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DavidCSR

Newbie
Apr 30, 2021
51
104
This game has serious potential...I was impressed with the prologue! The setting is ripe for an imaginative developer to create something truly entertaining. Hopefully, they won't borrow to much from the Harry Potter formula, but instead create a unique and immersive experience that is fun to play. Years ago, when I was young, I read 'A Wizard Of Earthsea' by Ursula Le Guin and it was unlike anything I've ever read before...I'm hoping this game will be a little bit like that!
 
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Reactions: Bear in the Night

mrbigchungus

Mr Brosef Chungus
Game Developer
Nov 1, 2019
1,056
3,161
I'm not sure if it's helpful, but I thought I'd throw out a few thoughts on this game.

First, the previous game didn't have 3d renders - was all hand done animation. It's a "small team," making the game, which means either they got a new person who can do 3d with Daz...OR...they hired it done.

Now, with the deadline come & gone, with no real news, my money says "hired it done." Why?

We've seen it time & again where a small team fails, but the one person group succeeds. Success breeds some interesting feelings among a group (who gets the money? why aren't I getting X, when the other person got Y, especially since I am the 3d developer and game wouldn't exist without my talent) etc.

The budget for something like this is big...when you stack people, it exponentially increases the cost. What would be a full time job for a single person isn't enough for the team to quit their day jobs, plus, the jealousy (if I could just fire you lot, then I'd have enough money to support myself, and wouldn't need to deal with the back & forth amongst us) etc.

Last but not least...the high quality of English, the photoshop / graphic design skills & more out of Russia. A skilled team like this isn't cheap - outsourced web development would pay a lot more, but they wouldn't own the upside.

In the short term, then, until the project makes let's say ~$8 grand or higher, it'll have this conflict among the team...as the entire team can't quit day jobs until then.

I'll be shocked if they figure out how to do regular updates, given the monthly revenue just isn't there, for an entire team. Economics are impossible to get away from, regardless of where in the world you are located.

I wish them the best, since the game is very well done, but I am still wondering why people would take a massive pay cut for ~3-9 months to make something like this and see it through to a larger / bigger scale. I know it's that itch to own stuff, that drive to control, that urge to get some equity for your efforts...but again, see above. The entire team, I'm certain, isn't getting an equal slice of the pie. That's just not how these projects end up, somebody takes a bigger piece (look, I put this team together, I'm project manager, or Mr Big Chungus, etc - take your pick for the reason).

That betting pool I suggested before comes to mind with regard to when developers release updates.
 

Bear in the Night

Active Member
Game Developer
Dec 16, 2019
878
3,566
I'm not sure if it's helpful, but I thought I'd throw out a few thoughts on this game.

First, the previous game didn't have 3d renders - was all hand done animation. It's a "small team," making the game, which means either they got a new person who can do 3d with Daz...OR...they hired it done.

Now, with the deadline come & gone, with no real news, my money says "hired it done." Why?

We've seen it time & again where a small team fails, but the one person group succeeds. Success breeds some interesting feelings among a group (who gets the money? why aren't I getting X, when the other person got Y, especially since I am the 3d developer and game wouldn't exist without my talent) etc.

The budget for something like this is big...when you stack people, it exponentially increases the cost. What would be a full time job for a single person isn't enough for the team to quit their day jobs, plus, the jealousy (if I could just fire you lot, then I'd have enough money to support myself, and wouldn't need to deal with the back & forth amongst us) etc.

Last but not least...the high quality of English, the photoshop / graphic design skills & more out of Russia. A skilled team like this isn't cheap - outsourced web development would pay a lot more, but they wouldn't own the upside.

In the short term, then, until the project makes let's say ~$8 grand or higher, it'll have this conflict among the team...as the entire team can't quit day jobs until then.

I'll be shocked if they figure out how to do regular updates, given the monthly revenue just isn't there, for an entire team. Economics are impossible to get away from, regardless of where in the world you are located.

I wish them the best, since the game is very well done, but I am still wondering why people would take a massive pay cut for ~3-9 months to make something like this and see it through to a larger / bigger scale. I know it's that itch to own stuff, that drive to control, that urge to get some equity for your efforts...but again, see above. The entire team, I'm certain, isn't getting an equal slice of the pie. That's just not how these projects end up, somebody takes a bigger piece (look, I put this team together, I'm project manager, or Mr Big Chungus, etc - take your pick for the reason).

That betting pool I suggested before comes to mind with regard to when developers release updates.
Or, it's worth treating it not as "we guys are neighbors, let's try to do something," but as a business.
We have clear processes and good specialists.
Errors of project delivery on time are common both for small teams and large studios (remember Cyberpunk and etc).

We know how to work and want to give a quality product, we are also able to learn from our mistakes :)

Thank you for continuing to believe in us and we will try not to disappoint you!
 

Casmyr

Quarters
Donor
Dec 6, 2018
1,906
6,477
Or, it's worth treating it not as "we guys are neighbors, let's try to do something," but as a business.
We have clear processes and good specialists.
Errors of project delivery on time are common both for small teams and large studios (remember Cyberpunk and etc).

We know how to work and want to give a quality product, we are also able to learn from our mistakes :)

Thank you for continuing to believe in us and we will try not to disappoint you!
All I ask is that you don't icstor us okay

Pinky promise
 

Raziel_8

Engaged Member
Dec 4, 2017
3,911
10,163
It's funny not only how everyone knows that reference, but that "icstor" has become a verb :ROFLMAO::ROFLMAO::ROFLMAO:
Well Icstor & Gumdrop have reached meme lvl long ago and are the epitome for milking and scamming.
Honestly i'm surprised that u never heard 'doing a icstor' before :ROFLMAO:

We also have DPC, which made house fires well known.
 
3.70 star(s) 180 Votes