ppadjake

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Nov 13, 2021
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I stopped playing it for three months, and I believe I will have to stop paying for it until next year, maybe.
I'm no longer looking forward to a monthly update. It's boring. To reawaken my excitement, I believe I need a big update....
Unfortunately

0.43
 
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Asenaris

Conversation Conqueror
Aug 31, 2018
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Win/Linux (526 MB/ 147 MB) : (0.43)
 
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May 6, 2019
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Any new artwork? Any substantial addition to the lackluster, supreme, complete, utter lack of story or plot? Wondering if it's worth downloading...
Absolutely not. BUT!! you get to spend about 5 minutes including downloading it for a smidge of text, and maybe some regret after but let's see how things go ya? :D
 

Zorrscha

Active Member
Dec 2, 2019
999
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Hyao shouldn't of even started writing a story if he had no clear mind as to how it was going to end, who would buy an incomplete book that kept changing stories every 5 fking seconds.
 

UnicornPanda

New Member
Dec 7, 2017
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I couldn't care less about the main story tbh, but I'd defenitely would like a bit more content in the updates. Even tho I can't complain since I'm not paying for the game.
 

nackedsnake

Engaged Member
Jan 29, 2019
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Hyao shouldn't of even started writing a story if he had no clear mind as to how it was going to end, who would buy an incomplete book that kept changing stories every 5 fking seconds.
I've no idea what was Hyao's initial plan of LD, but clearly you are expecting something LD is not - it's not a VN you can read from start to end.
It's inspired by “Flexible Survival” or “Trials in Tainted Space", while the latter has strong plot to drive the game going, the former does not.
There are also tons of games just use itself as a platform to sell monthly contents (which they might've not even planned a closure), and it seems LD became one of them.
LD might started with good plots, Hyao seems not plan pursuing it.

LD's struggle rn, more of content draught, even as fillers, they are not meaty enough.
No idea about financial/exposure aspect, but if he stops putting out "monthly 5 minutes' read", using 3 or 5 months to work for a more substantial updates, it's actually better.
5 months' of 5 minutes' read will only hv negatively impacts on the game - which is already going on for a long while:(
 
May 6, 2019
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I've no idea what was Hyao's initial plan of LD, but clearly you are expecting something LD is not - it's not a VN you can read from start to end.
It's inspired by “Flexible Survival” or “Trials in Tainted Space", while the latter has strong plot to drive the game going, the former does not.
There are also tons of games just use itself as a platform to sell monthly contents (which they might've not even planned a closure), and it seems LD became one of them.
LD might started with good plots, Hyao seems not plan pursuing it.

LD's struggle rn, more of content draught, even as fillers, they are not meaty enough.
No idea about financial/exposure aspect, but if he stops putting out "monthly 5 minutes' read", using 3 or 5 months to work for a more substantial updates, it's actually better.
5 months' of 5 minutes' read will only hv negatively impacts on the game - which is already going on for a long while:(
Wouldn't it be better to have if they brought in more people than just hyao and a few others in making this game? I mean if they split up the workload, bring in more writers wouldn't this work a lot better? I'm sure he'd be well off overseeing the whole thing instead of this small content every month.

Or as you say making the from a month to month to a 3-to-5-month update, personally I'd end up procrastinating the whole time. :LOL:
 

nackedsnake

Engaged Member
Jan 29, 2019
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Wouldn't it be better to have if they brought in more people than just hyao and a few others in making this game? I mean if they split up the workload, bring in more writers wouldn't this work a lot better? I'm sure he'd be well off overseeing the whole thing instead of this small content every month.

Or as you say making the from a month to month to a 3-to-5-month update, personally I'd end up procrastinating the whole time. :LOL:
Yeah that's definitely an approach, “Flexible Survival” is like that. Not sure if Hyao is trying to figure things out.
I think Hyao already has some guest writers? But it's not working out for the game as of now...
TBH this "ongoing sandboxie" type of game is really hard for solo dev.

Also although I don't wanna acknowledge that, those soulless mobile Gacha also just sell monthly filler contents, while making crazy money with the gambling gimmick. They either work a team, or just do commissions.
 

