Cyansky1

Newbie
Feb 28, 2023
77
123
This game looked decent, I'm surprised it's getting dunked on this heavily.... I might give it a try to see why people hate it so much.
It may not seem obvious on the surface but it really is just a case of the game being extremely stingy with meaningful content, poorly designed, and not respecting the fucking time of the player.
 
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Kajamijaka

New Member
Jan 19, 2022
7
11
What a chore to go through as a game. Quick tip for those who are stuck in the desert with the part that has small oasis in middle and don't have the sanity to grind for a blind fold, it's:

NORTH
NORTH
EAST
WEST
SOUTH
 
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Boomer07

Member
Aug 2, 2018
161
203
This game looked decent, I'm surprised it's getting dunked on this heavily.... I might give it a try to see why people hate it so much.
The looks are not the problem of the game.
Sure the artstyle is not everyones taste but it is well done.
The few different enemies I saw also were nice designed.

The main problem is the combatsystem.
I have seen dice and or cardbased combat systems that use that to add some randomness to combat.
But here it is purely random, also there is no chance (at least in the starting stage) to get new dice to give you better chances.

As mentioned if the character is under hypno then it is mainly game over, 4 of your 5 dice will always roll hypno, and the effect does not seem to wear of or the game does not give you an item to stop the effect.
On top of that combat skills deteriorat when you use them, so even grinding is out of the picture.
 
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Jan 29, 2022
30
22
Full save, in gallery room. New game plus to the right.
7 HOURS TO GET TO THE GALLERY??!?!?!? I was only 4 and a half into the game..... The only reason i play subsupremes games are becuase the hypno scenes are unique. We appreciate your time and dedication soldier, it was a long and hard fought battle.
 
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HikkiG

Active Member
Dec 12, 2020
673
858
The looks are not the problem of the game.
Sure the artstyle is not everyones taste but it is well done.
The few different enemies I saw also were nice designed.

The main problem is the combatsystem.
I have seen dice and or cardbased combat systems that use that to add some randomness to combat.
But here it is purely random, also there is no chance (at least in the starting stage) to get new dice to give you better chances.

As mentioned if the character is under hypno then it is mainly game over, 4 of your 5 dice will always roll hypno, and the effect does not seem to wear of or the game does not give you an item to stop the effect.
On top of that combat skills deteriorat when you use them, so even grinding is out of the picture.
You could technically time your attacks, as you're playing slots with your dice (slightly modified by equipped dice and heavily modified by debuffs), but it's pretty hard and swings against players' favor as does every other mechanic in this game without any form of come-back mechanic nor reward for engaging with the game mechanics. Also not just your skills, your characters also deterioates the longer the combat is engaged.
 

Kanayame

Newbie
Feb 1, 2018
50
61
As someone who enjoys many of the kinks this game provides, I really, really fucking tried to like it. But the combat system is absolute garbage, the status effects contribute very little other than being such an annoyance, and it simply does not respect the player's time whatsoever.

A real shame but unless you have the patience of a saint, are a bigger masochist than I, or have a kink for having your time wasted, avoid this one.
 

BustinGutz

Member
Aug 18, 2018
139
751
I go through so much pain because I love Futa but oh my god I wish I had never downloaded this shit. -5 stars, this dev had only one semi decent game and its definitely not this one. Listen to the comments and avoid this Anon
 

Kararra

New Member
Dec 30, 2019
1
0
As with most of this dev's games, the combat is way too difficult. This matters because it's a status effect RPG, and the battles are where all the content is. These games are not visual novels, they don't really have cut scenes or image galleries. It's all about making RPG battles kinky via status effects.

Other battle fuck & status effect RPGs usually make the game a bit too easy: if you want to be a subby punching bag, that's your business, but your character is a hero and should win most fights pretty easily when you aren't intentionally playing badly or on masochist difficulty.

Here, it feels like you are literally meant to run from most battles... in a status effect RPG... where the battles are the entire point...

And one would think the arousal bar is clearly there to get teased into submission. But I think only one enemy actually uses arousal attacks regularly, everything else is mostly just kicking your ass. The arousal bar is primarily affected outside of combat.

Ultimately, I like status effect RPGs and I like the fetishes here, and I think the mechanics are better than what most status effects RPGs offer, and I like that you need to engage with the status effects to solve puzzles. But the dev's ongoing dedication to combat difficulty in games where battles are the primary appeal is extremely frustrating.

It's like the game developer version of edging & ruined orgasm fetish: the player is teased with fun, but not allowed to actually have fun.
 

Haillow

New Member
Jul 22, 2018
10
16
In the 4th zone, if you don't 1-turn kill the findomme enemy, you can get stuck in a loop where you're sealed in latex, try to break out, fail, try to break out again, succeed, then get put in latex again before you can do another attack. Your only recourse is to pray you can pull off one of the fast attacks to kill them.

That's like 45 minutes of the playtime. Generally, the gimmick combat for his games just got worse and worse. And the grind for actual status effects (the content of the game) is grueling, since it's random and you can fight multiple enemies and never get one you need. At least he had the foresight to put in items that cause your desired effect to proceed with the game. Cause otherwise, I'd have quit.
 

astor2015omg

Member
Jan 9, 2020
400
418
Jesus christ, how can he screw up every single one of his games in a different and unique way, great potential, terrible execution, and 15 usd for 9 cgs is criminal.
Just copy victoria body formula but with more content, its realy that simple.
 
Mar 18, 2019
43
53
It's incredible that an obnoxiously difficult and annoying RPG is being so universally dunked on without one obnoxious guy saying "skill issue" or something, like with any other controversial RPG I've seen. Is this game REALLY that bad? I am almost curious enough...
 

