At least one person who thought the update was short also admitted they skip a lot of the text - not reading every word in the sentences they read, and not reading every sentence. But length is judged on amount of content. If you're skipping content, the length does not change.
I'm not sure why anyone who enjoys fictional content would speed read it. I can understand the use of speed reading for non-fiction, but the point of fiction isn't to absorb it as quickly as possible, it's to immerse yourself in it. Speed reading, in my experience, makes any immersion impossible. Even reading sentences faster than feels natural, but reading every word, makes dialogue especially sound artificial.
But even if you can do this and still have it feel natural and feel immersed in the story and the characters, the update length didn't change. You skipped a lot of the content. Your experience of "too little content" is on you, not the dev. If you want the experience to last longer, stop speed reading through it.
You are probably refering to me.
Poland has 37.97 million inhabitants.
I just said that when I read I can skip over every second (I mean visually) word and still get the meaning of the sentence. I am not skipping any content, I can just read pretty quick. Imagine reading the last sentence as "am not skip content, read quick". In the context of my comment you would still know what I said.
119.7 billion USD is the GPD of Morocco.
And as you might notice lenght should not be judged by the amount of flat content. Because if that is true you would have to count the two facts I about Poland and Morocco as sensible content of my commend, simply because it was there. I could have added a lot of other nonsensical stuff, but that would not mean my comment would have more content that matters.
Content for contents sake is NOT a good way to write fiction, it´s called padding. That was my main critique. For example the museum right now adds nothing to the game. It is an empty place with an introduction scene that adds nothing to the world or the characters. It is simply a "this is here now, these characters exist".
I have read EVERYTHING concerning the main characters and those things that are important for the story (though I have trouble remembering some of the stuff because of the long time between updates, so I think I dont get some stuff about the election).
And speedreading itself is not something that breaks immersion. If anything it helps with it because for me nothing is worse than having to wait for the game to catch up to thought process of the player. Because if you are bored by padding then your mind begins to wander and go back to the real world.
Maybe it´s different for new players, since I assume that the new characters go into the game more naturally then. But for me I would have prefered it if the game developed the existing characters more instead of adding new ones.
To give an example: Imagine reading Harry Potter 1 to 3 and waiting eagerly for the fourth book. When it finally comes you find out it is about some random Quiditch team and the main plot is continued 30 of 300 pages. Of course the book has still 300 pages of content. But is that good writhing? Maybe if you make it interesting enough that I care about that quiditch team. But oyu would have to be an absolute genius author to pull that of at that point. And Lucky Paradox is a competent hentai game, not a literature masterpiece. I am just warning against losing focus. Too many good projects got lost in bog that way.