ZenoMod

Well-Known Member
Nov 12, 2022
1,645
2,067
386
I am really excited to read next time how the MC obeys Ellie's wish to go back to jail and at the same time prevent her (and him too) to get behind bars for many years. Hard to believe that after this mess Ellie can see freedom soon although she just made a stupid mistake due to her hysterical overreaction by "kidnapping" a car and devastating the school. Maybe Alice can by "repairing" the time loop also roll back Ellie's "horror ride". :unsure::D;)

Haha, IRL, what Ellie did could carry serious felony charges—grand theft auto, burglary, and vandalism. Formally, each could mean years in prison.
But for a young, first-time offender, and if no one got hurt, courts often offer plea deals, probation, or community service instead of long prison time.

So yeah, it’s not completely unbelievable that she might get away with it…

Still, her criminal record would be tainted, so it’s not entirely consequence-free.
 

Johnny Dough

Member
Jun 19, 2024
236
313
141
Thank you for those thoughts. I always love reading players' experiences and feelings toward the game.

I definitely feel you on the whole 'kinetic story' argument. Though my take is that the game has always been this way, and the early seasons were just better at hiding the fact.

When you consider seasons 1 & 2, there is really no 'choice' about how things end up. You work to fuck each of the LI's and solve the puzzle of how to hook up with them, and there is no choice to skip a path you're not interested in or avoid actions you find questionable.

A good example would be my own experiences with the early series (I usually like to play a Paragon route for my first play-throughs - to borrow the Mass Effect term). In Nicole's route, MC gets pretty dark at times and pushes Nicole with a fair degree of coercion, which I would rather have avoided. You don't get to avoid this; it just happens.

I think, in seasons 1 and 2, it was easier for players to ignore the lack of choice because MC's only real motivation was working out how to fuck the girls around him, and doing so in the knowledge there'd be no consequence to his actions. This, I think, made it easier to overlook actions we would not otherwise have put on him, and to head-canon our own reasons for why he acts as he does.

Season 3, has obviously done away with this by including genuine stakes and consequences. Maybe there could have been a way to introduce more choice or even varied lines and dialogue to explain his motivations. In some instances, I could have had him choosing to help certain girls and characters more with a view to save his own skin than from any real care or affection. Still, these would have been largely cosmetic alterations. Alternatively, I could have added MC deciding not to care about certain characters entirely and deciding - eh, I'm chill with them hating me, but such a choice would have just shortened the game.

Certainly, I agree and see how the way I've treated the story could pose issues for players who don't feel for certain characters, and maybe I could have done more here. But I also feel Lust Theory as a whole has never been particularly choice-centric, even before I took on the writing.

For all this, though, I can give some light at the end of the tunnel. We're not far from the endgame now, and while I am not going to spoil anything, the conclusion will introduce some real choices that will matter as MC prepares for the end of the loop. I won't say any more than that, but I have been working hard to make the conclusion to season 3 something every player can enjoy and get behind, that honors players personal choices, wishes and head-canons.
Hi! And thank you for coming here to chat with the crowd. That's rare nowadays -- even more so when it comes to seasoned developers like you.

I think having to go through all the girls during season 1 made sense for both intra- and extra-game reasons. Intragame, storywise, because the impact of the fatalist/dramatic ending would've been diminished if we'd done a clean/paragon run. Like... what would be the drama if the MC had only pursued one love interest? He had to have messed everything up for season 2 to make sense. And extragame, from the developer's perspective: if you had two or, worse, three endings, developing season 2 would've meant creating what would be -- if not literally two or three extra games -- at least 50% more work. Since I've been trying to develop my own stories, I know things can get pretty wild if you branch too much. It's a common technique, the "branch and bottleneck" strategy, so you don't go crazy. You could've added some variables/triggers so the girls would react differently depending on what you did in season 1, but that would be more like Easter eggs than full-on divergent paths (though it's fun anyway, and maybe you could implement that in the Unreal version).

