4.50 star(s) 8 Votes
Jan 27, 2021
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I hope that the bloodwhore wont take away too much time from developing this. I need more Luna.
So far, no, not really. Luna Reloaded updates remained more or less the same and I think this is the second update of bloodwhore in months. So, it's more likely the dev will just update bloodwhore when he has time
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,597
2,478
Yeah, she mellowed a bit. In LFFG if you listened to her alter ego, at times, she was straight up evil.
To me what disturbed me the most was the shady relationship with her father and how he trained her to be a cold-blooded killer since she was a little girl and she herself didn't know at the beginning of the story, in general there are many shady things in LFFG, very cool, but shady.
 

ouch2020

Engaged Member
Aug 11, 2020
2,127
2,900
I don't know how often frozen synapses reads this forum (but I know he does occasionally connect on F95), but to give my two cents of feedback...

I discovered recently the first Luna and loved it, and liked even "Diatima Isekai" (it's a pity that it had to be finished in an hurried way with some loose end and lots of possibilities unexplored), and now I tried this, overall I liked the work so much that I am thinking to subscribe on Patreon, even though I am not working at the moment.

Positive feedback, something that seems like bugs, and some wishes/suggestions (but I am not the only player, so they are worth what they are worth).
Notice I like to use URM to be able to follow different paths, and also because I develop/maintain a mod/patch for another game and use it for testing/debugging, so, I did not do a full testing/debugging, but in the "bugs" one thing I noticed is not going to be visible to the users, unless it is corrected (and kill saves compatibility).

Positive feedback (with a lot of "I", since it is just my opinion, of course)...

1) I like the way it continues from the first Luna, although it is true it can also be used independently (but I would suggest to people to play the first "Luna" before playing this game, so they have better the context of some elements).

2) I like the kind of "fantasy adventure/D&D but after catastrophe" setting, it gives for the link to the previous "Luna", but also goes well to justify some of the clothing, some of the sexy and maid ones especially, which could not really fit that much in the pseudo-medieval setting otherwise - though it is true that in an (erotic) fantasy game, one does not require too much realism :), and that one could always assume even the first Luna was set in a world that is not really ours, e.g. another planet.

3) I like the character Luna, and especially the fact, as in the first game, that one can kind of mold/develop her characteristics and the relation with the other characters, and that it is not forcibly based on whether the one value is above another, but also consider the single variables (the single aspect, could be said).
In this I think it is even better than in first "Luna" game (e.g. it is possible to choose an action/reaction, even if submissive is above dominant or viceversa - if there is check/threshold, is on the single variable important for the choice, not on which of the two aspects is dominant, this was for me a bit of a limitation of the first Luna game ).
I know it is just a game, but I see it as being more realistic (the character can be dominant/aggressive in a situation, but more meek or choosing the path of least resistance in another, and even alternate the choice between different moments with the same character and on the same "quest"/path, like it can happen with real people) and less limiting for the player (making the gameplay more enjoyable, giving more possibilities of trying again combining different choices at different points in the story).

4) In the same line, I like the fact the possibility of alternating actions/reactions/behaviour leaves some opening for scenarios like e.g. being submissive and satisfying the (sexual) desires of others unwillingly in one moment, but also willingly in another to get something out of them, and possibly even at a certain point turning the tables around and take control, and I don't mean (only) sexually), and I like very much the idea of not getting blocked too early in a forced path (e.g. not being forced immediately to accept everything from the baron or every request at the club).
This for me goes in line also with the fact there is Luna, but there is also Raven , although the two are one, and that depending also how one does it, Luna herself may be quite capable of fighting, but does not .
One could say it add the possibility of some depth to the character (well, it may sound kind of "pompous" for an erotic game, but I think it still gives extra value to the game).
This also feeds in some wishes/suggestion (see later).

5) Talking about paths, nice the fact of clearly indicating what is the main quest and the secondary one, and that there is a main quest and the secondary one(s), so one can decide to explore/"explore", or not.

6) Good that in some choices there is a warning/description so people can decide whether they want to see it or not (I took pretty much anything for now, but some people may prefer a certain direction, or not like certain "kinks").

7) I Like the fact there is a kind of second chance for Diatima to be part of a story in a game, though if you want to keep the link with her game, it may become a bit complicated, if I remember correctly (as far as I can remember, in her story there was no explicit/strong clear link to Luna's universe, unless the company/lab of her benefactor was effectively also "the company" in Luna's game).

