Bear in the Night

Active Member
Game Developer
Dec 16, 2019
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i'm stuck with Elijah quest at 60%, in the character info page, it said talk to him in the cafe about a job, I did and i'm still stuck there. It still says talk to him at the cafe in the evening and now when i click on him at the cafe it says nothing to talk about. is that a bug or am i missing something? All the other quests are at 100%.
Could u send your save file?
 

Ahchi

Forum Fanatic
Jul 17, 2020
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i'm stuck with Elijah quest at 60%, in the character info page, it said talk to him in the cafe about a job, I did and i'm still stuck there. It still says talk to him at the cafe in the evening and now when i click on him at the cafe it says nothing to talk about. is that a bug or am i missing something? All the other quests are at 100%.
If you can no longer talk to him in the cafe, go to
Coverdale and speak to Willow in the shop ,after that I noticed that the bar was at 100%
But as you pointed out the bar does stick @ 60% for awhile.
 
Last edited:

Bear in the Night

Active Member
Game Developer
Dec 16, 2019
900
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If you can no longer talk to him in the cafe, go to
Coverdale and speak to Willow in the shop ,after that I noticed that the bar was at 100%
But as you pointed out the bar does stick @ 60% for awhile.
Thanks :), will check it also !
 

Bear in the Night

Active Member
Game Developer
Dec 16, 2019
900
4,104
430
If you can no longer talk to him in the cafe, go to
Coverdale and speak to Willow in the shop ,after that I noticed that the bar was at 100%
But as you pointed out the bar does stick @ 60% for awhile.
By the way:
Dale - the small town
Cordale - Academy
 
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sailboat

Member
Apr 15, 2020
182
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Exception occurred the morning after the mushrooms forest adventure, when I click in the character info tab.
EDIT: checking in the folder 'game' there isn't the subfolder 'main_interface' (only 'mini_games' and 'phone_interface'), I don't know if the path is in some rpa file...

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kingdevil31

Member
Feb 17, 2021
228
172
109
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/modoverrides/samantha.rpy", line 85, in script call
$ renpy.call('samantha_events_4_label_'+str(Q_NV_Samantha))
File "game/modoverrides/audrey.rpy", line 75, in script call
$ renpy.call('Audrey_events_4_label_'+str(Q_NV_Audrey))
File "game/modoverrides/haley.rpy", line 66, in script call
$ renpy.call('haley_events_4_label_'+str(Q_NV_Haley))
File "game/modoverrides/lily.rpy", line 124, in script call
$ renpy.call('lily_events_5_label_'+str(Q_NV_Lily))
File "game/modoverrides/lily.rpy", line 124, in script call
$ renpy.call('lily_events_5_label_'+str(Q_NV_Lily))
File "game/modoverrides/haley.rpy", line 66, in script call
$ renpy.call('haley_events_4_label_'+str(Q_NV_Haley))
File "game/modoverrides/samantha.rpy", line 85, in script call
$ renpy.call('samantha_events_4_label_'+str(Q_NV_Samantha))
File "game/modoverrides/audrey.rpy", line 75, in script call
$ renpy.call('Audrey_events_4_label_'+str(Q_NV_Audrey))
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/logic/main_interface/screen.rpy", line 2023, in execute
File "game/logic/main_interface/screen.rpy", line 2023, in execute
File "game/logic/main_interface/screen.rpy", line 2024, in execute
File "game/logic/main_interface/screen.rpy", line 2026, in execute
File "game/logic/main_interface/screen.rpy", line 2026, in <module>
NameError: name 'locations_dale' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/modoverrides/samantha.rpy", line 85, in script call
$ renpy.call('samantha_events_4_label_'+str(Q_NV_Samantha))
File "game/modoverrides/audrey.rpy", line 75, in script call
$ renpy.call('Audrey_events_4_label_'+str(Q_NV_Audrey))
File "game/modoverrides/haley.rpy", line 66, in script call
$ renpy.call('haley_events_4_label_'+str(Q_NV_Haley))
File "game/modoverrides/lily.rpy", line 124, in script call
$ renpy.call('lily_events_5_label_'+str(Q_NV_Lily))
File "game/modoverrides/lily.rpy", line 124, in script call
$ renpy.call('lily_events_5_label_'+str(Q_NV_Lily))
File "game/modoverrides/haley.rpy", line 66, in script call
$ renpy.call('haley_events_4_label_'+str(Q_NV_Haley))
File "game/modoverrides/samantha.rpy", line 85, in script call
$ renpy.call('samantha_events_4_label_'+str(Q_NV_Samantha))
File "game/modoverrides/audrey.rpy", line 75, in script call
$ renpy.call('Audrey_events_4_label_'+str(Q_NV_Audrey))
File "logic/main_interface/label.rpyc", line 251, in script
File "renpy/ast.py", line 2010, in execute
self.call("execute")
File "renpy/ast.py", line 1998, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3132, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3694, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3694, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/logic/main_interface/screen.rpy", line 2023, in execute
File "game/logic/main_interface/screen.rpy", line 2023, in execute
File "game/logic/main_interface/screen.rpy", line 2024, in execute
File "game/logic/main_interface/screen.rpy", line 2026, in execute
File "game/logic/main_interface/screen.rpy", line 2026, in <module>
NameError: name 'locations_dale' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
LustAcademy 0.2.2b
Sun Aug 22 02:48:57 2021
 

