The animations/scenes are the only thing that kept the interest in the game going, but that can only go so far.
Funnily enough, such as you get stuck inside a day (or a few) loop, it feels like this game is stuck in what was cool or new years ago. At least considering gameplay and story. Once again, the looks do the heavy work.
The gameplay and progression are purposely delayed in ways to make you annoyed (I's guess trying to make you keep playing to see what happens next). This can be proved by narrator comments left by the dev saying things like: "one could be annoyed by this happening now". Not exactly those words, but you get the meaning. I think this is a really outdated gameplay loop that h-games had and really show how old the game really is. As stuck years ago as you are inside the same day in the game.
Another old cliché is the loser, stupid and annoying MC. And what bothers me the most is the lack of progression with him. He still is overly insecure, afraid, etc, all those behaviors you can guess with the kind of adjectives I'm using. I totally get he being like that in the beginning, but it really annoys me how he keeps freaking out for plot reasons.
With the above, another thing that really bothers is the writing, its pace, its sense of humor. I understand that I may just not be the target audience, but this feels to be written for a 14-year-old, or less.
Progression is also a big problem since you get stuck inside a loop.
This could have been resolved with the MC maturing, but there is nothing in that regard. It got really uninteresting seeing scenes knowing that they would not have any impact in the gameplay. Maybe it was supposed to be in the same dillema as the MC who never knew when the day would progress and so should always be alert to that, but even that doesn't happen...
Can't say anything about VO since I don't like it. Turned it on a few times and didn't enjoy any.
Choices felt mostly fake, since where it mattered, there were always an exact string of choices to be made. It was cool early on to see some variations, but soon enough it got boring.
The way the game is implemented also have too much repetition. The Dev already tried to attend this skipping when variations were occurring, but frankly, it stills feels boring with how much you see the scenes repeating.
I'm a immersion kinda player who usually reads ALL the story/dialogues, but in here I needed to start skipping to make it to the end of Act 2. Btw, totally skipped all that ending event. Felt reaaaaally uninteresting,
Visual are the saving grace, though. Animations are really good and definitely still great up to this day .
I'd even recommend trying the game for them alone, even if I'd start skipping the story earlier....
In the end, I really wanted to like this game, but concept or delivery, it just doesn't get there, you know? The idea makes the game stretch itself too much and makes you feel like not enough happened (not trying to make a joke about in game days not progressing).
Would play just for the visuals