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opprobrium

New Member
May 28, 2020
4
14
33
I made an account just to post this: if you're like me and you chose the "Small Dick" option as a joke (I swear, totally a joke!) and you're kind of disappointed that it only has negative effects, you're probably wondering, "how can I change this?"

The obvious solution is "use the console, stupid", but that means having to know exactly what you're meant to input to get what you want. The only thing I saw regarding skills was how to 'add' skills, rather than 'remove' them. For example, hero.gain_skill("hung") 'adds' the skill "Hung" to your character (not sure how this actually interfaces with "Small Dick", but my character apparently has a quantum dick now which is both huge and small). If you know a little Python, you probably know how to get what you need, but for those who don't, you can find out exactly which commands the game uses by entering dir(hero) into the console, which returns a list (or whatever this data type is called) of methods, such as charm, has_vehicule[sic], etc., etc [1].

There actually is no lose_skill method or equivalent, but there is a skills method, which may or may not work (haven't really tried it yet). For now, I've just 'added' the skill "Hung", and hero.has_skill('small_dick') returns 'False', so maybe it works. Gonna try to find that out.

[1] If you invoke dir() with no arguments, you get a massive list of all the classes you can modify, such as the sub, love and lesbian levels of each character, as well as location, which day of the week it is, etc., etc.
 

opprobrium

New Member
May 28, 2020
4
14
33
I made an account just to post this: if you're like me and you chose the "Small Dick" option as a joke (I swear, totally a joke!) and you're kind of disappointed that it only has negative effects, you're probably wondering, "how can I change this?"

The obvious solution is "use the console, stupid", but that means having to know exactly what you're meant to input to get what you want. The only thing I saw regarding skills was how to 'add' skills, rather than 'remove' them. For example, hero.gain_skill("hung") 'adds' the skill "Hung" to your character (not sure how this actually interfaces with "Small Dick", but my character apparently has a quantum dick now which is both huge and small). If you know a little Python, you probably know how to get what you need, but for those who don't, you can find out exactly which commands the game uses by entering dir(hero) into the console, which returns a list (or whatever this data type is called) of methods, such as charm, has_vehicule[sic], etc., etc [1].

There actually is no lose_skill method or equivalent, but there is a skills method, which may or may not work (haven't really tried it yet). For now, I've just 'added' the skill "Hung", and hero.has_skill('small_dick') returns 'False', so maybe it works. Gonna try to find that out.

[1] If you invoke dir() with no arguments, you get a massive list of all the classes you can modify, such as the sub, love and lesbian levels of each character, as well as location, which day of the week it is, etc., etc.
Turns out the best way is to modify the class_hero.rpy file (after decompiling from class_hero.rpyc) and just adding
Code:
        def lose_skill(self, name, value=False):
            self.skills[name] += value
at around line 175. Be sure not to use a tab indent, because apparently Ren'Py files can't handle tab indents.
 

Cartageno

Devoted Member
Dec 1, 2019
8,920
15,061
876
I made an account just to post this: if you're like me and you chose the "Small Dick" option as a joke (I swear, totally a joke!) and you're kind of disappointed that it only has negative effects
See, for me it has two positive effects

1) Lower risk of pregnancy is a plus in my book, I do not have that fetish but still like creampie without condoms
2) I can identify more with Mike so more immersive gameplay ;)
 
D

Deleted member 192796

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friends repent your sins and pray because the Messiah returns is near return
 

azzerto

New Member
Nov 28, 2020
2
0
1
Hi, I'm pretty new to this forum maybe someone already answered this
How can i change past decisions?
- I cannot open studio because when i talked to Sasha I had no guitar skills (so no band harem)
- I cannot activate jealous harem because i am on Samantha path B (can I go back to path A?)
- I cannot activate Kylie harem because i already fucked her
 

Cartageno

Devoted Member
Dec 1, 2019
8,920
15,061
876
Hi, I'm pretty new to this forum maybe someone already answered this
How can i change past decisions?
- I cannot open studio because when i talked to Sasha I had no guitar skills (so no band harem)
- I cannot activate jealous harem because i am on Samantha path B (can I go back to path A?)
- I cannot activate Kylie harem because i already fucked her
Generally speaking, you cannot and would have to start anew.