fishbrain

Forum Fanatic
Apr 9, 2018
4,154
5,512
720
Night scene it's asking me to choose if Audrey is female or shemale but it freezes right after that regardless of choice. That was using the notes for navigation, moving around naturally it didn't freeze.
 
Last edited:

Hornyowl

Active Member
Jun 4, 2020
725
666
144
Hey!
You can use your old saves
Thanks.

And I got the same error after clicking Char Info.

Will wait for the bugfix...not a fan of Olivia and whatshisname (husband), especially since we can't teach her a lesson....so not restarting.
 
Last edited:

Ahchi

Forum Fanatic
Jul 17, 2020
4,854
8,988
678
Thanks.

And I got the same error after clicking Char Info.

Will wait for the bugfix...not a fan of Olivia and whatshisname (husband), especially since we can't teach her a lesson....so not restarting.
You get a choice to Skip that part (Prologue).
 

EZ8lt

Engaged Member
Dec 24, 2019
2,551
5,833
692
Ah, another grindy sandbox that lacks the quality control for beta testing. I mean, I'd understand if you go public with a buggy version but those who actually pay got a working one, but the other way, not so much. The further we go into this game, the more it falls apart anyway, like on the level of story, mechanics, and playability. Sure, looks decent enough, but that's pretty much the only consistent thing it has going for it.
 
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Bear in the Night

Active Member
Game Developer
Dec 16, 2019
900
4,104
430
Ah, another grindy sandbox that lacks the quality control for beta testing. I mean, I'd understand if you go public with a buggy version but those who actually pay got a working one, but the other way, not so much. The further we go into this game, the more it falls apart anyway, like on the level of story, mechanics, and playability. Sure, looks decent enough, but that's pretty much the only consistent thing it has going for it.
Hey!
Thank you for your constructive opinion! Would like to hear more details :)
I would like to know what mechanics you considered as "grind"
Try to start a new game and you probably won't face a critical bag (like pple here). For sure you know what mean "alpha\beta tests" are and the reason for them.

Have a good day :)
 

EZ8lt

Engaged Member
Dec 24, 2019
2,551
5,833
692
Hey!
Thank you for your constructive opinion! Would like to hear more details :)
I would like to know what mechanics you considered as "grind"
Try to start a new game and you probably won't face a critical bag (like pple here). For sure you know what mean "alpha\beta tests" are and the reason for them.

Have a good day :)
Last time I played, 1 or 2 versions ago, you had a timetable for characters and set-in-stone opportunities where and when you should interact them for story progression. "Visit her during this class, then meet up with her during this daytime at this place", and then there were those magic classes where you had to repeat the minigames. That's a grind aspect at worst, a clickfest at best, especially if you tie specific days for said progression events, like visit xy characters during Thursday evening for example. Given the weekend teaser previously, and if you haven't scrapped the whole "weekly house competition" idea, that's also going to be a sort of grind if you tie certain progression events for that village, since I guess you won't be able to do them in one go, and for that, you'll have to participate actively for points. This falls under the grind category as well, not so much as having to farm certain amount of points with characters for progression, which maybe you will include in some form or maybe not, but it is anyway.

I literally started a new game, and the game breaking bug came with the scene between the foster parents. If I choose to continue to watch, bug screen that couldn't be ignored came, and if I rolldback I couldn't choose the other option, which halted the progression from the intro itself.

I know about beta testings, I did them myself. That's why I will never understand, why developers decide to release beta versions for patrons as a "reward". It will create leaks, backlash, and as I mentioned, it's a weird marketing strategy in itself. I also know that for sandbox games, it's necessary to have them, because you'll only find a few of these games that can be updated without any sort of a hitch. I'm also familiar with the early access model, which is different, because there you get a more than enough for a demo chunk of content, which will most likely change in the finished version but sometimes can be buggy. I have an EA for Baldurs Gate 3 currently and had for Divinity 2.

If your beta got leaked from a small select group that you have for this purpose, ignore the last paragraph of course, but I advise you to purge the leaker, since it will cause only problems on the long run.

Have a good day as well. :)
 
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