LucT

Active Member
Sep 20, 2017
561
183
Hi Velesk, you can look in my save please? I can't find Skuda in her hut, i don't know if is a bug o if i do something wrong.
 

velesk

Active Member
Game Developer
Oct 4, 2017
622
1,082
Hi Velesk, you can look in my save please? I can't find Skuda in her hut, i don't know if is a bug o if i do something wrong.
There was an event that you somehow skipped. I have restarted it. Here is the save.
 

velesk

Active Member
Game Developer
Oct 4, 2017
622
1,082
Ty, can you tell me wich event i skipped?
There is a bug - when you first meet Skuda at her cabin (when she points a bow at you) you can skip this event if you click outside of a comm window during the first dialogue exchange. This will cancel the event and it should not happen. It will be corrected in a next version.
 

LucT

Active Member
Sep 20, 2017
561
183
There is a bug - when you first meet Skuda at her cabin (when she points a bow at you) you can skip this event if you click outside of a comm window during the first dialogue exchange. This will cancel the event and it should not happen. It will be corrected in a next version.
I never meet Skuda at her cabin, maybe i didn't notice her, only her closed door
 

velesk

Active Member
Game Developer
Oct 4, 2017
622
1,082
I never meet Skuda at her cabin, maybe i didn't notice her, only her closed door
You can try to replicate the bug with the save I gave you. If you load the save, click the door, but click again immediately (once the "cinematic sequence" starts), it will cancel the event, you will never meet Skuda and she will remain hidden. Basically, there are two types of conversations - normal, that can be canceled anytime and "cinematic" that cannot be canceled and must be played through. The first conv. with Skuda should be the cinematic type but was incorrectly defined as normal.
 

LucT

Active Member
Sep 20, 2017
561
183
You can try to replicate the bug with the save I gave you. If you load the save, click the door, but click again immediately (once the "cinematic sequence" starts), it will cancel the event, you will never meet Skuda and she will remain hidden. Basically, there are two types of conversations - normal, that can be canceled anytime and "cinematic" that cannot be canceled and must be played through. The first conv. with Skuda should be the cinematic type but was incorrectly defined as normal.
ty for the clarification, I want to give a helping hand to those who train warriors, don't send them in the pit in the evening, because after the fight will be morning and you can't talk with pit master, you can talk with him but without congratulayion for the victory, mistake I made too
 
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