Technically speaking, it may be possible to change some flags via console, but that is dangerous since a lot of other content may have been influenced by the flags and cause errors in game, and every specific save may need an individual specific solution. On the other hand sometimes it really may just be one flag. But finding that out will probably take longer than solution (a) start anew (depending on your interest in program logic it may be more interesting though).
 
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DarkNessSun

Newbie
Sep 2, 2020
18
2
62
how to fix?
-----------------------------
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module>
TypeError: 'int' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "start.rpyc", line 355, in script call
  File "cl/class_room.rpyc", line 272, in script call
  File "cl/class_activity.rpyc", line 244, in script call
  File "bg/alettaoffice/alettaoffice.rpyc", line 49, in script call
  File "ch/cassidy/events.rpyc", line 642, in script
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute
    args, kwargs = self.arguments.evaluate()
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module>
TypeError: 'int' object is not callable

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Love & Sex : Second Base - Patreon Edition 20.10.3f
Sat Nov 28 22:43:53 2020
------------------------------------------------------------------------------
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/ch/aletta/talk.rpy", line 169, in <module>
TypeError: 'int' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "start.rpyc", line 355, in script call
  File "cl/class_room.rpyc", line 214, in script call
  File "cl/class_event.rpyc", line 104, in script call
  File "ch/aletta/talk.rpyc", line 169, in script call
  File "ch/cassidy/events.rpyc", line 642, in script
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute
    args, kwargs = self.arguments.evaluate()
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/ch/aletta/talk.rpy", line 169, in <module>
TypeError: 'int' object is not callable

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Love & Sex : Second Base - Patreon Edition 20.10.3f
Sat Nov 28 22:47:04 2020
-----------------------------------------------------------------------------
 

azzerto

New Member
Nov 28, 2020
2
0
1
Generally speaking, you cannot and would have to start anew.

Technically speaking, it may be possible to change some flags via console, but that is dangerous since a lot of other content may have been influenced by the flags and cause errors in game, and every specific save may need an individual specific solution. On the other hand sometimes it really may just be one flag. But finding that out will probably take longer than solution (a) start anew (depending on your interest in program logic it may be more interesting though).
Thanks Cartageno, I was actually afraid of that. I'm pretty ahead in the game so starting again might be boring.
Now a very stupid question:
- How do I open console on Mac?
- Which is the right file to modify?
Thanks
 

Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,862
4,459
334
I give up on this game. The patreon talks about updates, one of which is for sasha, and when asked if any of her new scenes would be geared toward her Dom side, no answer, just ignored. I dunno why they bother adding "dom points" and stuff and then don't really intend to go anywhere with it. if you go with sasha as the dom, you get...maybe a 1/10? the content as you would if you're in charge. If they don't wanna do it, that's fine, but I suppose I'm kinda done with this.
 

Arthas Menethil

Well-Known Member
Apr 7, 2019
1,285
995
207
Thanks Cartageno, I was actually afraid of that. I'm pretty ahead in the game so starting again might be boring.
Now a very stupid question:
- How do I open console on Mac?
- Which is the right file to modify?
Thanks
put this file in the renpy / common / path of the game

In-game SHIFT + O
 

Cartageno

Devoted Member
Dec 1, 2019
8,920
15,061
876
Thanks Cartageno, I was actually afraid of that. I'm pretty ahead in the game so starting again might be boring.
Now a very stupid question:
- How do I open console on Mac?
- Which is the right file to modify?
Thanks
I am not an expert in the specifics at all. Especially not on Mac. The console itself would be in the game after unlocking it (which is done on PC by running a batch file, no idea about mac) which also makes it a bit unwieldy for major changes, but they could be tested out quickly (for major errors, if you started an error for another girl's storyline down the path you wouldn't). I have no idea at all about the file structure of Ren'Py saves, sorry.