8) Good the fact of having the color allowing to see on what the choices can have an impact.

9) Good on the code, crossing also with the choices in the game, allows to see what variable influences what, good for cheating :p :-D (I don't cheat in life, but I do in computer games :)) and for understanding better the impact of choices, keep it like it is now.

-----
Some bugs (or at least, I think they are bugs), though I put some parts as spoilers because they can give away something about the game...

1) I did not note down all of the possible combinations, but there are various occasions where the images are not in line with the context, e.g. if taking the Baron quest, at the dinner, even if you have chosen the waitress path, if then Luna goes with Lady Vivian (after having done what she asked you to do at the dinner), Luna is shown as wearing the outfit used when she is the baron's mistress, then in the continuation goes back to the maid dress.
Or, if one is full dominant with the baron and goes with the "punish Lady Vivian" approach, including the physical, there are marks visible in one image, then they disappear in the image after, then they come back but seem the same, although having continued there should be more or in different areas, and the gag that was taken away reappears and disappears all the time
. Maybe is only because you have not yet had the time to make the other images needed, but something to check.

2) There are cases where the choice is supposed to influence a variable, something visible both in the color of the choice, and looking in the corresponding menu choices (URM is your friend there :p ;-)), but then when one makes the choice, there is no change in the variable (notice, in this case I am not referring to the "hidden" variables, I am referring to the visible ones for which you have an on screen indicator, e.g. dominance and submissiveness).

3) By chance I saw what seems to be a typo in a variable name, you have u11_barron_submit and u11_baron_dom , which are used to establish at least part of the relation with the baron , but the first seems to have a "typo" in the name, though I would suggest at this point you may want to avoid correcting it.
This is the type of correction that most certainly would make the saves not compatible and force people to do either take a save from very early in the game, or start a new game (unless you create an extra variable and put an equal only to have a variable with the name written correctly, but it seems overkill, even if I would guess it would be two lines of code).

4) There is some case where the grey choice is not really that neutral, it does change the values of the variables (again here I am talking about the visible variables).
Honestly the fact of changing the variables does not seem to be a mistakes, seems intentional and even very logic (there are cases were it seems correct that disengaging is actually showing more strenght/dominance than accepting the other possibilities), but then, keeping with the apparent color logic, should be colored, not grey.

5) There is a case of something half red half blue, I don't think the double colour is a mistake, because indeed the choice would seem to logically affect both independence/domination and submissiveness (increase the first and reducing the second, I would say), but then nothing happens (the variables don't change, and those are again visible variables).

6) This is not stricty speaking a bug in the game, but more kind of a bug in Luna herself :-D. You had made the duf for Luna available for "fan art" of the first Luna game, which is very nice from you.
However, when I tried to open the file, it turns out it has literally hundred of entries from parasite morphs (set to zero but still there and not linked to the character), mostly but not only from the free "Kitten" character (know the problem, I had the same), and the "Z Drunk" (here as well, had the same problem, so I know it is the product, not the character), "Z Emotions", and others, as well lashes, or lashes from n characters, and head and lashes from others.
Some are voluntary, but almost all the ones that I looked at were set to 0, which means they are not really used, are "parasites".
Whenever I try to load the file, even after trying to edit out some of the parasite references, it loads it and then crashes. If the file you use is the same that was in the fan art thread on F95 (the indication there was that it was coming from you), you can have problems if you need to do something with it later.


7) Another thing that is not a bug in terms of programming, but still, something you may want to correct, in the scenes with (possible, it is not mandatory) golden shower, the one where Luna is dominant over the baron and over the noble, is shown correctly, Lady Vivian is below Luna and so the trajectory makes sense.
But in the other scene, where the baron is dominant, Luna follows the Lady, basically Luna's face is at the same height, or that is the perspective of the image.
It's true that women's physiology is not identical to men's (the "no hands" joke :-D), but they also do not "shoot" fully horizontal :), gravity still applies, Luna's face should be below to receive it on her face at that distance.


----
Now, for the wishes/suggestions, in this case the hidden spoiler tags are to avoid confusion between my suggestions and real game things (and in some case, because there is a reference to something already in the game)...

