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zaqrwe

Active Member
Jun 29, 2018
655
692
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I noticed that in my game, whenever there is talk about relationships, mine is set to 'none'. Like just now quote from Zoe "You are Megan's none". How do I fix that?

And the second thing, the current content really ends IN THE MIDDLE of Zoe's event? Really?
 
Last edited:

feuerbach

New Member
Sep 6, 2022
1
4
54
It does not start
The problem was in invalid "mute" key binding in Ren'Py config

Create file joiplay_fix.rpy (or put in /game attached file) in the /game folder with this content:

init -1000 python:
# JOIPLAY MUTE KEY FIX
config.keymap['mute'] = []
config.keymap['game_mute'] = []
config.keymap['voice_mute'] = []

for keymap_name in list(config.keymap.keys()):
if 'mute' in keymap_name:
config.keymap[keymap_name] = []

The game will work perfectly on JoiPlay after this fix!
 
Last edited:

Slavefighter

Newbie
Aug 10, 2025
16
22
13
And the second thing, the current content really ends IN THE MIDDLE of Zoe's event? Really?
There was a message (in the conversation or at the end of it) that said something about Friday... I don't know what that means. (Maybe something with an Update?!)
But I've played through this scene many times with different options, and it always ends up exactly the same :D.


I wasn't happy with the ending either...
 
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Aug 18, 2019
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The problem was in invalid "mute" key binding in Ren'Py config

Create file joiplay_fix.rpy (or put in /game attached file) in the /game folder with this content:

init -1000 python:
# JOIPLAY MUTE KEY FIX
config.keymap['mute'] = []
config.keymap['game_mute'] = []
config.keymap['voice_mute'] = []

for keymap_name in list(config.keymap.keys()):
if 'mute' in keymap_name:
config.keymap[keymap_name] = []

The game will work perfectly on JoiPlay after this fix!
Thanks,worked!!
 
Feb 4, 2020
68
163
150
I noticed that in my game, whenever there is talk about relationships, mine is set to 'none'. Like just now quote from Zoe "You are Megan's none". How do I fix that?
You can probably do it with URM. Or if you have the developer console enabled, you can change them individually. Here are the variables that control your MC name and the relationships:
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Feb 4, 2020
68
163
150
I've never played this particular game and I downloaded it for the first time, so I don't have any saves in it. So you understand that you're talking nonsense.
Well that's just boggling then. It has to be some kind of data corruption, like the list getting set to the wrong size or the current page pointer ending up on too large of a number or a negative number.

Penfold Mole had some good suggestions. If those don't work then we're going to need to dive deeper. See the debugging spoiler below for the next steps in that case.

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Embercat

Newbie
Aug 8, 2024
96
276
72
I noticed that in my game, whenever there is talk about relationships, mine is set to 'none'. Like just now quote from Zoe "You are Megan's none". How do I fix that?

And the second thing, the current content really ends IN THE MIDDLE of Zoe's event? Really?
There was a message (in the conversation or at the end of it) that said something about Friday... I don't know what that means. (Maybe something with an Update?!)
But I've played through this scene many times with different options, and it always ends up exactly the same :D.


I wasn't happy with the ending either...
Sorry to hear you weren't happy with the endings of the last updates. With the game being released pretty much weekly / every other week going forward, you're probably going to see this happening again. As the game writer, I am not in charge of how much gets released in the single update, except insofar as the length of my writing determines how much can be released in a week. I am not looking to condense my writing, however, or skip content and scenes I think are necessary to make every release self-contained. My philosophy is to let the stories and chapters be as long as they need to be to tell the best story possible. And considering the positive reaction to Zoe's story seen from other players, I feel justified in this philosophy for the most part. When the game is eventually finished, no one playing will have the issue of waiting for updates; the story will play effortlessly and continuously.

My best advice for you is to read the release notes and blurbs for each update before downloading and playing. Generally, they will include something like - 'The first part of Zoe's and Megan's story'. If you wish to play an LI's chapter in one uninterrupted sequence, simply wait until you see a release that indicates something like 'the last part of Megan and Zoe's chapter,' or a similar statement. Otherwise, my only other suggestion is to hold fire on playing the game until S3's full release, when you know everything will be there. Since LT is now the main focus of development, this isn't too far off at this point.

I'm sorry if this isn't exactly the kind of answer you were hoping for here. I certainly understand why you'd prefer to play releases that reach a natural stopping / end-of-chapter point. Hopefully, with the ideas above, you'll be able to achieve that going forward.
 

shadowfang22

Member
Jun 10, 2025
104
24
18
I thought some of the endings were kinda cool , like the eacher finaly getting out of the janetors cluches thanks to the MC and jessica finaly getting some from the MC
 
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zaqrwe

Active Member
Jun 29, 2018
655
692
223
I'm sorry if this isn't exactly the kind of answer you were hoping for here. I certainly understand why you'd prefer to play releases that reach a natural stopping / end-of-chapter point. Hopefully, with the ideas above, you'll be able to achieve that going forward.
Well I did not realize the schedule is set to so short periods now. The changelogs here also do not provide any information other than number of renders, so I guess that's why I missed the info. If I'd know that, I would probably wait for the next update. I waited since v 0.6, so I guessed two updates would be enough for one story.
 
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Embercat

Newbie
Aug 8, 2024
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72
Well I did not realize the schedule is set to so short periods now. The changelogs here also do not provide any information other than number of renders, so I guess that's why I missed the info. If I'd know that, I would probably wait for the next update. I waited since v 0.6, so I guessed two updates would be enough for one story.
Can definitely understand how you'd have assumed that. Since Inceton has a number of projects on the go, it was the norm for LT to release only once every month or two. But recently, the company made a switch, deciding to focus on completing one game at a time to help combat the development bloat and slow release cycles for projects. TOT was focused on first, as it was nearly finished at the time the decision was made, and now it's LT3's turn. There will be a few weeks here and there where releases are fortnightly, but mostly you should expect a weekly release of LT going forward until the game's finished. This is why I wasn't too concerned about the abrupt pause in the narrative on last week's release, as the next is coming hot on the heels of it. :)
 

ShuVioleOuma

New Member
Dec 19, 2024
4
1
3
Is the game fully voiced or did I somehow mess up the installations? After the "tutorial" is over and narrator says,"Aaand thats it! We're done with the tutorial" all voices disappear. All I hear is the music...
 
3.60 star(s) 267 Votes