ZenoMod

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Nov 12, 2022
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As a programmer, you have to be able to see all the possibilities and code your product to be resistant to wrongful inputs. These games are definitely not.

Visiting active places in an order which is different from the order they were added is hardly considerable a "wrongful input".

It's a bug.

Either you foresee all the possible paths and code different dialogues consequently (which is a hell both in programming and in storytelling), OR you only unlock the places in the correct order.

And in the latest case the "sandbox" is just an illusion. It all boils down to a multiple choiche based VN with a series of forced clicks to move around on the map in the only possible order.
 

Nemo56

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Jan 7, 2018
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Adventure games I've played in the past would usually indicate somehow that you've chosen a wrong path. Likely with a large "GAME OVER" message :LOL:

In games where you could step out of the map and fall out of the world or step through the walls meant to be solid and skip a part or get stuck without an option to turn back and choose a different path were considered to be bugged.

I'm not talking about the indie games I've played since I joined F95. I'm talking about all the adventure games way-way back, would they be in 3D (like Unreal series, for example) or even older, text-based adventures where you could go N, E, S, W, pick up stuff and "fight" trolls. Getting stuck without an option to turn back or getting killed has always been considered a bug.
At least in games where you could get killed and got stuck somewhere, you might of had an option to "commit suicide" to get unstuck.

As a programmer, you have to be able to see all the possibilities and code your product to be resistant to wrongful inputs. These games are definitely not.
Haven't seen a "Game Over" message since Monkey Island :) Before that you could indeed die, but LucasArts put an end to that.

ps: Unreal is not an adventure. The term "adventure" is not about the game sending someone on an adventure, but about games with similar gameplay mechanics as in the game called "Adventure". I do consider "fight troll" games RPGs usually :)
Your mention of text adventures is correct (my first AIF games were infact text adventures, and damn ... you **could** end up dead in "Moist"), but dying has been abandoned for a long time by now.

Sadly it still happens once in a while that designers don't notice dead ends. And yes, I consider that to be a bug. I don't think there are dead ends here. you just can't progress until you did something else first.
 

Penfold Mole

Engaged Member
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May 22, 2017
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I can not claim that there are dead ends in any of the 3 seasons of this game, but there are multiple places to mess up continuity of the story line where the dialog stops making sense if you visit places in a wrong time of day or in wrong order.
 

Nemo56

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Don't play commercial adventures then :) Happens in the newest ones as well.

Yesterday, I played one: MC was standing before a trashcan:

Right Click: "XYZ's comb is in there."
Left Click: "The trashcan is empty."
Right Click: "XYZ's comb is in there."
Left Click: "The trashcan is empty."

And in another one I get hints for actions that I already performed.
Stuff like this can be annoying and should not happen, but it happens to every dev.

And I think it's safe to say that the guys at Inceton are not even half as experienced at scripting and planning as the guys in professional developer studios.
(where I have to admit that also the two studios for the examples I just mentioned are rather new to the business).
 

Nemo56

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Plenty. She's the center of the story.
If you mean intimate encounters ... no
 

CARlSON911

Newbie
Jul 7, 2018
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How will MC bring all the girls together into a single harem by endgame. Will the individual girls' stories slowly integrate together until we have a single through line as Alice works on fixing her machine thing?
The author did not specify "harem" in the list of genres. So we may not see a harem ending. Keep this in mind so you don't get too upset later.
 

CARlSON911

Newbie
Jul 7, 2018
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Guys, please tell me, is it not stated anywhere whether NTR is inevitable or can it be avoided? I just can't stand this genre and if I am inevitably driven into this situation... then I'd rather skip the project and save my time and nerves. Thanks in advance to anyone who helps me find the answer.
 

ZenoMod

Well-Known Member
Nov 12, 2022
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Guys, please tell me, is it not stated anywhere whether NTR is inevitable or can it be avoided? I just can't stand this genre and if I am inevitably driven into this situation... then I'd rather skip the project and save my time and nerves. Thanks in advance to anyone who helps me find the answer.

NTR is just in four hidden contents (in season 2, IIRC). Two of them being password protected.

Just don't click on random objects and you'll be fine.

If you click by accident and a scene triggers, just rollback.
 

Nemo56

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jfi: The password is not necessary in the version that was released on commercial platforms and is now available here. These don't even have a password field.

The rest is correct.
 
Jan 15, 2023
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wtf is going i have to have member patreon to play this game so shameles they ruin it the game dosen load he say click anyware and he die so fucking shameles
 

Mm74615

Member
Sep 25, 2023
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I am playing Lusty Theory season 2. It seems to be a "Never Ending Story". I waiting för completing special even for all the caracters expmt for Megan but the dialoge is so long. When will it end so i can continuing with seasong 3
 

Nemo56

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Jan 7, 2018
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I am playing Lusty Theory season 2. It seems to be a "Never Ending Story". I waiting för completing special even for all the caracters expmt for Megan but the dialoge is so long. When will it end so i can continuing with seasong 3
After the special event the story is finished. You can then see some epilogues however, some are quite good (I loved Megans) and bonus stories that were added after the main part of the game had been finished.
 

F4iunyl3x

Active Member
Modder
Aug 26, 2018
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Lust Theory
Video enhancement mod



This mod overwrites the native 30fps animations of the game with interpolated 60fps animations.
how ? Thanks to deep-learning processes, trained predictive models can interpolate one "fake" frames next to each native frame.
The result gives a smooth effect on each animations.

However, some "early" animations containing a sequence of a few pictures remain unchanged.

here is an example of what you can expect ( ):




Download links
Season 1 final : Mega ; Pixeldrain
Season 2 final (without SFX): Mega ; Pixeldrain
Season 2 final (with SFX from v2.12): Mega ;
Season 3 Ep 5 : Mega ;


I didn't inspect each animation in depth , so feel free to report any flaws you find (bugs, video artifacts...)


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Mod updated for S3E5

I also added a SFX version of my S2 mod. I copied the animation audio channels from v2.12 and inserted them into my v2.0 mod without the major quality loss of v2.12.
Both versions (with and without SFX) are available because some people reported issues on the v2.12 native animations, please provide some feedback with my mod if possible
 
3.60 star(s) 267 Votes