It's not a good game, certainly not worth the asking price. I think the hate in here is a bit over-the-top, and I can't agree with a one-star rating when I've seen some broken ass, terrible MTL translated, horrible looking monstrosities with higher ratings. But progressing through the game in its current state is an absolute chore. The thing is, it only needs a little tweaking to turn into a perfectly fine game. Here's what I would change, in case the dev ever sees this and makes it this far without wanting to end it all:
1. Lower the health of all enemies. I dunno by how much, but if the enemies are less spongey, it gives them fewer chances to screw you. This makes that bullshit fight after the computer in the first domain much easier to win (if still effectively up to chance).
2. Slow down the dice! Some necessary fights force crippling status effects on you (like hypnosis, blindfolds, or gags). Because of how these status effects interact with the dice roll mechanic, this leaves it effectively up to RNG whether or not you can attack, and therefore whether the fight is even possible. If the random dice faces were to cycle more slowly, giving the player more chance to react, it becomes much more skill based. Do I wait for a better roll, or do I jump at the first decent one I see despite the trade-offs? As it stands now, you might as well just hit the spacebar as soon as the dice appear, cos they change too fast for any amount of skill to be involved. It's just random.
3. In the farm area (domain 3, scene 2), let players change seasons without getting impregnated. I know it's on-theme, but it's just a fucking waste of time, even when there's a cultist there right outside the temple. It's especially bad when there's a good possibility (it happened to me) that you get the "Suited" status before you find the cultist, which means it can't impregnate you until you go back to the domain's lobby and heal, wasting more time or even potentially leaving players (including me) stuck when they know they have to get impregnated but don't know why they can't get knocked up.
Those three changes alone would turn the game from a slog, to a decent game with some occasionally obtuse puzzles, and you can decide if the CGs are worth it at that point. I personally love the art and the variety of status effects.