1) Consider the possibility of having a symmetry in the "date with painting" with Jahira. If Luna let's Jahira to gets forward, she get part of one of Luna's breasts exposed, or even one of her breast completely exposed and evidently excited. It could be the same for Jahira if Luna is in control (but of course, it depends also if you want to start with the idea that Jahira is less sexual or anyway less easily sexual than Luna).
At the moment, that is not the case - it may be wanted, but just so you remember (also, despite the Jahira actions, the image in the painting is different, but that, may be wanted, i.e. it may be the artist painted the moment where Luna's breast is still covered if Jahira is not let go all the way, and instead naked if she can go all the way).

2) A suggestion, if you did not do it already, think how the story can go already till the end or almost before continuing it, even if that does not mean that you cannot change the first idea later.
In the first Luna game, there were some scenes where a reference was made to the future, but then there was no content related to it (ands it was not a matter of changing path), creating an incoherence.
If you have something fully established, it does not mean you cannot change it while you implement it, but it can make it easier to add, eliminate or modify something without having an impact on the coherency of the story - and yes, I know they are erotic games, but two aspects that make the first Luna game more interesting than others, are the personality aspect (well, multiple personalities :p :-D) and the fact of having story.

3) If one goes immediately for the "Baroness path", it is true that would seems very artificial, hence basically impossible, to then follow the baron path with the most submissive approach.
However, it would still be possible to interact with the baron, therefore following also the "baron quest", if Luna takes it as being dominant towards the baron (i.e. Luna can be easily dominant towards the baron, because his aunt has already put down the baron) - this possibility should not require to create much in terms of images, and too much in terms of text (though of course, this is just my opinion).
A combination of dominant and seduction (well, the prize for the good obedient boy approach is already there) would not be impossible either, though I admit it would probably complicate your work too much, because it would create a need to create more new content, instead of mostly reusing existing one.


4) Even if one follows from the start the baron side quest path, no matter if as dominant, submissive, manipulative or mixed, it would still be possible that while being in the "town" and while investigating, Luna explores all venues and/or needs coin for something, and in that context end up with the possibility go going to the club and work there.
It would probably require a small additional scene for her to discover the place and start working there without having already interacted with the aunt, but it would allow to have both the baron and the club quests available, and even to indipendenetly have the Baron and the club quest as being more dominant or more submissive (well, at least, not considering how the "Raven"/main quest will evolve).


5) There is Luna, and there is Raven, they are two, but they are also one.
Luna can become very submissive, if the player so choses, both can use their attractiveness to obtain results, even if that involves some kind of submissive behaviour (well, for Raven, maybe only temporarily) according to colour and variables.
But the same way in which in the first game even if her submissive was higher than her dominant, Luna could still become the Raven, it could make sense that at least till a certain point, she may still be able (whether thanks to Raven, as herself, or as mix ) to change some situations, even to the point of reversing them in part.
Said differently, foreseeing also the possibility that as the game goes forward, even if Luna has got in the baron path and under him and under Lady, she may get the upper hand if not even a kind of small revenge (the Raven seems to be the one that could go for a little "payback").
In practice it would mean some extra text and reusing the images for the case where she is dominant with the baron and puts down Lady, but instead that as alternative dominant baron/submissive baron, as a way in which even if she had given way initially, she can get back on top towards the Lady (and the baron).
The same could be in part true on the reverse side, i.e. being more dominant at the start, but then getting, even occasionally, in a more submissive attitude, although I admit that maybe is because I am biased, but I think the first scenario (submissive changing things) can be more easily justified coherently than the second type (dominant being submissive) - the second can be occasionally be on the line of "rewarding good behaviour" that exists already, but I don't know if it could go all the way without being forced.
It can give extra content and a story that can give more possibilities to the player and more game time, but without the need for you to create lots of extra content/text.


6) The kink "golden shower" is a niche, I myself like only in some cases, but the way you use it in my opinion fits perfectly with the story, it is not dropped in just to have it (and I would say that applies also for the sex, at least for the most of it) - it is true that we play for the smut :p :-D, but one thing is a game with a story and characters, another is just a collection of smut images.
At the same time, maybe since you put the possibility in once, you can put it again. Or, to link to the suggestion about the possibility of starting in one way, but then depending on how the character and situation evolve, one can change the situation…
It could simply be that Luna gets in the situation with the dinner as maid, but then depending on her evolution, she changes the situation with the baron and end up having another dinner, where she give a payback to the lady, effectively using part of the images and part of the text from the dinner scene as it is when Luna is openly and fully dominant with the baron.
Reusing the same images and part of the text, so, without having redo everything, yet obtaining a good increase of the game play time.


