The artist doesn't need to do anything, just make him die and start over from the last checkpoint, I know I probably would have died in that situation.Have you considered that Anna's thighs are simply that powerful? (The artist has been informed.)
You need to let Jan feed on the Mc, for that you need to return to the fountain area a couple of time and choose the option involving eating (4 times I think).how do I get he show of trust rune? I tried all the combo's I could find and none triggered it
Also, I am looking at the assets and you are supposed to meat the ghost at the fountain but I couldn't get it to trigger.
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Anyone know what the ETA is on the final chapter?
I looked through the devs Patreon but the last several months of post are about a trading card game and there is no mention of finishing the story.
Just a heads up OP, the discord invite is dead.View attachment 875784
Overview:
Love Sucks, in which monster-kind has secretly integrated with humanity. Two monster girls, a vampire and a succubus have chosen you to be their date this Halloween! But their motives go beyond just showing you a good time... With the involvement of magical artifacts, monster police, big boobs and a sweet ass, can you survive long enough to save not only yourself, but the monsters too?
Or maybe you'll just let it happen over, and over, because, screw it, the succ is good and there's worse ways to go!
This is Love Sucks: Night One, the first part of three in your mission to get laid and not die doing it.
Thread Updated: 2024-05-06
Release Date: 2024-04-27
Developer: Art Witch StudiosYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: Final
OS: Windows, Linux, Mac
Language: English
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Genre:
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Installation:
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Changelog:
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Love Sucks: Night Two
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Love Sucks
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Extras:You must be registered to see the links- Italian Translation*
*This unofficial port/version is not released by developer, download at your own risk.
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Ok, how long did the second night take? If I am reading that post correctly they said that back in April, which was right at the time of release, it's been almost 4 months so there should be some kind of news, right?View attachment 3943563
This is mostly my opinion but is very likely that the 3rd night will take longer than the 2nd. After that the devs will probably work in the 2nd player character to add it as an extra after all 3 chapters are done.
It's not a "trading card game", but rather the fact that the game now supports trading cards on Steam.Anyone know what the ETA is on the final chapter?
I looked through the devs Patreon but the last several months of post are about a trading card game and there is no mention of finishing the story.
I see, thanks for the clarification.It's not a "trading card game", but rather the fact that the game now supports trading cards on Steam.
Well... shit.Also, Night 3's Steam page used to list 2026 as an estimated release date, but has been amended and currently provides no ETA. It took the team 3 years to release Night 2, so I'd say a 2026 release is an optimistic prediction.
This is just a side project right? Otherwise it make no sense taking so long. I've never made a visual novel before so I don't know what I'm talking about. But there's not that many art assets in night two (not 3 years worth at least) and a lot of the intermediate/transient pieces look like sketches. Not something you'd expect in a product that'd cost money.It's not a "trading card game", but rather the fact that the game now supports trading cards on Steam.
Also, Night 3's Steam page used to list 2026 as an estimated release date, but has been amended and currently provides no ETA. It took the team 3 years to release Night 2, so I'd say a 2026 release is an optimistic prediction.
This studio is comprised of just 3 people. I believe this is their only project as far as gaming is concerned, but I do think they all have day jobs (the artist is also a Vtuber, for instance).This is just a side project right? Otherwise it make no sense taking so long. I've never made a visual novel before so I don't know what I'm talking about. But there's not that many art assets in night two (not 3 years worth at least) and a lot of the intermediate/transient pieces look like sketches. Not something you'd expect in a product that'd cost money.
There's not even any kind of management or point-click system like a game such as summertime saga coding really only involves posing and branching dialogue trees.
But again, if this is just something they do in their spare time then all my points are moot. Still wish the art was more 'complete' though. If it was free I wouldn't say anything, but if you're gonna take my money at least finish the thing.