Yup, we are hereGood deal and thank you for the info bud, sincerely. If they see this then I have more than a few items to point out that they really need to stop doing and get orthodox.
An example (I've already changed about a hundred of these) is using:
""
instead of the proper:
pause
A blank dialogue box is not the way to pause the game properly. It's a very poor and sloppy habit if I'm being honest. Whoever on the team is coding the Python should whisper in the ear of whoever is writing the dialogues. Little things like this will make a much more professional, efficient, and proper build. Obviously they don't expect someone like me to write code to modify their baby so they don't notice some of the the old habits that remain in the code, so hopefully me pointing some of these things out will help a few on the team improve their skills or be more noticeable of those things they already should know by now (considering this is the second season of the game).
Trust I'm not wagging my finger, I'm genuinely lending some sound advice to enhance the product, not deprecate it or belittle anyone. Regards, it's going to be a long and busy weekend in the studio.
So if you found anything else interesting - feel free to leave it here