Also, I wouldn't say the lack of choices, but the meaninglessness of them, made sense storywise from an artistic point of view. It was like a Greek tragedy; and the fact that you only realize it at the end is the trick that amplifies the impact -- it's the "Oh! Shit!" moment. In fact, it's where the real game begins. In scriptwriting theory, the loop would be the inciting incident; but the moment he wakes up and the day changes is the key event that puts the player face-to-face with his dilemma. Now he should be working toward the solution -- and changes have to mean something, otherwise the ending becomes just a Deus Ex Machina. Okay, the ending of season 2 was divisive, but I liked it. It was a turning point -- the moment of revelation when the player gets a glimpse of what's going on (continued in season 3). Now he's in the "dark night of the soul," where everything seems lost. More than ever, he'll have to take action to solve the problem. He's already trying, and you said there are genuine stakes and consequences now, but since we're still looping, it feels like he's just collecting data. For it to really end like a game -- and not just a kinetic story -- there must be consequential choices. Whether that happens at the end of this season, in an epilogue, or, if there's enough material, a fourth season, that's when you can branch without fear. You won't have to worry about tying everything back together, because the story will be over -- even if the solution is going back to day 1 and redoing the steps without hurting anyone.
 
  • Like
Reactions: Embercat

Embercat

Newbie
Aug 8, 2024
90
220
52
Hi! And thank you for coming here to chat with the crowd. That's rare nowadays -- even more so when it comes to seasoned developers like you.

I think having to go through all the girls during season 1 made sense for both intra- and extra-game reasons. Intragame, storywise, because the impact of the fatalist/dramatic ending would've been diminished if we'd done a clean/paragon run. Like... what would be the drama if the MC had only pursued one love interest? He had to have messed everything up for season 2 to make sense. And extragame, from the developer's perspective: if you had two or, worse, three endings, developing season 2 would've meant creating what would be -- if not literally two or three extra games -- at least 50% more work. Since I've been trying to develop my own stories, I know things can get pretty wild if you branch too much. It's a common technique, the "branch and bottleneck" strategy, so you don't go crazy. You could've added some variables/triggers so the girls would react differently depending on what you did in season 1, but that would be more like Easter eggs than full-on divergent paths (though it's fun anyway, and maybe you could implement that in the Unreal version).

Also, I wouldn't say the lack of choices, but the meaninglessness of them, made sense storywise from an artistic point of view. It was like a Greek tragedy; and the fact that you only realize it at the end is the trick that amplifies the impact -- it's the "Oh! Shit!" moment. In fact, it's where the real game begins. In scriptwriting theory, the loop would be the inciting incident; but the moment he wakes up and the day changes is the key event that puts the player face-to-face with his dilemma. Now he should be working toward the solution -- and changes have to mean something, otherwise the ending becomes just a Deus Ex Machina. Okay, the ending of season 2 was divisive, but I liked it. It was a turning point -- the moment of revelation when the player gets a glimpse of what's going on (continued in season 3). Now he's in the "dark night of the soul," where everything seems lost. More than ever, he'll have to take action to solve the problem. He's already trying, and you said there are genuine stakes and consequences now, but since we're still looping, it feels like he's just collecting data. For it to really end like a game -- and not just a kinetic story -- there must be consequential choices. Whether that happens at the end of this season, in an epilogue, or, if there's enough material, a fourth season, that's when you can branch without fear. You won't have to worry about tying everything back together, because the story will be over -- even if the solution is going back to day 1 and redoing the steps without hurting anyone.

