The base was made on tyranobuilder, so it was so bugged and limited, and we wanted to improve the overall look, reduce the long dialogues (most people seemed annoyed with that) and improve the gameplay.
On that, we're still not set on the gameplay, we'll improve the battle/luck parts, this is still 0.1 afterall and we'll add game mechanics in the next 2 releases, then we might adapt stuff based on the constructive critics.
And yeah, for those who wonder, it's Lucky monster and not Lucky goblin, so I think you can get the idea out of it