tuShua

Well-Known Member
Oct 29, 2017
1,204
888
Hi
I am playing the VN version. I have completed the update but there were no Jill & Faith scene in latest update for me. Did I miss something?
Sorry my bro, I never played the VN version. Idk if the choices are different with the ones on the sandbox mode. Did you try going back again, replaying then picking different choices to see where it leads? Maybe there's a specific path you chose or shut off another path completely for a specific person
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,402
18,365
walktrough s1-s2 plz
Are you doing the VN or sandbox?

For sandbox (what I'm personally playing), do the stuff you want to and don't do the stuff you don't? That's mostly it, honestly. You just look at the quest log (person icon in the top right) and click a character in the list to see what to do. For a few uncommon choices (like Olivia during the winter holiday), I would just save when there's a choice and pick something. If you don't like the outcome (which is within the same scene typically), just reload and pick something else. I've not found it difficult to get the results I want following this approach.

IDK about the VN mode; maybe that could use a WT, although I'm not sure.
 

WankerDxD

Member
Nov 11, 2022
249
418
Lol , Simply click the calendar and you'll see and choose any available events in that day , you'll even skip the hours automatically to enter the event with Character you want .

That's bad for me , because part of the fun in Sandbox is exploring .
 

123lxq

Member
Jan 2, 2018
206
58
I seem to meet a bug in Season2. When I was having sex with Adele in the Club, other sex scenes belonging to Selene(BTW who is this?) or Ashley just came out in the middle. How can I fix this?
 
  • Like
Reactions: magefeu71

SHREDDER1976

Member
Feb 25, 2021
459
361
Lust Academy season 1 and 2 in sandbox mode is very easy to play without mod's once you get used to the style of the game
 

magefeu71

Member
Oct 3, 2021
156
84
hello
not funny but an error when I search the 4th founder (katrina ?).
I obtained a scroll from lara, I want to meet arthur in afternoon and fatal error (only Rollback, open ...), Try to copy and I have 165 pages of code error !!!!!!!!!!!!!!!!!!!!!
Anybody had this situation ???
I copy the beginning :

Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,511
4,506
hello
not funny but an error when I search the 4th founder (katrina ?).
I obtained a scroll from lara, I want to meet arthur in afternoon and fatal error (only Rollback, open ...), Try to copy and I have 165 pages of code error !!!!!!!!!!!!!!!!!!!!!
Anybody had this situation ???
I copy the beginning :

Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
Well, this is just the location where it happened. The error cause is around the ending of the log. Best is to paste the whole thing (in spoiler tags)
 

magefeu71

Member
Oct 3, 2021
156
84
Well, this is just the location where it happened. The error cause is around the ending of the log. Best is to paste the whole thing (in spoiler tags)
Best is to paste the whole thing (in spoiler tags) : Ok but how to do this ????

EDIT : Ok something wrong in my game files. I downloaded again the same version, and I could continue !!!!!!!!!!!!!!!!!!!!
 
Last edited:

micmitja

Forum Fanatic
Aug 6, 2017
5,901
6,417
Got confronted with the same error at the same point and time



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
ScriptError: could not find label 'Main_Quest_30_label'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 442, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 6, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ahchi.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gordon.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 110, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "logic/events/bathroom.rpyc", line 297, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 15, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 49, in script call
File "renpy/ast.py", line 1705, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "script.rpyc", line 442, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 6, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ahchi.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gordon.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 110, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "logic/events/bathroom.rpyc", line 297, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 15, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 49, in script call
File "renpy/script.py", line 927, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'Main_Quest_30_label'.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
LustAcademy-2 1.8.1d
Sun Feb 12 17:09:43 2023
cmon put in spoliler
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ain't  nobody got time to scroll thru that.jpg
 
  • Haha
Reactions: Mikedazz1

Bear in the Night

Active Member
Game Developer
Dec 16, 2019
878
3,621
Like always.
The funniest thing, none read the thread before, and I need to say this thing again and again - mods
 
3.70 star(s) 188 Votes