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-CookieMonster666-

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Nov 20, 2018
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I think the proofreading bugfixing stuff probably should've been done no matter what, but the rest of the stuff does seems like it should've been done after the whole game was finished. Having more time between finishing the episode and remastering it like that would've made the remaster more impactful too. Weren't a couple of the recent Season 3 updates also primarily "correcting" the content rather than adding it? It kinda seems like someone on the dev team got a "go back and make sure everything in the game so far is up to [some arbitrary] standard" bee in their bonnet recently. "Improving" content so soon after initial release doesn't feel like an upgrade when the content was already fine though. Kinda feels like a project's just spinning its wheels when that happens
Well, to be fair it's not really "so soon after initial release". It's coming up on 3 years since its first version, and this is Season 3 of the game, so the full two seasons of content prior to the current is considerable. Now, I admit that I only play the sandbox version. But even if you strip away the navigation and extra stuff from that (like getting books or working for money), the time with all of the scenes to progress individual characters' stories as well as the main plot is pretty lengthy. So it's been quite awhile since the initial release.

But yes, I don't feel like these additions and improvements were necessary. The extra scenes in Season 2 could just as easily have been worked into Season 3, other than those where a character now is absent, like Lily. I'm also unmotivated to go back to Season 2 to try to see the new scenes. If they are repeatable, I assume they'll be in Season 3 as well. If they aren't, I guess I'll just miss them unless magically I have a change of heart in the future (doubtful).
 

Nemo56

Forum Fanatic
Jan 7, 2018
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Crap, remind me who Willow is. I could pull up the game, but since you mentioned her I figured you'd be a good person to ask.
The fairy from the shop who helps MC with some rare resources and basically annoucned she wants to make him her future husband or something like that.
Hopefully she has a potion in her store that will increase her size, otherwise the MC will split her her in half. Poor Willow ...
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
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The fairy from the shop who helps MC with some rare resources and basically annoucned she wants to make him her future husband or something like that.
Hopefully she has a potion in her store that will increase her size, otherwise the MC will split her her in half. Poor Willow ...
That's right! Yeah, she's cute. I also hope more happens with her this season.
A Nelwyn farmer who is the protagonist of the 1988 movie of the same name... ops, wrong Willow. :BootyTime:
Oh, I just always referred to him as "peck". I guess I should stop being so bigoted. :confused:
 
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Eticketjedi

Member
Jul 15, 2022
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Crap, remind me who Willow is. I could pull up the game, but since you mentioned her I figured you'd be a good person to ask.
This is one of my big issues with this game (and plenty of others). We're waiting on content with some girls that have been in the game since season one, and they keep dumping more in there. The character screen is at 50-55 characters and I think 40 of those are current or potential love interests.
 

-CookieMonster666-

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Nov 20, 2018
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This is one of my big issues with this game (and plenty of others). We're waiting on content with some girls that have been in the game since season one, and they keep dumping more in there. The character screen is at 50-55 characters and I think 40 of those are current or potential love interests.
Yep. The sudden, magical "retiring" of characters who have to go on safari or to an elite study or whatever is over-the-top also. Do you know how many people at university, even incredibly smart folks, had to take a full semester or longer off because of special opportunities (rather than a loved one being ill or something)? I'll give you a hint: I can count them on one hand, and I don't have to use any fingers. But somehow the MC in this game creampies a girl with "special opportunity" sperm. :rolleyes: (Now that I think about it, that sounds like some Chad's line to convince a girl to let him into her pants.)

All of this boils down to the game having way too many LIs and not a big enough team to manage all of them, even in a single semester at Cordale. But they've painted themselves into a corner, so I guess this will be par for the course going forward.
 

