The only way I see to reasonably develop a game that doesn't have a harem ending is that you can't have all endings in one route. I'm assuming that the endings are, e.g., "you end up with X" or "you end up with Y." Since these are mutually exclusive, there's no possibility of getting all of them without reversing a little and playing differently. Any other differences in endings are likely to be minor and not count as "I missed important content."
I'm not obsessed with getting all endings. I'll decide as I play which girl I want. If a couple are offered and I like both I'll take it. The ones I don't get I don't get. I have no doubt I'll be able to have fun with them on the journey to my final choice.
Important question on something that's been unclear until that devlog post (I may have missed some thread posts): the dev is working on a new implementation of the game and there's no point continuing (too late to "wait before starting") the current version because it will be completely replaced, and the current edition discontinued?
Im working on the remake rn, with more quality of life improvement (better UI, better tips to progress, a character sheet for every habitant of Argleton, etc...). Some content is improved to make it easier to progress (At the beginning of the game there was a lot of room for improvement), it is not necessary to grind to get things that are necessary in the story or anything like that. So is the same game but better xD
I didn't want to continue adding content without first improving everything that needed to be improved. For that I made a feedback compilation and I want it to be as optimized as possible, after that new content will come.
The branching story was intended from the beginning of Lucky Paradox, only now it will be easier to visualize the type of progression you are doing. That was already done, so save games are compatible.
The ideal is to value the ending you have achieved. There are no good or bad endings. But if you play the game again after finishing it, everything takes on a different meaning
