The writing of this game is a prime example of having good ideas and poor execution. The dev just needs to take some time to think about how the situations they imagine would naturally unfold. Dev has a grasp on dialogue but pacing is a mess, almost nonexistent.
Give people more context. Mebbe give the MC more mental capacity and some observation skills. If I were in his shoes I would think the girls I've met so far are very forward and perhaps ask Miel if it's normal to get asked to bang mid introduction. Don't get me wrong, I'd be hard pressed to resist Skye, I'm still a red blooded man after all. I would however wonder if she's dangerously interested or just easy the whole time.
And the scene with the tiger girl, Why the hell is intervening in that scene an option? It's consensual, they're obviously very familiar with each other and...just why? Don't deny me telling off that asshat of a professor and then give me the option to interrupt those two.
Please work on the MC, he's got mad window licker vibes and it's always a terrible combo with the CHOSEN ONE! cliche. Also I hope the dev is alright with constructive(?) criticism...they're likely to be seeing quite a bit.
Hi! Coder/Writer here! First of all, thank you for trying our game! As I continue developing the dialogue, I constantly go back to earlier sections to fix and refine them so everything feels more natural. Unfortunately, before this project I didn’t have much real experience writing a story (Especially in English, since it isn’t our main language, we sometimes struggle to make the dialogue feel deeper through word choice), so I apologize if the first chapters feel a bit rough around the edges. As I keep learning and improving my storytelling, my goal is to make every dialogue feel more natural and engaging.
As for the context, we honestly didn’t think people would really care about why Skye acts the way she does, or about deeper story details in general. Only recently did we start working on the overall story structure in a more in depth way, since we originally assumed people just wanted to jump in and keep going, so I'm happy to hear you would enjoy knowing more!
Regarding the dialogue options you’re absolutely right. I should add more direct responses to some choices. As for Talia’s scene, she isn’t enjoying the situation, which is why I included the option to stop it for players who would rather not see her in an unpleasant scenario.