someyoungguy

Member
May 10, 2023
266
378
I knew lots of people in college who got opportunities to study in special programs that involved them leaving campus for a whole semester or even a whole year, but those people don't just completely disappear from your life when that happens, so it still breaks immersion in the game because you go full radio silent with people that you supposedly care deeply about and seem to care deeply about you. It also breaks immersion because establishing that there are things like magical fellowships and exchange programs seriously begs the question why we're not getting more one-off characters every term. If so many students are leaving here for prestigious opportunities far afield, and this is actually a prestigious magical university instead of some bottom rung school for people who happen to have magic but couldn't cut it elsewhere, then there should be at least as many students showing up for these kinds of programs as are leaving for them. If the school is really as prestigious as they imply, there should really be a lot more fellowship and exchange students here
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
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I knew lots of people in college who got opportunities to study in special programs that involved them leaving campus for a whole semester or even a whole year, but those people don't just completely disappear from your life when that happens, so it still breaks immersion in the game because you go full radio silent with people that you supposedly care deeply about and seem to care deeply about you. It also breaks immersion because establishing that there are things like magical fellowships and exchange programs seriously begs the question why we're not getting more one-off characters every term. If so many students are leaving here for prestigious opportunities far afield, and this is actually a prestigious magical university instead of some bottom rung school for people who happen to have magic but couldn't cut it elsewhere, then there should be at least as many students showing up for these kinds of programs as are leaving for them. If the school is really as prestigious as they imply, there should really be a lot more fellowship and exchange students here
I'm surprised you know so many who left. I knew of people leaving, but nobody I knew personally ever did. It seems like every other witch or wizard the MC knows is taking off because something's come up. Maybe it's more immersion-breaking for me, then. It's completely foreign to my own experience at university. It is what it is, I suppose.

You do bring up a good point. If Cordale is so amazing, why does everyone leave to go elsewhere? Maybe the opportunities only exist in the first place for the characters because they're in attendance at Cordale. I'm not sure, but I'm definitely not a fan.
 
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someyoungguy

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May 10, 2023
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I'm surprised you know so many who left. I knew of people leaving, but nobody I knew personally ever did. It seems like every other witch or wizard the MC knows is taking off because something's come up. Maybe it's more immersion-breaking for me, then. It's completely foreign to my own experience at university. It is what it is, I suppose.

You do bring up a good point. If Cordale is so amazing, why does everyone leave to go elsewhere? Maybe the opportunities only exist in the first place for the characters because they're in attendance at Cordale. I'm not sure, but I'm definitely not a fan.
Yeah, usually schools with students good enough to be in programs like that also have their own programs like that. They're usually related to opportunities to study with a particularly prestigious department or professor, from what I've seen. So many people leaving, but none coming in makes it feel like the school is either just now trying to participate in wizard academics at that sort of level (after hundreds of years lmao) or can no longer command the respect required to draw in the highest quality professors or students, which is weird because the two most prominent professors in the game are supposed to be like savants in their fields of study. So it does seem strange no matter how you look at it.
 

Nemo56

Forum Fanatic
Jan 7, 2018
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All of this boils down to the game having way too many LIs and not a big enough team to manage all of them
Same as in a episodic TV show. When the cast gets too big, there's not enough time for everyone in one episode. That was a major problem with Batman '66. Of course 3D models are not contract actors and don't get payed on a monthly base or have guaranteed screentime, but still someone has to create content for them and if the writers and artists concentrate on a few, the others will be ignored - which will usually enrages their fans.
Sending them away in the first place in my eyes is a good solution for the problem.

The devs go in a good direction, they actually have a plan how much they will put in a semester (or season), which is good to estimate costs and time and is more professional than what many others do. If they now got some better writers and translators ...
 
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-CookieMonster666-

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Nov 20, 2018
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Same as in a episodic TV show. When the cast gets too big, there's not enough time for everyone in one episode. That was a major problem with Batman '66. Of course 3D models are not contract actors and don't get payed on a monthly base, but still someone has to create content for them and if the writers and artists concentrate on a few, the others will be ignored - which will usually enrages their fans.
Sending them away in the first place in my eyes is a good solution for the problem.

The devs go in a good direction, they actually have a plan how much they will put in a semester (or season), which is goot to estimate costs and time and is more professional than what many others do. If they now got some better writers and translators ...
I agree about it being comparable to a television show. It's a problem for those, and it's a problem for this game as well.

Some of what you say would make a lot more sense if they would retire lesser characters, like Grace or Gabrielle, or if they would avoid introducing new characters to replace old ones (Naomi leaves but Dakota shows up; Audrey leaves but Penny arrives). You're not really managing the problem of too many when you immediately add another when one's removed. And it's the same with Season 3: Lily and Naomi are both gone now, but Audrey's back, we still have Grace and Gabriella, and we now have the new class: Kayla, June, Eva, and probably Wendy.