I give up on this game. The patreon talks about updates, one of which is for sasha, and when asked if any of her new scenes would be geared toward her Dom side, no answer, just ignored. I dunno why they bother adding "dom points" and stuff and then don't really intend to go anywhere with it. if you go with sasha as the dom, you get...maybe a 1/10? the content as you would if you're in charge. If they don't wanna do it, that's fine, but I suppose I'm kinda done with this.
First, it is absolutely fair to say "I don't want to support a project which gives me nothing of value - for me - in return", and even more so to stop following it. However, what you are describing are the pitfalls of following a game in development - not everything is going forward at the same speed and some people will find that they (or their contents) are left behind. So if Andrealphus doesn't intend to use "Dom Sasha" (or other doms), that would be a problem, but if it is only for internal logistics that they are behind, then it wouldn't be an issue for the finished product. Which admittedly doesn't help you now, but again, that is the problem with games in development.
 
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Reactions: Umbral Knight

Arthas Menethil

Well-Known Member
Apr 7, 2019
1,285
995
207
how to fix?
-----------------------------
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module>
TypeError: 'int' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "start.rpyc", line 355, in script call
  File "cl/class_room.rpyc", line 272, in script call
  File "cl/class_activity.rpyc", line 244, in script call
  File "bg/alettaoffice/alettaoffice.rpyc", line 49, in script call
  File "ch/cassidy/events.rpyc", line 642, in script
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute
    args, kwargs = self.arguments.evaluate()
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/bg/alettaoffice/alettaoffice.rpy", line 49, in <module>
TypeError: 'int' object is not callable

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Love & Sex : Second Base - Patreon Edition 20.10.3f
Sat Nov 28 22:43:53 2020
------------------------------------------------------------------------------
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/ch/aletta/talk.rpy", line 169, in <module>
TypeError: 'int' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "start.rpyc", line 355, in script call
  File "cl/class_room.rpyc", line 214, in script call
  File "cl/class_event.rpyc", line 104, in script call
  File "ch/aletta/talk.rpyc", line 169, in script call
  File "ch/cassidy/events.rpyc", line 642, in script
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 1441, in execute
    args, kwargs = self.arguments.evaluate()
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\Steam2\steamapps\common\Love & Sex Second Base\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/ch/aletta/talk.rpy", line 169, in <module>
TypeError: 'int' object is not callable

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Love & Sex : Second Base - Patreon Edition 20.10.3f
Sat Nov 28 22:47:04 2020
-----------------------------------------------------------------------------
How strange for me to start the game again does not give me that when I was with the investigation event,
 

Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,862
4,459
334
First, it is absolutely fair to say "I don't want to support a project which gives me nothing of value - for me - in return", and even more so to stop following it. However, what you are describing are the pitfalls of following a game in development - not everything is going forward at the same speed and some people will find that they (or their contents) are left behind. So if Andrealphus doesn't intend to use "Dom Sasha" (or other doms), that would be a problem, but if it is only for internal logistics that they are behind, then it wouldn't be an issue for the finished product. Which admittedly doesn't help you now, but again, that is the problem with games in development.
I can't speculate that. I would fall into the first part you said, but as for if they are behind or logistics or whatever, I straight up asked them on patreon. They answered EVERY OTHER question, skipping over mine, even taking time to respond to those that came later. Honestly, at that point it just feels like they don't even want to address it. If it was "something down the road" or "we have plans for it" sure, but...I just don't get that vibe. Its a nice game, but it just doesn't click for me the way I'd hoped given the direction its going
 

Cartageno

Devoted Member
Dec 1, 2019
8,920
15,061
876
I can't speculate that. I would fall into the first part you said, but as for if they are behind or logistics or whatever, I straight up asked them on patreon. They answered EVERY OTHER question, skipping over mine, even taking time to respond to those that came later. Honestly, at that point it just feels like they don't even want to address it. If it was "something down the road" or "we have plans for it" sure, but...I just don't get that vibe. Its a nice game, but it just doesn't click for me the way I'd hoped given the direction its going
Could it be that your question has just been overlooked?
 
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