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Evangelion-01

Devoted Member
Apr 12, 2018
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I read earlier (and tested most of these) that you can avoid (read to mean ignore) altogether with three different methods.

1. Use the plant mascot thing to decrease the number of raiders to 0. Which is the less cheesy exploitive way since its the officially sanction method by the game devs.

2. Get a decoy amulet and put it on an NPC, and you can put them on survival mode. When I read this it didn't make sense all to me on the forums, because I thought survival mode would just make the NPC run around the map when an enemy is near them and that eventually they might get hit and captured anyways. What I didn't realize was that survival mode literally makes an NPC invincible and unable to attack. So with this method just take a random NPC put them in the middle of no where with spike / stun traps all around them and let the enemies slowly kill themselves trying to attack an invincible NPC.

3. Put a NPC with decoy amulet somewhere narrow or unreachable. For instance put the decoy amulet on an NPC, and stick them inside a cave or house somewhere that you don't frequent. The raiders will spawn outside but can't get to the NPC inside since the AI doesn't know how to go inside of houses and locations except when going to sleep. You can also put the NPC with a decoy amulet somewhere high that is narrow. Like for instance there is a section of the mountain between Woman Only Village and Loli Village where the game considers it to be too narrow to find a valid place to spawn the raid and will just give you the "raid not spawn" message.
Raids also won't spawn if the targeted NPC is placed on one of the 2 Islands or near the location you recruited the mermaid from... or while MC (if would be traget) is on a raft in the middle of the sea.
There is plenty of Options to avoid it... still my question was
"Why would you even want that?"
Raids can be higher Level than any Native village or Dungeon enemy ever could be, so if Leveling up beyond Level 50 it kinda becomes mandatory to use high Level raids, unless you want to play for hours on end... and at the start the raids are good to Level up at an accelerated rate allowing you to challenge the story Bosses without useing exploits that might be removed in the near future.
Plu once you have the Flower Totems you can get free women from each raid which have much higher Level than your avarage villager... though I don't really see the appeal right now as they take longer to Level and aren't any faster than the normal villager... just more tanky
 

Camilovidal97

Member
Aug 10, 2019
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I think they misunderstood, you can only get the elder sister from halloween raids after rejuvenating one old female native, as though it unlocks it. there is no other way to get one aside from using commands though
Well, then I'll use commands because I don't like the rejuvenation method.
 

Jin238

Member
Aug 7, 2024
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Appreciate the tips guys but I already know alot of these, i'm mainly just sharing the info that I know from my own playthrough that i hardly see talked about or mentioned to help who it may.
I'm at a point where i don't need anymore levels and i'm as strong as I care to be. I just get my kicks from raiding and pillaging villages, also rapes that's very important, that i've neglected my own village defense and so have to go running back while i'm in the middle of griefing the natives. Eventually i observed these traits about scouts and can for the most part dodge the raids as i run streaking across the island being a menace.
I don't know about raiders, but did you know scouts can spawn in the water? I remember when I was filling in the whole map i would see the 3 scouts just walking on the sea floor as i rafted about, they really will show up anywhere you are as long as you're outside, they couldn't see me above them in the water though.
 

MTCF

Active Member
Aug 31, 2017
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Just one more week fellas

Hoping the "big update" is worth the wait, because the roadmap is still dang long
 

Evangelion-01

Devoted Member
Apr 12, 2018
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Positions are based on form of interaction (rape/consensual) and Character type.
Consensual Female
Adult Natives have 3 "positions", DLC ones only 2 "positions" +1 if Caress is considered a "position"... but since they are only slight variations of the same initial position this might be why you think it's only one
Rape depends on wether they are sleeping on the ground or got defeated by grapple.
Honestly I'd rather say animations at this point... but as far as I recall you can initiate some more positions by useing grapple on a consenting Character (standing doggy and stuff)
 
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aesir150

Active Member
Jul 5, 2017
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Plu once you have the Flower Totems you can get free women from each raid which have much higher Level than your avarage villager... though I don't really see the appeal right now as they take longer to Level and aren't any faster than the normal villager... just more tanky
Wait is it better to capture low level natives than high level ones?

Are you saying we can customize and scale up low level ones faster than high level ones?

Cause from what I can see the higher level natives start with higher base attack and HP / Stun values, but all their skills only cost 1 point to upgrade (between 1-10 level), 2 points upgrade (between 20-30), etc.... cause they start with 0 unallocated skill points. Cause if a high level native starts with 25 attack, it would only take them 10 skill points to get to 35 attack? While low level natives start with like 10 attack, which means to get to 35 attack you would need allocate like 45 skill point? Though I am not sure how the supposed +100 exp per level factors in.

Am I confused or missing something?
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,617
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906
Wait is it better to capture low level natives than high level ones?

Are you saying we can customize and scale up low level ones faster than high level ones?

Cause from what I can see the higher level natives start with higher base attack and HP / Stun values, but all their skills only cost 1 point to upgrade (between 1-10 level), 2 points upgrade (between 20-30), etc.... cause they start with 0 unallocated skill points. Cause if a high level native starts with 25 attack, it would only take them 10 skill points to get to 35 attack? While low level natives start with like 10 attack, which means to get to 35 attack you would need allocate like 45 skill point? Though I am not sure how the supposed +100 exp per level factors in.

