4551728

New Member
May 9, 2020
14
6
Thy Supreme_Evil <3

Mad Island [V0.13 Beta Steam] (Cheats UpToDate)

- **Key B:** Opens UI with all the Commands(85) and Togglables
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Added to every command an Description, hover over the "?" of the Button to display it. (That wasnt a fun experience to find out what each does.. ☠)

**Togglable:** (in UI at the left side of the screen)
- Free Crafting
- Infinite Carry Count (no debuffs and travel limitations)
- Inf. Lives Cheat
- Inf. Food and Water Cheat(NPCs included)
- Invincible
- No Consume Item
- 100% Pregnancy & No Miscarriage
- Drops x100
- Generate maxStackDrops | NPC Drops +100 to +500
Drops always generate the highest possible stack drop chance or sometimes higher. NPC drops are +100 to +500 more drops.

**Passive:**
-
Max Stack increased to 9999

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IMPORTANT: This is for the BETA version of the game, if you have the bought Steam version you need to select the beta test. Thy
J_Bunny for testing and the dll!
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EA Build V0.13.0 Beta Steam Assembly-CSharp_v22.rar
Latest Update at 2024.08.02
Installation:
First Create a Backup of the dll and saves, if smth does break..
Mad Island_Data → Managed → Override the dll.

just a heads up, the game was updated today. will the cheats from 0.13 still work, or will it require an update?
 
Jun 12, 2021
99
246
I would like to deeply apologize if the notification bothered you. I wanted to let you know that the game has been updated.
Never! Please write me as much as you like and everyone else too <3
Thanks!

just a heads up, the game was updated today. will the cheats from 0.13 still work, or will it require an update?
Thy ^^ and no the cheat version for 13 is only for 13, sorry :/

Working on the update ^^
 

Shurutsue

Member
Apr 6, 2019
137
154
Thy ^^ and no the cheat version for 13 is only for 13, sorry :/

Working on the update ^^
Just an idea, though wouldn't it be easier to maintain as a bepinex plugin? (Not having to constantly re-edit the new assembly and ideally not having to change much, if at all, with a new game version)
Would also prevent bugs which I account to the partially incorrect decompilation of certain methods (and thus modifications), like being able to impregnate characters one otherwise wouldn't be able to.
This is just an idea/a suggestion and not a complaint or instruction!
 
Jun 12, 2021
99
246
Just an idea, though wouldn't it be easier to maintain as a bepinex plugin? (Not having to constantly re-edit the new assembly and ideally not having to change much, if at all, with a new game version)
Would also prevent bugs which I account to the partially incorrect decompilation of certain methods (and thus modifications), like being able to impregnate characters one otherwise wouldn't be able to.
This is just an idea/a suggestion and not a complaint or instruction!
Yes properly, i heard about bepinex but really never looked into it (dont have as much time as i used too..) sooo if someone is as kind to teach me it or give a crash course about it i may look into it more
To impregnate non impregnable characters was intentional, it was tho more for me, i may change it for the public release

Also if you find bugs please tell me :)
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,930
3,315
Yes properly, i heard about bepinex but really never looked into it (dont have as much time as i used too..) sooo if someone is as kind to teach me it or give a crash course about it i may look into it more
To impregnate non impregnable characters was intentional, it was tho more for me, i may change it for the public release

Also if you find bugs please tell me :)
Just ask chatgpt. It can even write code for you. And if you know a little bit of coding you should be able to learn it pretty fast.
 
Jun 12, 2021
99
246
Just ask chatgpt. It can even write code for you. And if you know a little bit of coding you should be able to learn it pretty fast.
hmm i put it on my list tho problem is more that i learn everyday smth for real life which has higher prio, i really just need a push to do it :/
i may try at version 15~ to create a plugin with bepinex
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,930
3,315
hmm i put it on my list tho problem is more that i learn everyday smth for real life which has higher prio, i really just need a push to do it :/
i may try at version 15~ to create a plugin with bepinex
Honestly, it is not necessary. Even if you turned this mod into a bepinex based mod there is no guarantee developer won't break it with a new update.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,930
3,315
Same thought tho i dont know much about bepinex so i cant really evaluate
I made a mod with it once. What I did was use dnspy to find the method I wanted to change and turn all that method's code into something bepinex can work with. Then I applied my own changes/additions etc to method's code. In the end my own method was basically replacing game's original method. That's why if developer of the game changes how original method works you also have to update your own code in order to not cause bugs and/or crashes in the game. But if developer doesn't change that specific method, your mod will work no matter how many updates they release.
 
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