Zorrscha

Active Member
Dec 2, 2019
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Is there anyway to create a shortcut the Orc Territory? (Getting tiresome going through the cave)
 

PaleAngel_90

Active Member
Mar 16, 2021
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Hyao shouldn't of even started writing a story if he had no clear mind as to how it was going to end, who would buy an incomplete book that kept changing stories every 5 fking seconds.
For that there should've been a story, and there hasn't been a story in a LOOOOOOOOOOOOOOOOOOOOONG time, just Patreon fanservice for the cashcows/whales.
 

OkayJosae

New Member
Aug 15, 2021
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I don't think the game is bad, but it feels stagnant due to filler updates and plotlines going nowhere because he drops them for so long. Pretty much nothing gets accomplished in these updates. It's just fanservice and more plotline crumbs. I'd prefer if he did more event focused updates w/ npc stuff sprinkled in instead, so it'd at least feel like there was some progress happening.

Also, Hyao really should take a break to deal w/ his burnout already and maybe consider using the guest writers more often.
 

SPACE!man

Member
Jan 3, 2020
387
669
319
I mean, just cos you write a story and haven't finished it or progressed on it doesn't mean you don't know what you wanted to end on. I was working on a dating sim, 7 romances, different plots, different backgrounds, different endings, and even 3 story mode types which varied those endings (fantasy, fiction, fucked. Basically "everyone's happy", "some are happy", and "Dramatical Murder" respectively).

I had the start. I had the end. I even had major plot points, sex scenes and prologue stories you could unlock as you play certain paths. But the middle? I haven't written shit in 3 years. I have a bunch of other projects with the same story: have the beginning and end, have all the plot points, haven't touched them in ages. A Resident Evil fan game, a corruption prison porn game, an RPG with a massive amount of customization and sex scenes (I got the customization finished too!), a psychological horror, a Salem game about how evil can be those proclaiming to be good, and these are just Renpy projects I can remember, we're not even including my RPG Maker projects I failed...

Stories aren't just "you started so you will finish", this isn't Mastermind. Even with an army of writers and every plot point perfected, it still requires a lot of rewriting, padding and detail. It's draining. ._.
 
May 6, 2019
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I mean, just cos you write a story and haven't finished it or progressed on it doesn't mean you don't know what you wanted to end on. I was working on a dating sim, 7 romances, different plots, different backgrounds, different endings, and even 3 story mode types which varied those endings (fantasy, fiction, fucked. Basically "everyone's happy", "some are happy", and "Dramatical Murder" respectively).

I had the start. I had the end. I even had major plot points, sex scenes and prologue stories you could unlock as you play certain paths. But the middle? I haven't written shit in 3 years. I have a bunch of other projects with the same story: have the beginning and end, have all the plot points, haven't touched them in ages. A Resident Evil fan game, a corruption prison porn game, an RPG with a massive amount of customization and sex scenes (I got the customization finished too!), a psychological horror, a Salem game about how evil can be those proclaiming to be good, and these are just Renpy projects I can remember, we're not even including my RPG Maker projects I failed...

Stories aren't just "you started so you will finish", this isn't Mastermind. Even with an army of writers and every plot point perfected, it still requires a lot of rewriting, padding and detail. It's draining. ._.
Well, if you've made something and it's on itchio, let me know. I would like to play it :D
 

nackedsnake

Engaged Member
Jan 29, 2019
3,518
5,254
768
I mean, just cos you write a story and haven't finished it or progressed on it doesn't mean you don't know what you wanted to end on. I was working on a dating sim, 7 romances, different plots, different backgrounds, different endings, and even 3 story mode types which varied those endings (fantasy, fiction, fucked. Basically "everyone's happy", "some are happy", and "Dramatical Murder" respectively).

