- Dec 7, 2019
- 103
- 215
Change Log 0.16 (From Steam)
Some buildings can now be destroyed by enemies. If these buildings are already placed, they will load in a broken state. You can repair them by having the protagonist repair them directly or assigning an NPC to the "Repair" job.
This update includes several critical bug fixes and adjustments. No additional content has been included.
■ Fixes and Adjustments
- Enabled the protagonist to open each individual inventory
- Fixed a bug where the generation of raiding NPCs could be delayed after loading, depending on the game's startup time
- Fixed a bug where the waiting position would not load correctly if the game was saved while the protagonist was inside the house and waiting
- Fixed a bug where the required experience points were not calculated correctly for levels above 716,327
- Fixed a bug where saving more than a certain number of status points would cause them not to be reflected correctly
- Fixed a bug where the calculation of reflected stun damage on the meat wall was ten times higher than intended
- Adjusted NPC behavior, primarily for underwater NPCs and mermaids
- Adjusted so that raiding enemies do not spawn while the game is paused
- Added an option to limit the number of raiders generated
■Additional Notes 8/19
A patch update has been made to fix the issue where the button to show/hide all names on the friends list was not functioning correctly.
Some buildings can now be destroyed by enemies. If these buildings are already placed, they will load in a broken state. You can repair them by having the protagonist repair them directly or assigning an NPC to the "Repair" job.
This update includes several critical bug fixes and adjustments. No additional content has been included.
■ Fixes and Adjustments
- Enabled the protagonist to open each individual inventory
- Fixed a bug where the generation of raiding NPCs could be delayed after loading, depending on the game's startup time
- Fixed a bug where the waiting position would not load correctly if the game was saved while the protagonist was inside the house and waiting
- Fixed a bug where the required experience points were not calculated correctly for levels above 716,327
- Fixed a bug where saving more than a certain number of status points would cause them not to be reflected correctly
- Fixed a bug where the calculation of reflected stun damage on the meat wall was ten times higher than intended
- Adjusted NPC behavior, primarily for underwater NPCs and mermaids
- Adjusted so that raiding enemies do not spawn while the game is paused
- Added an option to limit the number of raiders generated
■Additional Notes 8/19
A patch update has been made to fix the issue where the button to show/hide all names on the friends list was not functioning correctly.