Stop to try to eat every cat you see and you will find the time.

There's nothing like a good BLT!Stop to try to eat every cat you see and you will find the time.
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You won't regret it.I hate you two.......now I have yet another VN to play with and sooo little time.
Just the descriptions have me salivating! I'm really looking forward to this update. I don't want to set the bar too high, but it sounds to me like another level up for Jubs animations and presentation. I can't wait to see more of Emelia and the teasers for Lilly are hot, hot hot!You must be registered to see the links
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Progress has been a little slower than I'd like, partly self inflicted from over-indulging for the UK bank holiday. The other part of it is because the Lilly and Sarah events contained quite a lot of sprites and now that I can animate NSFW images, quite a lot of animations too. I'll probably have to try and tone down the numbers for future updates, but so far the numbers look like this:
Emelia's event - 2 player sprites, 15 Emelia sprites, 3 Emelia animations, 6 Lilly sprites, 2 Lilly animations, 1 combined Lilly & Emelia image, 1 combined Emelia & player animation, 5 combined Emelia & Lilly animations, 2 new backgrounds one of which is animated.
Lilly's event - 2 player sprites, 38 Lilly sprites, 16 Lilly animations, 1 Lilly and player animation.
Sarah's event - 2 player sprites, 39 Sarah sprites, 13 Sarah animations, 2 Sarah and player animations, 4 backgrounds, 1 Sarah image, 1 Sarah & player image.
I'm still making some of the animations, so the numbers for Lilly & Sarah are likely to go up slightly. Also the number of sprites for Sarah is also likely to increase by 2 or 3.
All the animations for Emelia's event are in. Nearly all of them for Lilly are in (may still add one or two) and a few are still left for Sarah (3 or 4 more I think).
I should have all of that done tomorrow. Which just leaves the music and sound effects to do, which as these events don't involve action, combat or unusual environments, should hopefully not take too long to complete.
It's about 1800 lines of code. By the time I've finished with the animations and audio I expect that to be somewhere around 2000. So quite a bit less written content than 0.2 was, but there is more visual content.
After that I've got bug checking to do, a whole list of spelling and grammar errors to correct across the whole game and hopefully get started on a codex screen. I'm going away for a week on the 2nd September, so I'm aiming for the early access release to be a few days early on the 1st September.
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Jeez, Mav, I waved a gigantic sig in your face for a week! Sorry, man, next time I'll point you in the right direction and kick you in the a**.Ok...why have none of you reprobates pinged me to try this one?
Pretty impressed overall, certainly one to follow.
His helmet visor might need a good clean. Getting a bit hard to see through.Jeez, Mav, I waved a gigantic sig in your face for a week! Sorry, man, next time I'll point you in the right direction and kick you in the a**.Hehe, I take it you are enjoying the scenery?
Was your sig that made me look lol.Jeez, Mav, I waved a gigantic sig in your face for a week! Sorry, man, next time I'll point you in the right direction and kick you in the a**.Hehe, I take it you are enjoying the scenery?
For this reason I always put the "stat" result of a choice immediately after you make the choice. This means that if you are wanting to build a stat you can just roll it back to the choice and choose differently, but if you are just wanting to roleplay the options you won't know exactly until after the option is chosen.Is there any walkthrough-mod?![]()
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How will the stats impact gameplay?For this reason I always put the "stat" result of a choice immediately after you make the choice.
I don't want people to feel like they have to play through the game multiple times to see all the content they want to see. That's great for a big, complex game with tons of replayability like Mass Effect or The Witcher, but for a game like this I just don't think most players have the patience for it.How will the stats impact gameplay?
Dayum! Our boy been gettin' his pump on!
Yeah, he's not mucking around. Really nice update too.Dayum! Our boy been gettin' his pump on!