If something happened to Prim, I'd let the player decideThank you so much for replying to me! Honestly, you keep adding Primmy updates and I will surely be supporting you greatly in the near future and if out of ALL the things I asked can't be implemented, all I ask is PLEASE do not set up any scenario where Primmy gets hurt, killed off or the MC leaves her. The story right now seems to hint at this but please don't let it happen...![]()
I think anything is possible to implement in the game. As long as it doesn't break the story. There's no problem with what you're asking
My idea for the attributes is just to reflect the impact each girl has on the protagonist's life. For example, if you advance the story with Charlotte, who dreams of becoming a chef, you will learn about cooking, improving your knowledge and creativity. When you work as a cook you will earn more money as a consequence. But you'll never need those attributes to progress in the story@Stawer You had me at harem, but unfortunately lost me with all this... Every time I read the words; non-linear, complex, attribute or "system" all I hear is "grind" which just tightens the ol' sphincter muscle.. combine that with comments about it being "slow" and it seals the deal.. sorry, good luck though.
ugh.. now I feel like an ass. damn it.. some one likened it to Harem Hotel.. now I have to at least try it.
Yes, you can grind attributes, but you don't have to. And if that's the case, the smart way to play is to specialize in one attribute. And even then, the game helps you progress very quickly in the beginning.
It's not slow because it's a grinding game. But because of how the story unfolds. Comparing to WVM, it's like comparing Disney. This would be more like Studio Ghibli
I wanted to build a story where there is no perfect MC helping the girls with their lives, but where both MC and the girls grow and support each other.
PD: I must stop writing such long posts