if u mean the large male native, nopeople one question large natives sleep? they have another house beside the little one for commo natives?
No. The main source of negative morale is bad relationships with neighbors. Including mutual hatred and unrequited love. Just being sexually unfulfilled will not cause moral penalties.so the native moral will reduce if i dont let them save sex with another native even i provide them food and water?
You are missing animation framework with animation packs,SAR nude body mod and some of it's patches and NAL's chibi face pack
Even if you mod it hard they're two essentially different games. Personally, none of the mods I saw picked my interest and I'd rather not waste too much time figuring out modding another game.My point being that I browsed the mods and they weren't quite on par with MI's art and animations, which is understandable with RW being a game with more focus on management.
I was a little curious myself, and decided to test a theory.Here's a question for the knowledgeable fellas: Why is that, when you go indoors, sometimes you can see and hear overworld activity?
Then again, if I have to install 20 mods on a game just to get some decent porn action, what's the point? Seems like too much effort when there are so many other games out there that will give you the porn right out of the box.You are missing animation framework with animation packs,SAR nude body mod and some of it's patches and NAL's chibi face pack
I want to add my own theory onto thisEven if you mod it hard they're two essentially different games. Personally, none of the mods I saw picked my interest and I'd rather not waste too much time figuring out modding another game.
Here's a question for the knowledgeable fellas: Why is that, when you go indoors, sometimes you can see and hear overworld activity? I have my base at the central spot, and when going down the dungeon at certain floors it becomes a mess of name tags and job icons all over the place.
Indoor distance between adjacent houses is also reduced compared to their overworld placement. Any way to avoid or attenuate these issues?
they removed it after the new update, as they are still thinking about the main storyBefore further reading, just know that I already triggered this "WIP" green diamond shape and know where that underground Jail is.
My question here is,
I saw some previous old photo of a Green Diamond shape appear in this yellow circle location in this middle island and I can't seen to find anyone mention it...Wonder if the Original Poster know what it is...
View attachment 4085794
Ah I see, Thanks!they removed it after the new update, as they are still thinking about the main story
Even if you mod it hard they're two essentially different games. Personally, none of the mods I saw picked my interest and I'd rather not waste too much time figuring out modding another game.
Here's a question for the knowledgeable fellas: Why is that, when you go indoors, sometimes you can see and hear overworld activity? I have my base at the central spot, and when going down the dungeon at certain floors it becomes a mess of name tags and job icons all over the place.
Indoor distance between adjacent houses is also reduced compared to their overworld placement. Any way to avoid or attenuate these issues?
I was a little curious myself, and decided to test a theory.
I assumed the houses would simply be being stored either above or below the overworld.
Someone a couple pages back showed that you can go up infinitely, so it likely wasn't up.
So I decided to go into a house, grab a whole bunch of stairs, and stack them on top of each other until I couldn't anymore.
Once I was about 15-20~ stairs up, I couldn't see the stairs because of the overworld grass in the way.
TLDR: Indoors is actually just stored a little bit below the overworld.
Oh so im not the only one having the same Problem i assumed my Game was broken but i see that its only a Bug good to know, But now im curious about what caused this Bug to happen because its rather Funny seeing all those icons pop upI want to add my own theory onto this
Think of the game world as a 3D box (which it is)
a 3D box with many layers and Each missions has Layers of their own in different locations
The "Dungeon" for example, its PlayZone layer is roughly around here, high above the skybox
View attachment 4085762
Why do I suspect this?
I got a nice old base around the play area and I keep seeing "training" "log" "livestock" "harvest" icon popping up for me when I went into the Dungeon, after a while those icon disappear and does not appear at the same spot
I think what happen is the game aren't suppose to show those icons while you're in the dungeon, but those icons will "float" into the player's screen from off-screen map, so when you move around the Dungeon level, those icon takes sometime to disappear from view. View attachment 4085731
So yea, minor inconveniences if you set your base near the Dungeon or the middle of the map
The other places has their own layers OR just on the same layer as the Overworld
The Gate/Tunnel section for the Three Gem is a good example as it's just slightly lowered layer to the Overworld,
Ask a NPC to follow you and you can set his/her movement near the inner Gate, when Scouts goes near the Gate, your Friendly NPC will detect them and go out and fight them...assuming people are like me playing with no invisible wall option on
(honestly it's more hard since you can't abuse it like where my Old base is, but you can use stone bench to section it off :3 )
The Lab area layer is slightly lowered than the Red Lab Gate, I know because I put the Man's Son & Son's wife in the Lab area and every time I just see Two heart appear below the Red Lab Gate xD
These overlaps can be pretty funny sometimes. But I do wish if they could remove them in future updates, if possible.I want to add my own theory onto this
Think of the game world as a 3D box (which it is)
a 3D box with many layers and Each missions has Layers of their own in different locations
The "Dungeon" for example, its PlayZone layer is roughly around here, high above the skybox
View attachment 4085762
Why do I suspect this?
I got a nice old base around the play area and I keep seeing "training" "log" "livestock" "harvest" icon popping up for me when I went into the Dungeon, after a while those icon disappear and does not appear at the same spot
I think what happen is the game aren't suppose to show those icons while you're in the dungeon, but those icons will "float" into the player's screen from off-screen map, so when you move around the Dungeon level, those icon takes sometime to disappear from view. View attachment 4085731
So yea, minor inconveniences if you set your base near the Dungeon or the middle of the map
The other places has their own layers OR just on the same layer as the Overworld
The Gate/Tunnel section for the Three Gem is a good example as it's just slightly lowered layer to the Overworld,
Ask a NPC to follow you and you can set his/her movement near the inner Gate, when Scouts goes near the Gate, your Friendly NPC will detect them and go out and fight them...assuming people are like me playing with no invisible wall option on
(honestly it's more hard since you can't abuse it like where my Old base is, but you can use stone bench to section it off :3 )
The Lab area layer is slightly lowered than the Red Lab Gate, I know because I put the Man's Son & Son's wife in the Lab area and every time I just see Two heart appear below the Red Lab Gate xD
A tower, no. But you could always use stairs and platforms to get to a higher vantage point. I haven't tried shooting arrows like that though so not sure how effective it would be. But it'd be interesting to experimentis there a way to make an archer tower so my guard can shoot from the tower and aim to outside the wall ?
You should be able to make one out of platforms and stairs. Not sure how effective it would be.is there a way to make an archer tower so my guard can shoot from the tower and aim to outside the wall ?
A tower, no. But you could always use stairs and platforms to get to a higher vantage point. I haven't tried shooting arrows like that though so not sure how effective it would be. But it'd be interesting to experiment![]()
I just tried it and it works well with platform and stairs. never use them on my playthrough before so i didnt know that i can set the height of the stairs XD. my archer guards can hit them without issue. sorry i cant post the the pic because my archer is the dlc red raid archer so it can shoot unlimited arrow. thanks for the adviceYou should be able to make one out of platforms and stairs. Not sure how effective it would be.
you mean the gorelover games like citadel? that's weaksauce, wake me up once a feet feitsh focused game has detailed gore about the feet, i'm too old to get my dingus up for gore for gore sake, mad island gives me gore and pussyIf no sexual content isn't a deal breaker you should be able to find that using the proper tags. You will need a decent gaming PC.
i wasn't active during workshop experiment because it was a beta and i didn't want to mess up my saves but from the messages i can see in steam discussions, workshop disabled mods for some reason, i don't know if it was gaben or emadeplus that did it.Is there any aesthetic mod and where to download it?