Who's your favourite girl so far?

  • Amber

    Votes: 387 18.1%
  • Cynthia

    Votes: 315 14.7%
  • Tiffany

    Votes: 373 17.4%
  • Savannah

    Votes: 398 18.6%
  • Kayla

    Votes: 1,051 49.1%
  • Yana

    Votes: 369 17.3%
  • Isabella

    Votes: 315 14.7%
  • Jane

    Votes: 216 10.1%

  • Total voters
    2,139

Deleted member 7535870

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Scallywag Games

Lustful Voyage Dev
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Mar 31, 2024
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Now that idea has me thinking...

Hey Scallywag Games , is there some sort of a "bad ending" planned for MC where he suffers a similar fate to the Captain? Or is our guy just gonna be oblivious to the fact that none of his kids look like him (if you play him like a fool, and everybody gets a piece of the pie except for him)?
There's certainly room in the game for a bad ending, so I will definitely explore that possibility. ;)
 

Filipis

Active Member
Nov 15, 2022
804
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There's certainly room in the game for a bad ending, so I will definitely explore that possibility. ;)
I mean, I was just asking if there is any true bad ending planned or do you already consider the NTR path ending the "bad ending"? I'd say this game does not need a necessary "bad" ending that ends with the MC dying or something, maybe just following the NTR path would be enough to consider it the "bad ending" - even though, in an NTR focused game, the name "bad" really wouldn't be fair...
 

Scallywag Games

Lustful Voyage Dev
Game Developer
Mar 31, 2024
91
1,205
I mean, I was just asking if there is any true bad ending planned or do you already consider the NTR path ending the "bad ending"? I'd say this game does not need a necessary "bad" ending that ends with the MC dying or something, maybe just following the NTR path would be enough to consider it the "bad ending" - even though, in an NTR focused game, the name "bad" really wouldn't be fair...
I'm considering adding not just one, but multiple NTR endings. Throughout the story, there would be a few rare endings, some of which could lead to MC's tragic fate and/or him getting cucked, thus resulting in a premature game over, but the majority would be achievable by reaching the true end of the game.

Again, nothing like that has been confirmed, but I'm strongly considering going in that direction.
 

Filipis

Active Member
Nov 15, 2022
804
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I'm considering adding not just one, but multiple NTR endings. Throughout the story, there would be a few rare endings, some of which could lead to MC's tragic fate and/or him getting cucked, thus resulting in a premature game over, but the majority would be achievable by reaching the true end of the game.

Again, nothing like that has been confirmed, but I'm strongly considering going in that direction.
Yeah, I have to agree with pislener fascist , don't do premature game overs. Nobody likes them, and it feels like being punished for making a choice according to your fetish - unless the choices are literally phrased "do or die" - just write the story in a way that the MC can't die because of player's ignorance.

No one, and I mean no one, likes Game Over screens in AVNs. It is just punishment, and comes off as lazy writing. Just don't give players the option to commit unalive and boom, problem solved.
 

HUnter4Ever

New Member
Jul 29, 2018
11
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Are there any tags planned in the future? Gangbang? ;) not a netorare one but...
I hope this game will have netorase in the future. I want MC to team up with Wayne and/or Bryce to conquer the girls.
:devilish:
 
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SWTiger

Member
Mar 7, 2021
182
252
No one, and I mean no one, likes Game Over screens in AVNs. It is just punishment, and comes off as lazy writing. Just don't give players the option to commit unalive and boom, problem solved.
Don't speak for everyone, speak only for yourself. I love endings that you came to as a result of the main character acting like a weakling, an idiot or a coward. If these endings are the consequences of your (MC's) actions, then why not
 

Filipis

Active Member
Nov 15, 2022
804
1,571
Don't speak for everyone, speak only for yourself. I love endings that you came to as a result of the main character acting like a weakling, an idiot or a coward. If these endings are the consequences of your (MC's) actions, then why not
You are mistaking Game Over screens with Game Ending - which might be called by many the "Bad Ending" in this case.
Game Overs are usually premature, like during a high-stakes story event where the developer gives you several options on how to handle a deadly situation; some of which may result in your immediate death, and are not part of the true endings the game offers if you survive the situation.

I am not advocating against Bad Endings, but against Game Over screens. The MC can "lose" in both, but one is premature and the other finishes out the story.
 

HeheBwoi

Member
May 20, 2020
170
428
I'm considering adding not just one, but multiple NTR endings. Throughout the story, there would be a few rare endings, some of which could lead to MC's tragic fate and/or him getting cucked, thus resulting in a premature game over, but the majority would be achievable by reaching the true end of the game.

Again, nothing like that has been confirmed, but I'm strongly considering going in that direction.
Do consider 'good endings' with ntr as well.
 

Scallywag Games

Lustful Voyage Dev
Game Developer
Mar 31, 2024
91
1,205
You are mistaking Game Over screens with Game Ending - which might be called by many the "Bad Ending" in this case.
Game Overs are usually premature, like during a high-stakes story event where the developer gives you several options on how to handle a deadly situation; some of which may result in your immediate death, and are not part of the true endings the game offers if you survive the situation.

I am not advocating against Bad Endings, but against Game Over screens. The MC can "lose" in both, but one is premature and the other finishes out the story.
I apologize for any misunderstanding, but when I mentioned "game over," I meant the point at which the game would reach a bad/NTR ending. In rare cases, those would even cost MC his life, whereas you see the consequences of his choices unfold as one of the game's possible endings.

I could even mark these choices with a different color if one simply wishes to skip such scenarios.
 

Filipis

Active Member
Nov 15, 2022
804
1,571
I apologize for any misunderstanding, but when I mentioned "game over," I meant the point at which the game would reach a bad/NTR ending. In rare cases, those would even cost MC his life, whereas you see the consequences of his choices unfold as one of the game's possible endings.

