in script call
File "cl/class_room.rpyc", line 214, in script call
File "cl/class_event.rpyc", line 104, in script call
File "ch/aletta/talk.rpyc", line 169, in script call
File "ch/cassidy/events.rpyc", line 642, in script
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute
args, kwargs = self.arguments.evaluate()
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate
args.append(renpy.python.py_eval(v, locals=scope))
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/ch/aletta/talk.rpy", line 169, in <module>
TypeError: 'int' object is not callable
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Love & Sex : Second Base - Patreon Edition 20.10.3f
Sat Nov 28 22:47:04 2020
Thanks Cartageno, I was actually afraid of that. I'm pretty ahead in the game so starting again might be boring.Generally speaking, you cannot and would have to start anew.
Technically speaking, it may be possible to change some flags via console, but that is dangerous since a lot of other content may have been influenced by the flags and cause errors in game, and every specific save may need an individual specific solution. On the other hand sometimes it really may just be one flag. But finding that out will probably take longer than solution (a) start anew (depending on your interest in program logic it may be more interesting though).
put this file in the renpy / common / path of the gameThanks Cartageno, I was actually afraid of that. I'm pretty ahead in the game so starting again might be boring.
Now a very stupid question:
- How do I open console on Mac?
- Which is the right file to modify?
Thanks
I am not an expert in the specifics at all. Especially not on Mac. The console itself would be in the game after unlocking it (which is done on PC by running a batch file, no idea about mac) which also makes it a bit unwieldy for major changes, but they could be tested out quickly (for major errors, if you started an error for another girl's storyline down the path you wouldn't). I have no idea at all about the file structure of Ren'Py saves, sorry.Thanks Cartageno, I was actually afraid of that. I'm pretty ahead in the game so starting again might be boring.
Now a very stupid question:
- How do I open console on Mac?
- Which is the right file to modify?
Thanks
First, it is absolutely fair to say "I don't want to support a project which gives me nothing of value - for me - in return", and even more so to stop following it. However, what you are describing are the pitfalls of following a game in development - not everything is going forward at the same speed and some people will find that they (or their contents) are left behind. So if Andrealphus doesn't intend to use "Dom Sasha" (or other doms), that would be a problem, but if it is only for internal logistics that they are behind, then it wouldn't be an issue for the finished product. Which admittedly doesn't help you now, but again, that is the problem with games in development.I give up on this game. The patreon talks about updates, one of which is for sasha, and when asked if any of her new scenes would be geared toward her Dom side, no answer, just ignored. I dunno why they bother adding "dom points" and stuff and then don't really intend to go anywhere with it. if you go with sasha as the dom, you get...maybe a 1/10? the content as you would if you're in charge. If they don't wanna do it, that's fine, but I suppose I'm kinda done with this.
How strange for me to start the game again does not give me that when I was with the investigation event,how to fix?
-----------------------------
------------------------------------------------------------------------------Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module> TypeError: 'int' object is not callable -- Full Traceback ------------------------------------------------------------ Full traceback: File "start.rpyc", line 355, in script call File "cl/class_room.rpyc", line 272, in script call File "cl/class_activity.rpyc", line 244, in script call File "bg/alettaoffice/alettaoffice.rpyc", line 49, in script call File "ch/cassidy/events.rpyc", line 642, in script File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute args, kwargs = self.arguments.evaluate() File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate args.append(renpy.python.py_eval(v, locals=scope)) File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module> TypeError: 'int' object is not callable Windows-7-6.1.7601-SP1 Ren'Py 7.3.5.606 Love & Sex : Second Base - Patreon Edition 20.10.3f Sat Nov 28 22:43:53 2020
-----------------------------------------------------------------------------Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/ch/aletta/talk.rpy", line 169, in <module> TypeError: 'int' object is not callable -- Full Traceback ------------------------------------------------------------ Full traceback: File "start.rpyc", line 355, in script call File "cl/class_room.rpyc", line 214, in script call File "cl/class_event.rpyc", line 104, in script call File "ch/aletta/talk.rpyc", line 169, in script call File "ch/cassidy/events.rpyc", line 642, in script File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute args, kwargs = self.arguments.evaluate() File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate args.append(renpy.python.py_eval(v, locals=scope)) File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/ch/aletta/talk.rpy", line 169, in <module> TypeError: 'int' object is not callable Windows-7-6.1.7601-SP1 Ren'Py 7.3.5.606 Love & Sex : Second Base - Patreon Edition 20.10.3f Sat Nov 28 22:47:04 2020
I can't speculate that. I would fall into the first part you said, but as for if they are behind or logistics or whatever, I straight up asked them on patreon. They answered EVERY OTHER question, skipping over mine, even taking time to respond to those that came later. Honestly, at that point it just feels like they don't even want to address it. If it was "something down the road" or "we have plans for it" sure, but...I just don't get that vibe. Its a nice game, but it just doesn't click for me the way I'd hoped given the direction its goingFirst, it is absolutely fair to say "I don't want to support a project which gives me nothing of value - for me - in return", and even more so to stop following it. However, what you are describing are the pitfalls of following a game in development - not everything is going forward at the same speed and some people will find that they (or their contents) are left behind. So if Andrealphus doesn't intend to use "Dom Sasha" (or other doms), that would be a problem, but if it is only for internal logistics that they are behind, then it wouldn't be an issue for the finished product. Which admittedly doesn't help you now, but again, that is the problem with games in development.
Could it be that your question has just been overlooked?I can't speculate that. I would fall into the first part you said, but as for if they are behind or logistics or whatever, I straight up asked them on patreon. They answered EVERY OTHER question, skipping over mine, even taking time to respond to those that came later. Honestly, at that point it just feels like they don't even want to address it. If it was "something down the road" or "we have plans for it" sure, but...I just don't get that vibe. Its a nice game, but it just doesn't click for me the way I'd hoped given the direction its going