Farming is inherently inefficient because of how ass-backwards the farming AI is.
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GDI. Well then, I guess farming AI is really a new level of ass-backward I have experienced. I come from farming-RPG games like Rune Factory, Story of the Seasons and the like. Hence, my interest if there was a way to optimise it.
Guess not, unless I want to intentionally create a situation of jailing them to one plot at any given time.
This especially doesn't work for me since I spend most of the game just pushing hard on trying to speed run and clear content.
For example, in my current run. I can reach and get access to all the end-game weapons and tools by day 15 without the need to change/run speed and pulling too many inefficient and difficult bugs/exploits. Flagport tactics for the win.
If I just do it the legit way, I think it will only add an extra 5 to 10 days. Since I have been using a full combat-oriented path to speed the process of reaching all three points of the gems and then running those the entire chaos dungeon to get the workbench unlocked to get access to the final weapon tree.