- Apr 6, 2019
- 107
- 125
Walls can be useful, especially in combination with "needles" (the spikes) - delaying and damaging them until they bust through, potentially killing or fainting them if they're weak enough.1. Are walls any good? With how large my base already is (and I plan to go bigger) will walls stop native raids and patrols, or will they spawn inside the walls (*cough* Fallout 4)? Also there are no gates right?
As for whether or not they could "spawn inside"... I think they spawn some distance away from their target, so potentially yes, they might spawn inside (didn't test though)
Random pretty much, shouldn't be that rare though.2. Where can I find the old man native, is there a fixed/guaranteed spawn location or is it random? I found the old woman BTW.
Raids of level 50 with flower totems I think? (refer to John's guide for detailed info, don't know exact details anymore)3. Where can I find the muscular women I can see in the screenshots?
Blue smoke thingy to increase the time until a raid occurs - alternatively, use leaf mascots and such to decrease the number.4. Any way to reduce the frequency of raids or eliminate raids entirely?
If the decreased number is higher than the raid count, a raid won't occur!
I assume you're still on the 0.0.12 version of this thread, in which case, it should automatically repair itself once the raid ends.5. How to repair furniture? Some natives broke one of my poultry farms, with the chicken inside. I saw no option to repair it. But I picked up the chickens and the coop and placed the coop again and it was fixed. Is that the only way? Is there a alert for broken stuff? Will the native workers fix broken stuff them selves?
(If not, try /repall command, it should repair everything, or wait and finish the next raid)