I had the start. I had the end. I even had major plot points, sex scenes and prologue stories you could unlock as you play certain paths. But the middle? I haven't written shit in 3 years. I have a bunch of other projects with the same story: have the beginning and end, have all the plot points, haven't touched them in ages. A Resident Evil fan game, a corruption prison porn game, an RPG with a massive amount of customization and sex scenes (I got the customization finished too!), a psychological horror, a Salem game about how evil can be those proclaiming to be good, and these are just Renpy projects I can remember, we're not even including my RPG Maker projects I failed...

Stories aren't just "you started so you will finish", this isn't Mastermind. Even with an army of writers and every plot point perfected, it still requires a lot of rewriting, padding and detail. It's draining. ._.
I admire you wanna make a good + finished game.
Maybe I'm not the man to say this, but hv you considered to push them out then play by ear? Maybe they are not as failures as you thought, maybe they just need a little push, maybe you'd gain some inspiration to keep you going.
We all know developing game is difficult, even if it's not working out, there're tons of abandoned "fun projects", nobody loses. :p
 

SPACE!man

Member
Jan 3, 2020
387
669
319
Well, if you've made something and it's on itchio, let me know. I would like to play it :D
It's called Ocean Whispers. The name was originally a work in progress but I started developing a plot around it so it stuck. It's not much of a demo but it's on there. It's a gay furry thing though, just incase you're not into that. Really ugly graphics too, I have no drawing talent.
I admire you wanna make a good + finished game.
Maybe I'm not the man to say this, but hv you considered to push them out then play by ear? Maybe they are not as failures as you thought, maybe they just need a little push, maybe you'd gain some inspiration to keep you going.
We all know developing game is difficult, even if it's not working out, there're tons of abandoned "fun projects", nobody loses. :p
That's just the thing, I do actually have a single release on itch.io. It's two days of the Student dating path, plus I think day one of the teacher path. It even has functioning achievements (which took two days to learn to code properly... Fuckin' VPGrids...). It's the only thing I've posted online and I honestly thought I'd get back into the groove, but any time I got remotely close to trying to write again, my desire was stymied. Corrupt HDD, broken laptop, massive stress, exhaustion, too much daily work, ill pets, busy trying to deal with other drama, I can never find the time or will to write anymore. The last thing I wrote was a script for a Crash Bandicoot games review (all five, played in full) on PS1 and that's currently locked on my old laptop given I can't access the HDD without a USB connector given the old screen is fucked. -_-

Don't get me wrong, I want to work, if I could beam all of these ideas out of my head I'd be a god of both porn and animation (The dating sim (which I forgot to mention, the idea was to focus on drama and make you fall for the characters, not just be a "hey, cock!" like some others) I mentioned I started mentally planning out as an anime too recently. Really helps listening to Man With A Mission, some good ideas came out of songs there), but no amount of trying, coffee, booze or encouragement helps.

Hence the previous post, cos I mean I had nothing but free time in the past and still failed to do anything for free. I don't even know what life Hyao leads.

Bit of a rant I know, but it's a force of habit to ramble...
 

Wildor567

Member
Feb 10, 2020
105
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177
I agree that Hyao needs to stop adding lots of pointless filler content and just focus on pushing the plot forward. It doesn't matter if we have to wait longer for Zoroj and Narram to add all of the visual aspects, at the very least we'd like to see more of the story regardless of how generic it is.

And on that note, ya'll noticed how Hyao has kept diverting his focus from each major plot he keeps adding? We JUST got introduced to the Orc Clans but then he sends us off to deal with a Zombie town. When we first started playing LD we had two plots, Bandits and Lizardfolk. But since then he's been adding one new plotline after another and never finishing any of them. Which, from my perspective, seems to be what's pissing everybody off. We like some of the new content, I guess. But what we really want is to push the story forward.

I think the reason why everybody is bitching about Hyao's Side Content is because were currently living in an industry where too many folks are constantly failing to finish their games. CoC2 and TITS are still being developed, BBS2 is facing a ton of controversy because of how poorly it controls and how drastically different it was from the original. Oh So Hero! and Kemo Coliseum have gone dark. It's concerning. The fact that Hyao actively chooses to distract us with side content that his own customers came up with is discouraging to say the least.
 
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