Am I confused or missing something?
But it takes much longer to Level them up as they are not at Level 1.
Level up a level 0 Character (offspring of any Character) and they increase their Level within minutes... have one with Level 50 and you might notice a Level up after several hours of playing.
Sure their base values are higher, but you can't improve those unless you Level them up... and if you assign them to mundane gathering tasks this will take extremly long... so not sure wether Low Level character you individually Leveled are better or not than widely spread NPCs you captured in villages or raids.
For example a gatherer doesn't need HP, Speed would be the most important stat... maybe strength as secondary.
Speed improves movement speed.
And gathering speed and ability is normally dependend on used tools
 
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Camilovidal97

Member
Aug 10, 2019
342
53
127
Appreciate the tips guys but I already know alot of these, i'm mainly just sharing the info that I know from my own playthrough that i hardly see talked about or mentioned to help who it may.
I'm at a point where i don't need anymore levels and i'm as strong as I care to be. I just get my kicks from raiding and pillaging villages, also rapes that's very important, that i've neglected my own village defense and so have to go running back while i'm in the middle of griefing the natives. Eventually i observed these traits about scouts and can for the most part dodge the raids as i run streaking across the island being a menace.
I don't know about raiders, but did you know scouts can spawn in the water? I remember when I was filling in the whole map i would see the 3 scouts just walking on the sea floor as i rafted about, they really will show up anywhere you are as long as you're outside, they couldn't see me above them in the water though.
Sis. One question for you.

Are you the dev?
 

OrdepNM

Newbie
Jan 21, 2024
26
31
91
Wait is it better to capture low level natives than high level ones?

Are you saying we can customize and scale up low level ones faster than high level ones?

Cause from what I can see the higher level natives start with higher base attack and HP / Stun values, but all their skills only cost 1 point to upgrade (between 1-10 level), 2 points upgrade (between 20-30), etc.... cause they start with 0 unallocated skill points. Cause if a high level native starts with 25 attack, it would only take them 10 skill points to get to 35 attack? While low level natives start with like 10 attack, which means to get to 35 attack you would need allocate like 45 skill point? Though I am not sure how the supposed +100 exp per level factors in.

Am I confused or missing something?
I did a quick experiment on this by capturing an extremely high level female large native (lvl 552) and a low level one (lvl 32) and raising the latter to lvl 552, by cheating myself an ungodly amount of the largest wonder berries. I also allocated points the same way the game does (50% hp 50% attack). The result was

Starts at 552: HP: 6975; Attack: 1420
Lvl up to 552: HP: 9925; Attack: 1965

So the one I raised became considerably stronger that the one I got as is. The upside is that without cheating or grinding to an ungogly degree, you're never gonna get a character that high up. Also the stun bar doest seem to go up as you lvl up at all: 6824 for the starter one, 572 for the one I leveld up.

That said, and putting aside all the arcane math that is probably too much effort to figure out for a fairly easy game like this, I think the main takeway is that if you want fighters for raids, it's best to get them from the raids themselves. Get Yona's chaos heart wand and the chaos totem, summon a really high level raid with only a couple people in it, and use the wand's heavy attack to knock them out - new fighters acquired. For workers, anyone will do.
 

aesir150

Active Member
Jul 5, 2017
607
1,107
307
I did a quick experiment on this by capturing an extremely high level female large native (lvl 552) and a low level one (lvl 32) and raising the latter to lvl 552, by cheating myself an ungodly amount of the largest wonder berries. I also allocated points the same way the game does (50% hp 50% attack). The result was

Starts at 552: HP: 6975; Attack: 1420
Lvl up to 552: HP: 9925; Attack: 1965

So the one I raised became considerably stronger that the one I got as is. The upside is that without cheating or grinding to an ungogly degree, you're never gonna get a character that high up. Also the stun bar doest seem to go up as you lvl up at all: 6824 for the starter one, 572 for the one I leveld up.

That said, and putting aside all the arcane math that is probably too much effort to figure out for a fairly easy game like this, I think the main takeway is that if you want fighters for raids, it's best to get them from the raids themselves. Get Yona's chaos heart wand and the chaos totem, summon a really high level raid with only a couple people in it, and use the wand's heavy attack to knock them out - new fighters acquired. For workers, anyone will do.

I was talking more about like Native NPCs near the starting beach that are like level 8 vs the level 47 Natives next to the entrance of the Cyborg lab.

But yeah I think your experiment pretty conclusively answered the question of scaling per level that capturing low level NPC is better in the long run.

My question is does stun value on NPCs even matter after you capture them? Cause no enemies do stun damage right? It only matters to the player because the player / companion has to bash them over the head with clubs / grapple them down?

Also an interesting thing I noticed was that level 47 male natives have 50 starting attack while the level 47 female ones only have 25 despite having the same stats in everything else.
 

OrdepNM

Newbie
Jan 21, 2024
26
31
91
I was talking more about like Native NPCs near the starting beach that are like level 8 vs the level 47 Natives next to the entrance of the Cyborg lab.

But yeah I think your experiment pretty conclusively answered the question of scaling per level that capturing low level NPC is better in the long run.

My question is does stun value on NPCs even matter after you capture them? Cause no enemies do stun damage right? It only matters to the player because the player / companion has to bash them over the head with clubs / grapple them down?

Also an interesting thing I noticed was that level 47 male natives have 50 starting attack while the level 47 female ones only have 25 despite having the same stats in everything else.

The lizards in the chaos cave do stun damage, also the dlc villager males, who have a club.
 
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