I have a few questions.
1) What does the NPC High Priest do? That is, the description is clear to me, but after interacting with it, no characteristics of my character changed.
What is High Priest for?
2) At the beginning of the passage, I opened the NPC Lee. From that moment on, I: gathered all the NPCs into a brothel; graduated from the Academy location; completed all the tasks from the NPC, but Lee remained a foot fetishist with 20% and did not advance even a millimeter. What do you need to do to finish the storyline with Lee?
3) Cards were introduced into the game process. This is a great idea, but they probably haven’t thought through how to buy card sets. I can't find a currency that allows me to buy sets of playing cards from the seller. Losing NPCs do not give me this currency.
I remember this game from when it was an unplayable piece of code. Since that time, the author has significantly improved the game and progress is noticeable, but in one respect the progress has remained unchanged. Mechanics in a game don't just exist for the sake of being, they must move the plot forward. Victory should be rewarded and progress should be visible. Otherwise it all makes no sense.
I beg the author not to turn into Ubisoft, who try to please everyone, but in the end they hate everyone.
The principle “Better give a shilling than lend a half-crown” was invented for a reason.
1) What does the NPC High Priest do? That is, the description is clear to me, but after interacting with it, no characteristics of my character changed.
What is High Priest for?
2) At the beginning of the passage, I opened the NPC Lee. From that moment on, I: gathered all the NPCs into a brothel; graduated from the Academy location; completed all the tasks from the NPC, but Lee remained a foot fetishist with 20% and did not advance even a millimeter. What do you need to do to finish the storyline with Lee?
3) Cards were introduced into the game process. This is a great idea, but they probably haven’t thought through how to buy card sets. I can't find a currency that allows me to buy sets of playing cards from the seller. Losing NPCs do not give me this currency.
I remember this game from when it was an unplayable piece of code. Since that time, the author has significantly improved the game and progress is noticeable, but in one respect the progress has remained unchanged. Mechanics in a game don't just exist for the sake of being, they must move the plot forward. Victory should be rewarded and progress should be visible. Otherwise it all makes no sense.
I beg the author not to turn into Ubisoft, who try to please everyone, but in the end they hate everyone.
The principle “Better give a shilling than lend a half-crown” was invented for a reason.