Glad the above was helpful to you.This is helpful but the courage stat (aka caution points?) is a little unclear and means I will most definitely have to start a new game from the beginning.
How many choices thus far add caution points? Can some choices reduce those? Any clarity you can offer on that system Embercat ?
Also, if you don't mind sharing, are any other scenes (past or planned for the future) affected by those as well?
There are a lot of choices through out the game that swing MC's Courage vs Caution. In testing it is already full possible for players to max out Courage/caution either way by this point in the game with certain choices and the same is true for Dishonest vs Honest and Good/Evil.
To explain better how the stats work, it's a scale where you start on 0 and the balance can shift one way or the other.
If you do something that gains you +1 courage you move to 1 on the scale and start being considered courageous.
If you then make a cautious decision you get -1 Courage and return to Neutral. Get another cautious decision after that, and you're now starting to be consider cautious.
Until now, the stat system has mostly been focussed on letting players build up a base line for who their character is and I have only recently started to add gated decisions that are locked if a player doesn't have enough of a certain stat. I want to make sure there are benefits and penalties for each side of the coin. So sometimes, like in the update just released, a courageous player is reward with a fuller sex scene because MC's courage allowed him to take a risk at doing something risque in public. But other times, a more cautious player might get rewarded by having the foresight to take precautions that ensure they won't be disturbed when spending time with a particular LI, or covering their tracks so they don't get into trouble.
Much like games like Mass Effect (Ouch I'm dating myself holding that up as my example) I don't want players to feel they are being punished for playing one way. I want players to instead feel their character's choices matter and have consequences that feel believable. I mean, this is still an erotic AVN at the end of the day, so some things are going to still be larger than life, but I want there to be a feeling that you could replay the game different ways and have a unique experience every time with it / find more to uncover.
Lastly, on your question about where and how these other decisions come in, what decisions earn stats etc... I am on it. I've seen the comments here in F95 about difficulties knowing how to get all the content and I've begun planning ways to give a better roadmap or at least a walkthrough that will make it easier and more user friendly to know where you are and how your character is doing. I recognise, that doesn't help right this second, but I'm listening and I'm working on solutions.
I hope that helps.
Embercat - Lust Bound & Lust Theory S3 Writer and Story Designer