Elbonn

New Member
Sep 2, 2018
4
2
For anyone who wants to eliminate the grindy combat and make it less of a slog, I had a much better time with the game when I reduced the health of all the enemies. Here's how I did it with no coding knowhow or special programs:

1. Open the "www" folder. Within, open the "data" folder. Open the file "Enemies.json" in Notepad (or something similar).

2. Find the section for the enemy who's health you want to change by searching their name (e.g. "Cop"). It should show up in a structure that looks like this: "name":"Cop"

3. Somewhere after the above text, you should find a structure that looks like this: "params":[150,0,15,16,12,13,25,10] (that's what it looks like for the Cop enemy).
If you pass something like "id":XX (where XX is a two-digit number), you've gone too far and ended up in the data for the next enemy id. The "params" for the enemy you're looking for should be the last thing before the "id" of the next one.

4. The first number in the square brackets is the enemy's health. Change it to a lower number, save the file, then close and reopen the game (maybe save the game too before restarting if you want).

That's it. I'm sure you can change other aspects of the enemies too, but I stopped at figuring out where their health was and changing that to a 1-digit number to kill everything in one hit. This is the only way I could beat the first boss, then I started doing it for the grindy enemies.
 
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Elbonn

New Member
Sep 2, 2018
4
2
It's not a good game, certainly not worth the asking price. I think the hate in here is a bit over-the-top, and I can't agree with a one-star rating when I've seen some broken ass, terrible MTL translated, horrible looking monstrosities with higher ratings. But progressing through the game in its current state is an absolute chore. The thing is, it only needs a little tweaking to turn into a perfectly fine game. Here's what I would change, in case the dev ever sees this and makes it this far without wanting to end it all:

1. Lower the health of all enemies. I dunno by how much, but if the enemies are less spongey, it gives them fewer chances to screw you. This makes that bullshit fight after the computer in the first domain much easier to win (if still effectively up to chance).

2. Slow down the dice! Some necessary fights force crippling status effects on you (like hypnosis, blindfolds, or gags). Because of how these status effects interact with the dice roll mechanic, this leaves it effectively up to RNG whether or not you can attack, and therefore whether the fight is even possible. If the random dice faces were to cycle more slowly, giving the player more chance to react, it becomes much more skill based. Do I wait for a better roll, or do I jump at the first decent one I see despite the trade-offs? As it stands now, you might as well just hit the spacebar as soon as the dice appear, cos they change too fast for any amount of skill to be involved. It's just random.

3. In the farm area (domain 3, scene 2), let players change seasons without getting impregnated. I know it's on-theme, but it's just a fucking waste of time, even when there's a cultist there right outside the temple. It's especially bad when there's a good possibility (it happened to me) that you get the "Suited" status before you find the cultist, which means it can't impregnate you until you go back to the domain's lobby and heal, wasting more time or even potentially leaving players (including me) stuck when they know they have to get impregnated but don't know why they can't get knocked up.

Those three changes alone would turn the game from a slog, to a decent game with some occasionally obtuse puzzles, and you can decide if the CGs are worth it at that point. I personally love the art and the variety of status effects.
 
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astor2015omg

Member
Jan 9, 2020
400
418
For anyone who wants to eliminate the grindy combat and make it less of a slog, I had a much better time with the game when I reduced the health of all the enemies. Here's how I did it with no coding knowhow or special programs:

1. Open the "www" folder. Within, open the "data" folder. Open the file "Enemies.json" in Notepad (or something similar).

2. Find the section for the enemy who's health you want to change by searching their name (e.g. "Cop"). It should show up in a structure that looks like this: "name":"Cop"

3. Somewhere after the above text, you should find a structure that looks like this: "params":[150,0,15,16,12,13,25,10] (that's what it looks like for the Cop enemy).
If you pass something like "id":XX (where XX is a two-digit number), you've gone too far and ended up in the data for the next enemy id. The "params" for the enemy you're looking for should be the last thing before the "id" of the next one.

4. The first number in the square brackets is the enemy's health. Change it to a lower number, save the file, then close and reopen the game (maybe save the game too before restarting if you want).

That's it. I'm sure you can change other aspects of the enemies too, but I stopped at figuring out where their health was and changing that to a 1-digit number to kill everything in one hit. This is the only way I could beat the first boss, then I started doing it for the grindy enemies.
you could also just install the usual rpgvm cheat and kill everything instantly.
 

Lewdboy3344

Newbie
Apr 10, 2023
34
12
Well, I was able to get to the Domain of Fertility lvl, got to where I could change seasons couldn't figure out how to get the water or super soil for two ghosts. Kinda at a lost here, also I did some SaveEditor to mess with the game a bit cause jesus christ is the combat tiresome after a while.

I understand, but like at the same can we just not make it some irksome that; I want to rip my hair out?

Art style wise, *Looks at previous games.* I mean. It fits, but man does it feel lazy just wish there was more an kinda wish the various endings for the lvls were playable instead of a pic and texts.

But that is just me, can't say I'm a huge fan of some of the fetishes in the game but I mean. Over all the game isn't bad just combat kinda sucks.

An the Hint giving Rabbit for some sections sucks. Especially the Fertility farm section, don't be talking like no country bumkin to me. Cause as a Farmer that is offensive, you gotta be OLD, OLD School farmer to talk like that bunny.

An even then I understood maybe some stuff, but the hints weren't very good had to do a lot of trial an error stuff for some lvls. The Fertility one was the one that got me stuck the most.
 
1.00 star(s) 7 Votes