Not sure how development is going to go here, but at least playing through the first week-ish in game I honestly feel this might have worked better as a VN with a time slot mechanic rather than a standard-but-story-driven RPGMV game. There's a lot of dead space in the game that involves walking back and forth across the same scenery. Sure, it's "realistic", but it also adds unnecessary drag to the game and makes everything feel like a chain of fetch quests in the same small area. Doubly so as there's very little the player can really interact with.