As I wrote, just some idea thrown down, it's your game, so, you have to see how you want to develop it, also considering the input from the many other players.
 

Maviarab

I will have the penne all'arrabiata
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Jul 12, 2020
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I don't know how often frozen synapses reads this forum
He doesn't. He despises this place.
if I remember correctly (as far as I can remember, in her story there was no explicit/strong clear link to Luna's universe, unless the company/lab of her benefactor was effectively also "the company" in Luna's game).
Luna is in Diatima's....maybe you missed her while looking for shit to whine about?
but then when one makes the choice, there is no change in the variable (notice, in this case I am not referring to the "hidden" variables, I am referring to the visible ones for which you have an on screen indicator, e.g. dominance and submissiveness).
Not all variables update immediately...suggest going through the actual script at the same time.

The rest, lot of nit-picking which was pointless to waste time on as it's your personal pref, something the dev is not going to change. Yes there's a couple of bugs but no they are not game breaking and minor at best.
 

ouch2020

Engaged Member
Aug 11, 2020
2,127
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He doesn't. He despises this place.
Good to know, I remembered having seen some post from him in another thread for a game of his, maybe I rememberd incorrectly.
I would not be surprised if you are from the same country as Frozen Synapses, so maybe that helps you know what he thinks.
Luna is in Diatima's....maybe you missed her while looking for shit to whine about?
If you do not understand the difference between feedback and wining, you better avoid interacting with people too much, even outside F95, and less spicy stuff in your penne, may actually help your approach to people and communication.

Possible I missed her if she was not central to the story, I played it in a rush, and I don't spend my time going through all the details of all the games I see around, I remember there was a reference to the clans and that area (the one used as setting for Luna) of town as ares to avoid.

Not all variables update immediately...suggest going through the actual script at the same time.
Nope, that was a reference to variables that are not updated even after a few screens later, but they are indicated as they should update.
That is actually a good reason why a good programming rule is that if you need to update a variable with a status, you do it immediately in the code and don't postpone, to avoid the risk of forgetting to do the udpate later.

The rest, lot of nit-picking which was pointless to waste time on as it's your personal pref, something the dev is not going to change. Yes there's a couple of bugs but no they are not game breaking and minor at best.
That it was only my two cents suggestions, I said it myself.
That I am the only potential player that could find some of what I suggested interesting, it is your opinion, which is worth exactly like mine.
The "nit-picking", matter of points of view.

Thank you though, if the attitude of Frozen Synapses is the same as yours, then I just saved moneyb and you just made Frozn Synapses lose a contributor, because even if the idea behind Luna and the her games is good, this means it is not worth putting my money in it.
I don't expect the devs to implement my suggestions (which actually I don't do often, if ever, even in games I sponsor), but I do have a certain expectation about openness to communication and interaction, which others who are on Patreon and here have.
 

Maviarab

I will have the penne all'arrabiata
Donor
Jul 12, 2020
12,324
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I would not be surprised if you are from the same country as Frozen Synapses, so maybe that helps you know what he thinks.
I'd suggest not making assumptions if I were you. ;)
I played it in a rush, and I don't spend my time going through all the details
Sounds very much like a you problem then. She appears more than once.
If you do not understand the difference between feedback and wining, you better avoid interacting with people too much, even outside F95, and less spicy stuff in your penne, may actually help your approach to people and communication.
images.jpeg

Thank you though, if the attitude of Frozen Synapses is the same as yours, then I just saved moneyb and you just made Frozn Synapses lose a contributor
:rolleyes: :rolleyes: :rolleyes:
 

PickerLewd

Engaged Member
Dec 22, 2022
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I did not like the balance patch that was applied to this game.

Luna has been significantly nerfed :BootyTime:.
 

PickerLewd

Engaged Member
Dec 22, 2022
2,522
2,996
No, I was talking about the size of her breasts :cool:. Just kidding :ROFLMAO: – yes, I was talking about her divine powers.

As you know, I haven't played through all the possible routes in Fall from Grace, and I didn't play Diatima, so I've missed some of the lore. But with what you say, you're right... the nerf is more than justified (y).
 
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