youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,765
4,007
436
MadIsland-0.41Beta
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

lagiwed

Newbie
Jan 25, 2019
23
15
54
■ New H-Scenes
-Yona x Nami (normal H)
-Male Protagonist x Nami (normal H)
-Male Protagonist x Nami (forced H)
These H-scenes become available after completing the newly added storylines.



I already recruited Nami in the Update v0.3.4.. I downloaded 0.4.. where is the new storyline?
 

Kirino-7

Newbie
Apr 4, 2021
76
28
100
You tell us, look at the main menu screen
Build_2025/03/08 is v0.34
Build_2025/04/19 is v0.41 Beta
You don't have permission to view the spoiler content. Log in or register now.
I played older version, like it's on first screen. I downloaded new version, 0.41, like on second screen.
Same shit - "under development". No orgy.
 

Dawss

New Member
Oct 31, 2018
12
2
84
Why does my CPU seem to be working really hard while playing this game? When I check the temperature, it's quite high, Has anybody had the same issue? Or is it because I downloaded the unstable version of the game?

Problem is, it make buzzing noise, I'm worried if it blew up :eek:
 
Last edited:

dafab33071

Member
Sep 21, 2020
105
154
184
without more information it'd be hard to say what's normal for your system (for example, Ryzen 7600x are tiny volcanos)
but iirc you said '70c' before editing and honestly that's fine if your fan (the loud buzzing thing you're hearing meeting the speeds required to cool it) and system actually has any semblance of airflow.
if your cpu is truly overheating, trust me, your pc will shutdown long before it allows damage to it.
 
Last edited:
  • Like
Reactions: Dawss

Dawss

New Member
Oct 31, 2018
12
2
84
without more information it'd be hard to say what's normal for your system (for example, Ryzen 7600x are tiny volcanos)
but iirc you said '70c' before editing and honestly that's fine if your fan (the loud buzzing thing you're hearing meeting the speeds required to cool it) and system actually has any semblance of airflow.
if your cpu is truly overheating, trust me, your pc will shutdown long before it allows damage to it.
so is it okay for me to keep playing?

Kind a confuse me why my CPU act that way, I played couple of graphic demanding game before, but it's never act like this
 

dafab33071

Member
Sep 21, 2020
105
154
184
CPU and GPU serve two completely different purposes.
For a game like this where things can become exponential, it puts far more load on your CPU.
All building games have this issue. Take Satisfactory for example. Once you've put down your megafactory, you'll eventually be CPU bottlenecked even with the latest 5090Ti. Because it's not about the rendering, but the processing of movement of literal thousands of objects every single frame across the entire world regardless of them being in view or not.

I'm not sure how much the Dev has optimized the game to lower the processing requirement of off-screen entities, but given it's a small two man operation I'd venture a guess as to 'not much'.
 

GamingSavant

Well-Known Member
Jun 11, 2017
1,072
1,864
362
Oh btw, lots of people asking for suitable location for a main base, i bet what you actually want is 'Safe bases' avoiding night assault raids, not bothering with base defense combat and repairing things.

One of the basic things you can do is finding a safe point at some place at the beach then putting some ground tiles just to walk on, creating a narrow corridor towards the sea, right above sea level (outside of the island, above the sea, this way raiders won't be able to spot you, if you go further to the sea long enough there will be an error and raids won't even happen)

One example for a total safe spot: from your default starting place travel to the east alongside the beach, right before the bridge you will see a high ground, right at land and sea meets. (it is the intersection point of river and sea)

Just go top of it and start placing tiles towards the sea, to southern direction. You won't even need columns or something like that, just ground tiles,keep placing them until you see some rocks in the sea, going that much further means total safety for any type of base. It is totally ugly but also functional. Don't forget placing walls, otherwise you or others in your base may fall into sea.
Nah I don't want just pure perfection as far as location. I just wanted an open area with the least amount of trees to be annoying so I can actually work on making a large populated village. I was initially thinking of just doing the starting beach area, but going north even a little shows that there's a bunch of trees and bushes in the way of everything. Then I considered doing one north of the small group of ponds where the yellow flowers grow northwest of the starting location, but I'd have to put up walls pretty quickly to keep out the hostiles nearby from individual native villages. I still might go with that one despite the area not having too much resources naturally (besides easy access to water).
 

Denkader

Member
Aug 13, 2024
359
518
161
I was thinking if there was a food box with a wider range like the well is to the water tank rather than having to place multiple of them
Keep in mind that food and water don't function in the game the way they do in real life. I don't remember which is which, but one is used to recover after a fight while the other is required for NPCs who work. So you probably don't need to place those all over the place. You can be strategical about it.

Maybe it changed later, but when I played, rain collector didn't provide NPC with water. The well (which is expensive to build has it need a lot of iron) did the job.
Correct. Which is why it's not an upgrade of the well. They're two completely different things, that serve different purposes, though both provide water.

Kind of new to this game. Is there a good spot to make a village? Does foliage like trees and such spawn inside designated village areas? Also is there an easier way to move the PC you aren't playing as to a distant new base location without having to click them and drag them via the move function?
If you don't want to be bothered with foliage growing back in the middle of your camp, your best bet is to place platforms on the ground first. That will keep anything from growing back.

I played older version, like it's on first screen. I downloaded new version, 0.41, like on second screen.
Same shit - "under development". No orgy.
That's because the game is still under development (as it says). It's not completed yet. Patience, my friend, all good things come to those who wait ;)

Why does my CPU seem to be working really hard while playing this game? When I check the temperature, it's quite high, Has anybody had the same issue? Or is it because I downloaded the unstable version of the game?
so is it okay for me to keep playing?
It's fine. Does that to me all the time too, and I've played for hours in a row sometimes. The sound is annoying, but your PC should survive the abuse ;)

where do i drop the dev commands cheat in the files?
Hit the enter key and a console will appear at the bottom left of your screen. Type the command and hit enter again.
 

Hajtand

Well-Known Member
Nov 5, 2017
1,627
2,753
487
Nah I don't want just pure perfection as far as location. I just wanted an open area with the least amount of trees to be annoying so I can actually work on making a large populated village. I was initially thinking of just doing the starting beach area, but going north even a little shows that there's a bunch of trees and bushes in the way of everything. Then I considered doing one north of the small group of ponds where the yellow flowers grow northwest of the starting location, but I'd have to put up walls pretty quickly to keep out the hostiles nearby from individual native villages. I still might go with that one despite the area not having too much resources naturally (besides easy access to water).
The large open area South/Southwest of the ruins, East/Northeast of the "boss" village where you get the meat bench. Has become my choice mid-lategame. A few guards at key location for patrols and the totem which stops raids eliminates any threats. I like it because it's central and it has a lot of open areas with few villages near them.
 

doujinftw

Active Member
Nov 26, 2020
929
1,285
284
hey how come the unstable version so much smaller than the stable version did the dev removed a bunch of stuff?
 
4.40 star(s) 113 Votes