It's not all 3 bestiality. They are clearly separate kink categories for fictional erotica. Someone into monsters/furries/werewolves would not necessarily be into ferals (four-legged furries) or animals (in fact, within the furry community there is a heated discussion about this) and see where telling a tentacle lover they'd be into bestiality gets you.If it's a human and a (non-human) animal it's bestiality. So all 3 are by definition bestiality.
As for whether there is going to be more of it, we don't know. Time will tell. As others said, two people are working on this, and they've been putting out bug fixes almost every day, so it's clear they're dedicated to making this work. I mean, just looking at what is available now and all the placeholder, TBA and unimplemented stuff you can clearly see this project is VERY ambitious compared to earlier games.
Hold right click to stand still and aim, then hold left click to charge and release to fire. Just left clicking makes you melee attack with the bow, which is surprisingly strong. It's not a bad alternative when you want to save your actual melee weapon's durability.How do I use the bow?
I have the bow, made some branch arrows, but i cant fire them.
I cant equip the arrows and trying to attack just melees with the bow.
giant women native? from lvl 50+ raidOnly care about the azamoness shown on the dev's ci-en. Where do i find them? Only played it for 2 hours but already explored like half the map.
From what I understand, they don't naturally spawn anywhere on the map, they attack your base during high-level raids. Use totems to increase raid difficulty.Only care about the azamoness shown on the dev's ci-en. Where do i find them? Only played it for 2 hours but already explored like half the map.
my advice is put it somewhere nice and flat so building isn't a chore. The camera is wonky and pathfinding of npcs is bad. Also if you put it on that hill there, you also have raids spawning on the inaccessible hill which actually sucks if you actually want to interact with raids in any wayI've been playing this game for a little while now. Yet, I can't decide where to move the base. The upper area left of the entrance to the gold mine is easily defensible and very central. There is however, not enough room in my opinion.
The Northern area exit of the cave which has the blue flowers has more room. It's easily defensible. The placement itself is just not central enough.
Any suggestions? Or what did you guys who moved your base do?
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you are using the bugged version of 0.6 beta, there's newest version of 0.6 beta that are free from bug(not being able to load save)Thy Supreme_Evil <3
Mad Island [V0.06 Beta Steam] (Cheats UpToDate)
- **Key B:** Opens UI with all the Commands(82) and Togglables
Added to every command an Description, hover over the "?" of the Button to display it. (That wasnt a fun experience to find out what each does.. ☠)You don't have permission to view the spoiler content. Log in or register now.
**Togglable:** (in UI at the left side of the screen)
- Free Crafting
- Infinite Carry Count (no debuffs and travel limitations)
- Invincible
- No Consume Item
- Drops x100
- 100% Pregnancy & No Miscarriage
**Passive:**
- Max Stack increased to 9999
- Drops always generate the highest possible stack drop chance or sometimes higher.
- NPC drops are +100 to +500 more drops
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IMPORTANT: Checked thoroughly and coudn't recreate a bricked save file, I stemple it as safe.. so long its used on the right version of the game.(Tho the last updates from dev really changes many save features, so new game would be preferable)
EA Build V0.0.6 Beta Steam → Assembly-CSharp_v16.rar
Latest Update at 2024.06.06
Installation:
First Create a Backup of the dll, if smth does break..
Mad Island_Data → Managed → Override the dll.
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Building my base in the sky so no raids and infinite spaceI've been playing this game for a little while now. Yet, I can't decide where to move the base. The upper area left of the entrance to the gold mine is easily defensible and very central. There is however, not enough room in my opinion.
The Northern area exit of the cave which has the blue flowers has more room. It's easily defensible. The placement itself is just not central enough.
Any suggestions? Or what did you guys who moved your base do?
[/SPOILER]
The version isn't here I doubt OP will put it up.you are using the bugged version of 0.6 beta, there's newest version of 0.6 beta that are free from bug
I don't mind the raids that much. Need higher level raids to get the amazonian women too. Having the place be a bit defensible and central is all.Building my base in the sky so no raids and infinite space
It's not really the only reason, building in the sky is just dope. Especially because if you build anywhere you're gonna have random junk in the floor like grass that you can't take outI don't mind the raids that much. Need higher level raids to get the amazonian women too. Having the place be a bit defensible and central is all.
I didn't take that into consideration. Thank you very much. The area between the 3 gemstone gate and the little pond near the mountain could be good? If you hug the mountains so the attacks aren't from every side?my advice is put it somewhere nice and flat so building isn't a chore. The camera is wonky and pathfinding of npcs is bad. Also if you put it on that hill there, you also have raids spawning on the inaccessible hill which actually sucks if you actually want to interact with raids in any way
A cliff or the beach where you find Reika are good places since they will only come from one sideI didn't take that into consideration. Thank you very much. The area between the 3 gemstone gate and the little pond near the mountain could be good? If you hug the mountains so the attacks aren't from every side?
It is a base position worth consideration. The problem for me is that it isn't very centralized.A cliff or the beach where you find Reika are good places since they will only come from one side