The thing is, we have enough artists to work on multiple at once. Doing what you're suggesting isn't possible because the writer could never keep up with the speed at which the art was being made. Unless of course we have 3 writers working on one game, but that would create a whole slew of other problems.
I know it's necessary to have at least two projects active, but you know best how long the list of games in development currently is. If one can be removed from that list or postponed, that would be a good start.
Programmers or other tech guys are overworked as well. There's games with bugs which have never been fixed even when known for months now or only fixed on one platform while the customers on the other platforms get ignored.
Lust Theory 1 is still missing 4 audio files on GOG that result in script errors, Lust Theory 2 got several minor updates on Steam, but is still on Vanilla on GOG. Now the Beach Day expansion is released, but still it won't get updated, despite these customers having payed the same price.
Unless these customers are being threated second class on purpose, it seems to me there's not enough manpower to handle all the projects at the same time. Uploading a patch shoult not be THAT difficult, the resource files are the same as on Steam.
Ever thought about changing the release model? I don't know where most of the income comes from, but if it's from sales, it migh improve efficiency, to drop the episode model financed by subscribers and create complete games in one go.
Btw, if the writers can't keep up with one or two projects, how do they manage so many? What are the artists working on, if they have no script?