So sorry, but I don't think what they're doing is working even remotely well for managing their bloated character roster.
 

Nemo56

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Jan 7, 2018
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What you have too in a game like this: As many LIs as possible. Most players would not care if MC ends up again with Lily or not, so it's safe to send her away. Grace and Gabrielle don't have been conquered yet, Gabrielle's story is somewhere half way, Grace's just started.
New girls need to be added to conquer, so those already conquered must go - with very few exceptions who are most players favorites (like the big Non-Sister).
But even such a prominent character who's story isn't finished yet could go on 'vacation' and return later, that would keep her fans waiting for her (and paying).

The shows with the cast growing too big didn't have that problem from the beginning, but more and more people were added over time.
Check DCs arrow verse, the character count is insane, they started however with only a handful of people. At some point they started to "send away" characters to spin-off shows and would return once in a while. If you have the capacity to do that, that's also a good solution. Of course that won't work in a story like this where everything must revolve around one character.

What this game badly needs is better writing. The characters co-exist, but easch one is quite flat, they also hardly ever interact. It became better in season 2, but there's still a long way to go. Since everything is optional without any trace of consequence (like in other games), everything feels very shallow and insignificant - which it is. The amount of people is not really the problem, it's how they are handled.
 
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someyoungguy

Member
May 10, 2023
266
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The thing about the too many characters management problem is that it's only a problem because they're trying to make two games at once, the sandbox and the VN. In a real sandbox, having extra characters wouldn't really be a problem because the player could just ignore the ones they weren't interested in. This isn't a problem inherent to the game, story, or number of characters. It's a problem the dev team has created for themselves by the way they approach creating the game. With good writing, the number of characters introduced so far wouldn't be a problem to juggle in either a sandbox or VN with well managed branching, but doing it while making two games simultaneously would be a nontrivial undertaking even for a studio. That's part of why it feels so unsatisfying for characters to just disappear. You're probably predominantly playing one of the two games you're being offered, and the total number of LIs introduced so far is by no means overwhelming. There are harem games with dozens of LIs where you can end up with more LIs than have been introduced in this game, so obviously the number by itself isn't the problem. It's a two part problem of poor resource management for the dev team and that the writing gets weaker every season, which could be related to the former problem
 

Bear in the Night

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Game Developer
Dec 16, 2019
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Bear in the Night Amelie is the best character for me in the game ;).
I love Amelie. She is freaking awesome. I really love femdom in non femdom games. It's a different feeling and Amelie gave
an awesome feeling. I enjoyed all the conversation, the build up before action. I love how she slowly seduce him to become her sub. I enjoyed that prosses very much.
The femdom scenes written really well. Dialogues makes the scenes more erotic and exciting to play. The writing and the good renders made the scene enjoyable. I am sad that no Amelie scene in season 3 so far. Waiting for more scenes with Amelie :).
I have question, I'll put that in spoiler.
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Hey!
Thanks for good words, but I can't really answer your questions, rn :(
But, I'll send your wishes to our writers
 
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Bear in the Night

Active Member
Game Developer
Dec 16, 2019
878
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What you have too in a game like this: As many LIs as possible. Most players would not care if MC ends up again with Lily or not, so it's safe to send her away. Grace and Gabrielle don't have been conquered yet, Gabrielle's story is somewhere half way, Grace's just started.
New girls need to be added to conquer, so those already conquered must go - with very few exceptions who are most players favorites (like the big Non-Sister).
But even such a prominent character who's story isn't finished yet could go on 'vacation' and return later, that would keep her fans waiting for her (and paying).

The shows with the cast growing too big didn't have that problem from the beginning, but more and more people were added over time.
Check DCs arrow verse, the character count is insane, they started however with only a handful of people. At some point they started to "send away" characters to spin-off shows and would return once in a while. If you have the capacity to do that, that's also a good solution. Of course that won't work in a story like this where everything must revolve around one character.

What this game badly needs is better writing. The characters co-exist, but easch one is quite flat, they also hardly ever interact. It became better in season 2, but there's still a long way to go. Since everything is optional without any trace of consequence (like in other games), everything feels very shallow and insignificant - which it is. The amount of people is not really the problem, it's how they are handled.
I agree about it being comparable to a television show. It's a problem for those, and it's a problem for this game as well.