As a point of clarity, since you referenced 'seasoned developers like you', I feel it pertinent to note I am ONLY the story developer and writer for Lust Theory Season 3 and Lust Bound. In case you have the wrong impression, I do not speak for the company, nor can I credit myself as a seasoned developer. A seasoned writer, I suppose. I have been writing stories, scripts, novels, and more as a career for well over a decade. But I feel I should clarify that I have only been with Inceton for a little over a year now, and am only one part of the Inceton team. My views, thoughts, and opinions do not always represent nor should be read as the thoughts, opinions, and views of the company as a whole. And, with all the above, keep in mind that my stamp on Lust Theory is limited to S3 when I took on the writing and story development. I just wanted to note that in case it was unclear.
 

Johnny Dough

Member
Jun 19, 2024
236
313
141
As a point of clarity, since you referenced 'seasoned developers like you', I feel it pertinent to note I am ONLY the story developer and writer for Lust Theory Season 3 and Lust Bound. In case you have the wrong impression, I do not speak for the company, nor can I credit myself as a seasoned developer. A seasoned writer, I suppose. I have been writing stories, scripts, novels, and more as a career for well over a decade. But I feel I should clarify that I have only been with Inceton for a little over a year now, and am only one part of the Inceton team. My views, thoughts, and opinions do not always represent nor should be read as the thoughts, opinions, and views of the company as a whole. And, with all the above, keep in mind that my stamp on Lust Theory is limited to S3 when I took on the writing and story development. I just wanted to note that in case it was unclear.
Thanks for clarifying, but it's nice of you anyways.
 
  • Like
Reactions: Embercat

fishbrain

Forum Fanatic
Apr 9, 2018
4,066
5,330
720
As a point of clarity, since you referenced 'seasoned developers like you', I feel it pertinent to note I am ONLY the story developer and writer for Lust Theory Season 3 and Lust Bound. In case you have the wrong impression, I do not speak for the company, nor can I credit myself as a seasoned developer. A seasoned writer, I suppose. I have been writing stories, scripts, novels, and more as a career for well over a decade. But I feel I should clarify that I have only been with Inceton for a little over a year now, and am only one part of the Inceton team. My views, thoughts, and opinions do not always represent nor should be read as the thoughts, opinions, and views of the company as a whole. And, with all the above, keep in mind that my stamp on Lust Theory is limited to S3 when I took on the writing and story development. I just wanted to note that in case it was unclear.
Ahh I didn't realize you were writing Lust Bound as well, that is the other one I'm looking forward to when this ends. Feel like it'll need a refresh playthrough after a while away but I'll worry about that when the time comes. Isn't that one next in line?
 

CJAM2002

Member
Sep 30, 2020
299
384
186
Ahh I didn't realize you were writing Lust Bound as well, that is the other one I'm looking forward to when this ends. Feel like it'll need a refresh playthrough after a while away but I'll worry about that when the time comes. Isn't that one next in line?
Nora’s next in line, then LB.
 
  • Yay, update!
Reactions: fishbrain

fishbrain

Forum Fanatic
Apr 9, 2018
4,066
5,330
720
Hmm, quite difficult,I think, to fuck an AI computer animation.:ROFLMAO: Better focus on her mastress Alice. She has a very nice soft sensuality.
Hasn't she already given herself a body in previous scenes? Think when you first meet her there's sexy times. Could be wrong it's been a minute.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,645
2,067
386
Hmm, quite difficult,I think, to fuck an AI computer animation.:ROFLMAO: Better focus on her mastress Alice. She has a very nice soft sensuality.

Hey, the MC already had a fuckfest with tens of his clones fucking his entire fam... househod... :HideThePain:

Anyway, Carol has the capability of changing the real world, so... why couldn't she materialize herself?
 
Last edited:
  • Like
Reactions: xkevlarex

IfuckKayane&Vania

Active Member
Jul 31, 2022
501
785
169
Hey, the MC already had a fuckfest with tens of his clones fucking his entire fam... househod... :HideThePain:

Anyway, Carol has the capability of changing the real world, so... why couldn't she materialize herself?
well if you see it that way ... in a fantasy world like this everything is possible
 
3.60 star(s) 267 Votes