I usually play with concepts long before adding them into the game, so that problems do not occur during development.I like me some big ones. I like me some small ones. I like me some medium ones. I like me some diversity.
What I don't like is the kind of size you get in quite a few games where it basically makes it impossible for the girl to stand upright. I am not white knighting for physics here, that can stay out of my game, but I just have an upper limit after which tits become the opposite of Viagra. Of course as with all rules there are exceptions.
I am not against options at all, after all I don't have to use them. However, I know a few games which had too many options and the re rendering of scenes depending on different aspects while adding almost nothing to the game had the development grind to a halt, I hope Stawer can avoid that.
The truth is that redoing all the scenes with all the options seems too much to me and for the game size hahaha
They could be special scenes, with different options, I still have to shuffle a lot of options to choose the best one, and first i need to finish 0.8