Crepusculum

Member
Jan 4, 2018
270
266
Yeah but they’ve not exactly shied away from backlash before(All the NTR in SWM1, the NTR in this, this ending(if it is an ending like it seems) so you’re right that we should wait to know for sure but I read somewhere that they just had to add voices-also unless it’s like a total rewrite this is an almost irreconcilably depressing turn.
I mean everyone died 2000 years ago except you and your only choice is between dying and losing your personal identity entirely or living in a lie till everyone dies around you, knowing they’re computer programs- which is a possibly worse fate-so unless the 3rd season is about how you’re able to go back in time and somehow stop the tragedy Carol mentioned(Maybe by using the simulation to troubleshoot how to stop it) then I’m sad
View attachment 2089378
God fucking damnit this game depressed the erection out of me... imma go play Karryn's Prison

I actually hope the next update completes the game since he ruined it.
RIGHT?!
 
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OnlyWorthyDevsMakeMoney

Well-Known Member
Oct 31, 2021
1,337
1,590
I have a question: I just played the "perfect day" hidden event, and it was the best outcome possible ever made during a day.... than why the MC manages to fuck up everything during all the other days? Since the day is repeating, why in the hell he doesn't focus on one girl at the time for the entire day to discover everithying about her and then fuck the brains out of her at the end "first try"? I know that in that case there will be no game anymore, but like this is just frustrating.
 

ZenoMod

Active Member
Nov 12, 2022
620
697
so i applied the three bug fixes found here in the forums. however, i still get this bug in the locker room during pool party event

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Yes, this happens because in this modded G_Lust_Time.rpy file, all occurrences of "m_a_1" are replaced by "pp".

This is effective for fixing the Find&Replace error made by Inceton and causing "slapping" to be read as "slam_a_1ing", but it introduces the opposite error: not only "m_a_1" in strings are correctly reverted back to "pp", but also "m_a_1" and "M_A_1" in labels, variable names, etc. are incorrectly changed to "pp", breaking the code.

The file I attached here should solve the issue.
 
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theMickey_

Engaged Member
Mar 19, 2020
2,198
2,835
...all occurrences of "m_a_1" are replaced by "pp"...
Oh wow, thanks for pointing that out! Although I did not replace all occurrences, I indeed replaced most of the labels as well. This is kinda... embarrassing I guess. :oops:

I will edit my post and point to your file instead -- thanks again for fixing my stupid mistake!
 
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ZenoMod

Active Member
Nov 12, 2022
620
697
Oh wow, thanks for pointing that out! Although I did not replace all occurrences, I indeed replaced most of the labels as well. This is kinda... embarrassing I guess. :oops:

I will edit my post and point to your file instead -- thanks again for fixing my stupid mistake!
No need to feel embarrassed: I also made that mistake myself, actually. :LOL:

Here’s what happened.

A long time ago I ran into the “slam_a_1ing” typo, and since I noticed it was recurrent and quite annoying, I just did a quick find “m_a_1” on that file. At a quick glance, it seemed to me that all occurrences were in strings (and I was in a hurry to go back to the game not to ruin the… atmosphere) so I just hit “replace all”.

I came back to the game, and all was working because the labels I replaced by mistake were also coherently replaced in the jump statements… until the code flow remained in that file. Fact is that I played a few minutes and no jumps from outside files occurred, so I didn’t notice my bug. I saved my game and didn’t play for a few months.

A few days ago, I started playing again and I got a label not found error, but at that time I had totally forgotten about my find&replace.

So I just googled for “Lust Theory could not find label 'Lust_Time_P1_Slow_M_A_1'” and I found wkjohnson2’s post about it. Since he said he applied the three fixes found in this thread, I skimmed the thread to find them. When I found your fix, your explanation about the “slam_a_1ing” typo made come back to my mind what I did to my own copy of the file :D so I unzipped the original file again and I made sure to substitute in strings only.

If you didn’t published your modded file along with the explanation I wouldn't have been able to amend my own mistake, so I decided to publish here my amended mod… That’s teamwork! ;)

And thanks for editing your previous post to point to my modded file.
 
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