I could even mark these choices with a different color if one simply wishes to skip such scenarios.
Well yeah, I was never against endings like that. A grim ending to be sure, but if it is an actual ending that ends at the "same time" as all the other endings, then yeah - be my guest. The more, the merrier.
 
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Penumbral Evanescence

|☽◯☾| Somnium of the Night ✧ Bête Noire
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whereas you see the consequences of his choices unfold as one of the game's possible endings.
Oh, personally I'm all for that happening. I think if the player sees the outcome in regards to the consequences of the choices they make in-game, that will make us more invested in the process of making more suitable choices that steer the game in the direction we want to take it in. I think it's similar to how other games (e.g., like Power Vacuum) that introduced alternative "what if?" scenarios assuming that the player had decided to go down the full NTR path just to see how the outcome/bad end would have played out
 

SWTiger

Member
Mar 7, 2021
182
252
You are mistaking Game Over screens with Game Ending - which might be called by many the "Bad Ending" in this case.
Game Overs are usually premature, like during a high-stakes story event where the developer gives you several options on how to handle a deadly situation; some of which may result in your immediate death, and are not part of the true endings the game offers if you survive the situation.

I am not advocating against Bad Endings, but against Game Over screens. The MC can "lose" in both, but one is premature and the other finishes out the story.
Yes, that's right, there was a misunderstanding. I tend to agree with your position like that. And I see the creator of the game too)
 
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TimoF965

Member
Nov 26, 2020
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Now, this is a genuine question - why do you like Game Over screens? How do they enrich the gameplay experience?
[...]
You are mistaking Game Over screens with Game Ending - which might be called by many the "Bad Ending" in this case.
Game Overs are usually premature, [...] some of which may result in your immediate death, and are not part of the true endings the game offers if you survive the situation.
[...]
I am not advocating against Bad Endings, but against Game Over screens. The MC can "lose" in both, but one is premature and the other finishes out the story.
[...]
but if it is an actual ending that ends at the "same time" as all the other endings, then yeah - be my guest.
First of all: Thanks for clarifying.
It is hard for me to really get a grip on my thoughts about it, but I think your differentiation of "game over"-ending and "bad"-ending is unneccessary or rather a blurred separation and you might miss something good if you insist on it.
You are using the "premature"-property to contrast a "game over" ending against a "bad"-ending. And I am hearing a frustration about the game-overs - a can relate to that, but...

Let's make up an explainatory example: If LustfulVoyage would pick up this very funny and really hot NTR-idea:
The "Black Pearl" enters in a collision with MC's ship and Sparrow take over the girls (NTR)
The Black Pearl enters and the MC is at deck. You have three options:
1. Shoot all cannons (even the rusty ones)
2. Shoot only the good ones
3. Flee

So, here comes the smallest Game-Over that I think is ok, but not very funny either:
If you chose 1, the ship explodes, Game over. If roll back is enabled here, I just say "damn" and have a grin on my face. I agree with you, if rollback is disabled and you forgot to save, this can suck. But I really like to feel an impact of my choices and loosing can be a part of a game. Like attacking a too strong Ork in the beginning of Gothic and getting killed. It transports the game-feeling. I would not like this in sex scenes - for obvious reasons ;) - but in the "game"-parts, I find it ok.

It would even create a stronger consequences-feeling if the game-over-decision was made a little before:
Scene at the habour before sailing off and meeting the Black pearl:
1. Fuck Pamela
2. Repair the rusty cannons.
After that some more gameplay (but not hours, please) and then, when you meet the Black pear, you will only be presented with 2 options:
1. Shoot the cannons (Game Over if you did not repair the rusty cannons before)
2. Flee

Yes, this Game-Over would feel even more as a chore or even punishment if this mechanic occured for the first time in the game. But, if well done, it would get you into really thinking as a captain and not only with your dick. You would think more carefully in the next habour, if a salesman would give you an hour with his daughter for selling him all your cannonballs. "Can I really go for it, or will Jack attack soon? Is he even Jacks spy?"
THIS "real" consequence is what I mean. And if you don't have to grind through all the game to repair a wrong decision, I really like it. This feeling of choices that matter would not (easily) be possible to archive without Game-Overs.
Would you agree?


But let us also look about your liking that every "regular" (non-game-over) playthrough should have almost exactly the same size. I think this is also a little boring. Yes, this is what is done by most of the creators, because they do not want to really split their development that much. But if they had some spare time and ideas, it could be used well.
Let's get back to our example, the Black Pearl and two options:
1. Shoot the cannons (Game Over if you did not repair the rusty cannons before)
2. Flee

If you shoot your cannons, the ship get's entered and Sparrow takes away all your girls (maybe by force, maybe seeming to make peace with you, but stealing your girl time after time). Let's say you serve him some time as a slave, havbe some adventures at the isles as slave where you can only submit to free ladies and pirates, be their sex toy for example and then, there is nothing much to tell in your like, you die as a bitter, old slave in chains (or get killed by Sparrow).
If you fled, you keep the girls, try to get the old captain's treasure, conquer many other isles and so on. There is much more to tell. The slave-route will be good for 4 updates, but the staying-captain-route can be spun oder 8 updates. Why not?
In contrast, I always find it a little boring, if all decisions lead to the same result. If done well, it is ok, but having two independent paths feels better in my opinion. The only downsides: It would take a lot of thinking and two good plot-ideas instead of one - and if you only like one of the paths, you might only be able to play the shorter one.
What do you think?

Sorry for the wall of text, but I could not get it shorter in an understandable way, I am afraid.
 
4.10 star(s) 47 Votes