Some of what you say would make a lot more sense if they would retire lesser characters, like Grace or Gabrielle, or if they would avoid introducing new characters to replace old ones (Naomi leaves but Dakota shows up; Audrey leaves but Penny arrives). You're not really managing the problem of too many when you immediately add another when one's removed. And it's the same with Season 3: Lily and Naomi are both gone now, but Audrey's back, we still have Grace and Gabriella, and we now have the new class: Kayla, June, Eva, and probably Wendy.

So sorry, but I don't think what they're doing is working even remotely well for managing their bloated character roster.
Yeah, usually schools with students good enough to be in programs like that also have their own programs like that. They're usually related to opportunities to study with a particularly prestigious department or professor, from what I've seen. So many people leaving, but none coming in makes it feel like the school is either just now trying to participate in wizard academics at that sort of level (after hundreds of years lmao) or can no longer command the respect required to draw in the highest quality professors or students, which is weird because the two most prominent professors in the game are supposed to be like savants in their fields of study. So it does seem strange no matter how you look at it.
By the way, when we discuss "poor writing," are we referring to awkward dialogue or a weak overall storyline? These are two distinct issues. If everything was poor, I doubt you would continue playing our game :) Currently, we are focusing on improving our dialogue system, so if that's what you're referring to, we're making progress in the right direction.
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
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By the way, when we discuss "poor writing," are we referring to awkward dialogue or a weak overall storyline? These are two distinct issues. If everything was poor, I doubt you would continue playing our game :) Currently, we are focusing on improving our dialogue system, so if that's what you're referring to, we're making progress in the right direction.
I haven't spoken about "poor writing", so I can't help you with that specific thing. But generally, I personally disagree with both of the above posters: I do think the number of characters is a major problem and not just a symptom of something else. There are so many characters that I forget names. There are so many characters that any I cared about early in the game lose their attachment to me as a player. There are so many characters that things like the primary storyline of the game get slowed considerably because updates focus more on some that are practically irrelevant other than a small discussion or sex scene somewhere.

When I say "practically irrelevant", I'm not talking about very obviously small side content, like the twins' massaging in Dale or the Mushroom Girl from the forest.

I think the better course would be to limit the character totals to allowing manual interactions of only a limited number, maybe 10 or 12 if you really want to have a lot anyway. In other words, sure the MC can speak with someone before, during, or after class. However, unless they are a primary LI or part of the main story, such interactions should be automatic and brief generally.

As mentioned earlier, a big problem ensemble television shows run into is that very few characters get much screen time at all, despite their importance more generally. But it's worse with a game, because it feels like there's very little point to interacting with many in the cast. That also means more resources are being spent on storylines of practically no consequence instead of those more directly tied to the MC, whether his love life or the greater overarching plot at Cordale.

I enjoy the game overall, for sure. I just get frustrated that about the time I start really to get into a character's story and the MC's interactions with them, they disappear. Sure, you could bring them back after a semester or two, but for me much of the impact of building a relationship gets lost with absence. It's the same as RL where long-distance relationships tend not to last for very long. Characters' absences make me care a lot less about them later on, even if there's a good reason for their being away.

Anyway, I can't speak for others, but that's my personal feeling with things. I enjoy the game overall (I only play the sandbox mode), but there are way too many characters to interact with to be reasonable in my opinion. And for any that you do develop a connection with, you should be prepared to forget all about them after a semester or two.
 

Nemo56

Forum Fanatic
Jan 7, 2018
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By the way, when we discuss "poor writing," are we referring to awkward dialogue or a weak overall storyline? These are two distinct issues. If everything was poor, I doubt you would continue playing our game :) Currently, we are focusing on improving our dialogue system, so if that's what you're referring to, we're making progress in the right direction.
The storytelling for each story arc is shallow, but acceptable, the thing as a whole ... meh. The dialogs sometimes are a matter of fast forwarding.
Maybe something's lost in the translation as well and is not as bad in the original.
It's "good enough" to buy it, so I did.

And last but not least (not about the game quality, but production and management): The way you treat paying customers ... The latest update for S2 hasn't been published on GOG yet.
Don't tell me it's GOGs fault. If other devs can do it, so can you.
There's one dev in specific that always publishes on all platforms (the ones I know of are: Epic, GOG,Steam,itch,gamejolt,zoom) the same day. So it's definitly doable.
 
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