Definitely has potential, can't wait to see it a bit more fleshed out.. and how does the outfit creator works? I couldn't really get it to do anything last time I tried no matter where I clicked, maybe I'm just blind and didn't see some option :x
It was for people to try my UI idea and see if they liked it, but I got feedback telling me that the layer selection was very confusing. So I will revamp it entirely, and I want to make something better than a simple cloth layer + material selector; I want to make the best outfit creator ever.
The best and yet never-done outfit creation would be a mix of:
The Sims 3 + Saints Row 2 + Honey Select + APB + SoulCalibur
The Sims 3: true material customization with custom patterns and colors
Saint Row 2: clothes layering, being able to stack several clothes over each other
Honey Select: being able to show/hide each piece + having clothes state (e.g.: shirt normal/shirt raised)
APB: being able to paint custom decals all over each piece of clothing
SoulCalibur: being able to customize materials with specific physical value, so that you can make something rusty/transparent/shiny/neon/wool-like/completely mirroring etc. as you like.
With all this, you could make anything you can dream of. For example, you could take a pair of socks and make them gold-plated with an engraved name on them in the font of your choice and a logo on the back. It's what I envision and I will try my best to create something like this, my only enemy is time and players PC haha. Also, this is for v0.3, Males creator has tobe done first!
It seems a bit badly optimised at the moment, hopefully something can/will be done about that.. almost 7gb vram usage on a RTX 3060 Ti with temps in the high 70's, low 80's. By itself it's fine, but for a game that is at the moment "just" one character in what looks like the equivalent of 3DL from Daz? Daz3D in Iray with 2 characters in a room with assets uses about the same, and the GPU still doesn't get that warm.
It's the hair shader. The hair shader cost so much. I will add a bald "haircut" in v0.1 so you will be able to see the difference.
The hair shader didn't look good enough to my taste in the earlier versions, so I reworked it like crazy to get a look I would call acceptable, but when I test LL I can see that the more you have hair on your screen, the less you have fps haha.
I certainly will have to make a specific hair graphic option in the settings menu, something that will switch between 3 different shaders (an ugly optimized one, an "ok-ish" stable one, and the current one).
Also, what's your stance on the whole Unity scandal? Will you be changing engines? I'd assume that'd be a load of work
TL;DR: I'm jobless in 3 months because of Unity, fuck them! Haha.
Here are my quotes from Lucid Lust's Discord, when I answered the current Unity problem:
I'm okay, just starting to feel a little bit depressed haha. I don't want to enter into too many details, but the sole fact that Unity was ready to do a 180-turn on their pricing/royalty system like this RETROACTIVELY is crazy. The studio I work for doesn't have a legal team, it's not that big of a studio haha, so we hire external people €/hour and what the studio got for a response was: "They (Unity) can't enforce a new policy for games you already published under an older TOS + they can't track or "invent" installation numbers" But it was also "They could do whatever they want until you have to sue and put all your studio money on the line". So even if they backtrack completely, the harm is done. Using Unity at a professional level is now seen as using those "auto-destruct" weapons in the 5th element (you should watch it if you didn't already, great movie). Even if the tool is awesome, the decision-makers are literally unqualified monkeys.
BUT
1- it's not a problem for Lucid Lust, even if Unity were to enforce anything stupid like "100 downloads then a fee per download" I could make EASY counters to that haha.
2- Lucid Lust is 100% a solo project of mine and has nothing to do with the studio I work for.
3- I put 100% of my free time (after my day job and my family time) into this project. If I really don't manage to find a Unity dev job in the next 3 months, I will only have more free time to work on Lucid Lust since I will be jobless lmao.
For real though, those are some depressing times for me haha. Have a great week everyone!