- Apr 12, 2018
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But it takes much longer to Level them up as they are not at Level 1.Wait is it better to capture low level natives than high level ones?
Are you saying we can customize and scale up low level ones faster than high level ones?
Cause from what I can see the higher level natives start with higher base attack and HP / Stun values, but all their skills only cost 1 point to upgrade (between 1-10 level), 2 points upgrade (between 20-30), etc.... cause they start with 0 unallocated skill points. Cause if a high level native starts with 25 attack, it would only take them 10 skill points to get to 35 attack? While low level natives start with like 10 attack, which means to get to 35 attack you would need allocate like 45 skill point? Though I am not sure how the supposed +100 exp per level factors in.
Am I confused or missing something?
Level up a level 0 Character (offspring of any Character) and they increase their Level within minutes... have one with Level 50 and you might notice a Level up after several hours of playing.
Sure their base values are higher, but you can't improve those unless you Level them up... and if you assign them to mundane gathering tasks this will take extremly long... so not sure wether Low Level character you individually Leveled are better or not than widely spread NPCs you captured in villages or raids.
For example a gatherer doesn't need HP, Speed would be the most important stat... maybe strength as secondary.
Speed improves movement speed.
And gathering speed and ability is normally dependend on used tools
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