I gave the game a second playthrough, and I am enjoying the game. Once you understand how the game wants to be played, it's actually really fun. It's just that learning the game felt like smashing my head against a wall, and that's obviously how most players feel.
I feel like what happened is that the dev knows everything about their own game and lost sight of how a completely new player would feel. They just kept making the game hornier & targeting the kinky RPG fetish directly, but forgot that this made the game really fucking hard when you don't know any of the mechanics and get your ass kicked even when you're trying your best.
My general advice:
Firstly and most importantly: enemies scale with each night. The game does tell you the domain is growing stronger and that is not a story beat, that's an actual mechanic.
You should do all your grinding on the 1st night of a domain when enemies are at their weakest. Levels matter because you gain more abilities, but they only unlock when the day ends. And money can buy consumables, or gamba on better equipment (the more slots unlocked the better, but you really want the last three slots unlocked).
If you fuck up the first night of a domain and get pushed forwards before you've exhausted all your abilities, you should probably reload because the game is only going to get harder. Being forced to progress before you are ready is almost certainly the biggest pain point. (edit: dev just said that progression after being defeated is being made optional, woo!)
By the 3rd Night, enemies are too difficult to bother with. As with most RPG Maker games, you can just run away from non-forced battles by hitting the cancel button (X) to back out to the Fight/Escape menu. Do not fight anything unless you have to. Your goal on night 3 is to get to the boss and wreck them with Sieging Strike.
There is no time limit and you don't actually game over, you can just keep trying forever. Your abilities will be refreshed after defeat.
Use magic to defeat regular enemies because most spells hit both enemies. Use physical abilities to defeat the bosses: Sieging Strike is your primary bosskiller and you shouldn't be using it for much else. Having separate loadouts in this game is not difficult.
Avoid blank dice faces because they get converted to hypno/bondage tokens and make it impossible for you to fight. Keep in mind that every ability adds their own dice to the pool, and more basic abilities can have 3 or 4 blanks. Stronger abilities may only have 1, so they can brute force status effects if you don't have blanks all over your equipment dice. Basic dice faces are added to the store with the third domain, so make sure you buy up what you need (if you weren't already gambling on equipment).
Daytime training is where most of your stats come from. Use a save to learn what they all do. Meditating at home (magic attack) and lifting weights at the gym (attack) are probably mandatory. My gut feeling is that boxing (defense) and sauna (magic defense) are probably better as well.
I can't think of anything else. Hope that helps.
(edited for clarity)
I feel like what happened is that the dev knows everything about their own game and lost sight of how a completely new player would feel. They just kept making the game hornier & targeting the kinky RPG fetish directly, but forgot that this made the game really fucking hard when you don't know any of the mechanics and get your ass kicked even when you're trying your best.
My general advice:
Firstly and most importantly: enemies scale with each night. The game does tell you the domain is growing stronger and that is not a story beat, that's an actual mechanic.
You should do all your grinding on the 1st night of a domain when enemies are at their weakest. Levels matter because you gain more abilities, but they only unlock when the day ends. And money can buy consumables, or gamba on better equipment (the more slots unlocked the better, but you really want the last three slots unlocked).
If you fuck up the first night of a domain and get pushed forwards before you've exhausted all your abilities, you should probably reload because the game is only going to get harder. Being forced to progress before you are ready is almost certainly the biggest pain point. (edit: dev just said that progression after being defeated is being made optional, woo!)
By the 3rd Night, enemies are too difficult to bother with. As with most RPG Maker games, you can just run away from non-forced battles by hitting the cancel button (X) to back out to the Fight/Escape menu. Do not fight anything unless you have to. Your goal on night 3 is to get to the boss and wreck them with Sieging Strike.
There is no time limit and you don't actually game over, you can just keep trying forever. Your abilities will be refreshed after defeat.
Use magic to defeat regular enemies because most spells hit both enemies. Use physical abilities to defeat the bosses: Sieging Strike is your primary bosskiller and you shouldn't be using it for much else. Having separate loadouts in this game is not difficult.
Avoid blank dice faces because they get converted to hypno/bondage tokens and make it impossible for you to fight. Keep in mind that every ability adds their own dice to the pool, and more basic abilities can have 3 or 4 blanks. Stronger abilities may only have 1, so they can brute force status effects if you don't have blanks all over your equipment dice. Basic dice faces are added to the store with the third domain, so make sure you buy up what you need (if you weren't already gambling on equipment).
Daytime training is where most of your stats come from. Use a save to learn what they all do. Meditating at home (magic attack) and lifting weights at the gym (attack) are probably mandatory. My gut feeling is that boxing (defense) and sauna (magic defense) are probably better as well.
I can't think of anything else. Hope that helps.
(edited for clarity)
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