- Nov 7, 2017
- 159
- 191
I'm wondering if I'm missing something or I ran into some kind of bug.
I'm stuck with Ornella. I've had the cookies made but it now says I need to give them to her except I can't seem to give them to her. I've tried visiting her many times and both talking and asking for training despite having max boldness.
I might be missing something however. I have not spoken with her outside of her apartment since getting the cookies.
Interesting and mostly well done game.
One thing I do however find an annoyance however is how many other characters are stuck behind long progression of others.
I feel it's over used and much of it can be started much earlier.
It feels like an attempt to needlessly prolong the game when there is plenty of things to do.
I would also suggest an option for progression after unlocking it, for example Saturday lunch, the marathon and others like this. It's annoying when it is forced and uses up time you want to do other things.
I also had a bit of a bug with the marathon event, I met the conditions and it said next Sunday and it ended up taking 3 weeks before it actually triggered.
Wow, you can really tell the escape game left its markFuck this game, plain and simple.
Starts off great then decides to have the most massive liquid shit.
I'm gonna use this game as an example of how not to make a game from now on as it totally looses what it is suppose to be.
The primary game mechanic is farming, that is pretty well implemented and any tedium is understandable and within acceptable reasons. This is how the game is initially designed to push the story forward. I point this part out as it needs to be understood what the game promised.
You then have love interests with conditions to unlock their scenes / progression, this type of game it is understandable... until you start having multiple conditions that are blocked by other multiple conditions all for what seems as to pad game time.
Keep conditions simple and not gate kept behind other progression that is long.
Next is stacking events in a limited time. How many weekend only shit is there. Too often it clashes and forcing the player to needlessly play through another week.
Having stupidly extensive time periods, really 3 weeks of wasting fucking time to progress 2 story lines? Are you fucking kidding me.
Then after that bull shit you introduce the fucking escape room. How fucking drunk and stoned to come up with this idea? How the fuck does this mini game tie in at all to the game itself? How much fucking time was fucking wasted on making this bullshit waste of time when it's a throw away?
It is so fucking badly implemented that I really have no clue what the dev was thinking. Way too much nuanced mechanics to keep track of for a throw away mini game and then add in bullshit RNG just to make sure it's completely annoying.
TWO FUCKING ACTIONS IN 10 SECONDS AND ONE OF THE GIRLS WILL START GETTING PISSY! THEN IF YOU PAY ANY ATTENTION TO THEM THE OTHER GETS PISSY!
The two sisters were some of the LI's I liked the most, now I want to see them drawn and quartered all thanks to the fucking escape room.
How many scoops are you gonna force us to collect just to progress the stupid bitch reporter so that we can unlock another character?
I'm sure much of this has been already mentioned, frankly I'm not going to read 50+ pages to find out what was said. I've wasted too much time on this shit as is.
First of all, thank you for sharing your thoughts and suggestions. This is my first game, I’m new to development, and there are tons of bugs and weird or unworkable ideas.
My vision of a video game is that it should have gameplay. Just pressing a button to skip through dialogues is—not to me!—very fun. That’s why I’ve tried to include some gameplay elements, like the farm or mini-games. None of it is perfect, and the escape game is overall a failed mini-game.
So why leave it in, you ask? Well, there’s the context. I don’t want to get into my life too much, but this project takes up a lot of time. I’m working on it solo (I have some help with UI graphics, and that’s it), which means I handle the story, mini-games, filming, coding, distribution, communication, and debugging. And spoiler: it doesn’t make enough to live off, so I have another job on the side
As you’ve probably guessed, I’m short on time. My rookie mistakes forced me to port the game to a different engine (UE, in this case) and recode the game’s core several times due to various problems.
In all that, the escape game took a back seat. I added an option to skip it, and honestly, I’m ready to leave it at that. I just can’t afford to spend more time on it.
About the game’s pacing: I get that sometimes it might be a bit boring to go through days in a row, and I’ve tried to make it so you never have to do that for more than a week. The exception is Leslie and her study trip.
Why these quiet periods? To try to maintain some temporal consistency. It’s a delicate balance and part of the game’s tuning. So it’s not perfect. Theoretically, Leslie’s trip should last several months, not just three weeks, but you understand why that’s not feasible.
Another critique is the requirement to progress in certain storylines to unlock others. Again, it’s a matter of consistency. My dialogues reference events that have happened. How could you move forward with Lisa’s story in Dom without progressing enough with Leslie and Ninie beforehand? At some point, the story wouldn’t make sense anymore.
My initial intention was to keep the storylines completely separate so you could focus on the girls you’re interested in. And you can see that at the start. But I couldn’t stick to that because I chose to have characters interact with each other.
Edit :
I’ll add that in Cathy’s case (the journalist), you need her to progress in the story. Olga is also important. That’s why new characters are locked behind them.
Roughly speaking, you have storyline blocks like [Verner Family], [Nora/Rebecca/Nancy], [Tracy/Hilda], [Karen/Rachel]. Penny, Lucy, and Irina, for example, are a bit more independent, mainly because they don’t need to interact with the other characters.
Later, there will be pregnancy. How would you justify Berry or Rachel being pregnant without their mothers or sisters saying anything?
As for filming my scenes, you’ve probably noticed that some need to take place during the day or night “for no damn reason.” Well, there is a reason: I filmed the scene during the day, but you can visit the character at night. I’m not going to launch a daytime scene if it’s nighttime. It might sound silly, but I’m also not going to film every possible variation. Just imagine the time and storage that would require.
Thanks again for sharing your thoughts!
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