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timmy95

Member
Jun 19, 2018
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While their ci-en blog is from April, this is their next update plan and has mentioned it.

(DLC = Shota/Loli, Forum rules forbid of any Screenshots of them, so don't post or better yet reduce the discussion topic of it aside from using DLC to refer them as. Playing it safe.)
Isn't this update out? Where the females can ride wooden horse and yona x nami, man x nami scenes etc.
 

TacoInTheBell

New Member
Jan 9, 2025
13
8
3
This game is very un-optimized, my GPU should NOT be at 100% for a game like this, even at the lowest settings.
The dev needs to put in optimization before he finishes up the game.
 
Apr 18, 2020
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This game is very un-optimized, my GPU should NOT be at 100% for a game like this, even at the lowest settings.
The dev needs to put in optimization before he finishes up the game.
I have a very old Gaming Laptop that should be consider as a Relic by "Modern Day PC Builders/Gamers" standard
DELL Inspiron 7559 with 1TB HDD + 1TB SSD + 16GB RAM

And the game runs Smooth for me, even on a Fancy graphics setting with tons of Items/NPCs/Buildings on the Map
1746933968207.png
If your GPU or RAM is somehow worst than mine, then there's your issue, go upgrade them.

That screenshot is also taken while I got my Opera opened, the games runs smooth as well
1746933648832.png
1746934216457.png
 
Jun 20, 2018
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Okay, so, after about 60 hours, I think I'm caught up with all the content this game has to offer so far that I'm interested in exploring. This is easily one of the most entertaining H games I've ever played, and I'm absolutely going to support this officially when I'm not so broke I'm living off of sunflower seeds. lol In any case, I don't know if the dev ever comes around here to check for feedback, but I do have some things I'd like to say, ranging from criticisms, to content I'd like to see, and just a hodge-podge of stuff, really. It's all subjective, of course, and I'm probably not as knowledgeable about this game as some of the other people here, but nonetheless.

So, the fact that this game has actual gameplay that isn't just turn-based or metroidvania style already gives it a bit of a leg up, but I do think there could be a little tweaking to some of the balance. Enemies telegraph their attacks a lot, so timing your blocks becomes very easy to do, and once you have that down, surviving becomes trivial. In order to maintain a decent level of difficulty in this game, I had to personally restrict myself from raising my HP over 100, and not use any shields that negate 100% damage. I think that making it so your health only increases by 2 points per level instead of 5, and making it so none of the shields can block 100% damage without perfect blocking would remedy this. I also think healing in this game has the issue of where you can just carry thousands of healing items. I think different items should stack up to different amounts. Maybe healing items could stop at 10 per stack or something like that.

Then there are the skills. After a while, the majority of your skills max out, but I think a few of them could be made to extend further, just with diminished returns. Stomach, for instance, instead of going up 20% per level, could go up 15% per level, and then at 60% it could start going up at just 1% per level or something like that. Same with patience. 10% per level, and then 1% per level after level 5. Persuasive could also go up 1% per level after level 5. Swim could increase stamina by 2% and speed by 1% per level. Harvest, at level 6 and beyond, could increase gather amount by 0.1. So, like, 3.1, 3.2, 3.3, 3.4, etc. And Leader could start off with a party capacity of 2 at level 1, but that could work its way up to 11. Grapple, on the other hand, is insanely OP. It negates even the Chaos Heart Wand, which is nuts. I think from level 6 on, only the grapple time should really increase, by, maybe,0.1 every level.

Also, eventually you just get too strong and the only thing posing a challenge anymore are the raids. I wish there were sidequests or something to raise the level of everything in the world by 100, 200, 300, etc, depending on when you hit certain level milestones. I know that alone wouldn't be enough to keep the general combat gameplay interesting, though, once you already know all the regular enemies you encounter, so maybe raid enemies, or enemies usually only found in different caves or dungeons, or mini-bosses like the Corrupt Goat, Balaphant, or Werewolf could be shuffled into the mix of random spawns in the world after you reach that point. Or maybe that could have something to do with Blood Rain? The Blood Rain in general seems like a great idea that's slightly underutilized. Somewhat similarly, I wish you could refight some of the bosses in the world map. Maybe they could have an object for you to interact with in their domain that respawns them with a certain crafting recipe or something.

I also wish there were a simpler way to use animations like sitting or dancing. I play using a controller, and that's the one thing I have to use my keyboard to access because it's just a little too convoluted for the controller. I also think there should be an accessory for companions that makes their movement speed match the MC's, that way they stop falling behind whenever I take them anywhere. (Except, of course, for Ent Queen.) I'm also not sure if this is something the dev(s) know about, but you can use flagpoles to glitch your way onto areas of the map you're generally not meant to access. I'm not sure if this is something that should be patched out, or if maybe some secret content could exist in these regions, but I figured it was worth mentioning. That one area up on the mountaintop between the bear cave and the werewolf forest, for instance, is just begging for something to be up there content-wise. Same with that weird area to the left of it you can reach via raft. It almost feels like there's meant to be a cave/dungeon entrance over there that leads out on top of the mountain.

The penalty for death also seems so... inconsequential here. I think making you lose all your items or something like that would be a controversial change, but maybe when you choose where to respawn from, respawning from your base could be free, but respawning anywhere else would have a hunger cost based on how far away it is from your base. Also, I assume it's just temporary since the game's content kinda ends around there, but just incase... the Ent Roots probably shouldn't drop items that boost EXP quite that much. It's kinda broken, and farming it is ridiculously easy. Another thing I'd love to see are more dungeons like the ruins. Having a multi-floor dungeon to explore was extremely fun, and I wish there were more of those in the game. Maybe one in the desert someplace, since the desert is so sparce on content. Perhaps protected by the Balaphant or something like that? Or it could be in the cave I suggested that could lead on top of that one mountain.

Oh, and, I'm not a big fan of the fact that the game assumes that just because you want to keep Giant alive means you have a vested interest in a relationship with her over other NPCs like the game suggests. Not wanting someone to die and wanting a committed relationship with them are two very different things. Honestly, the character in the game that appeals to me most by a *long* shot is Nami. Are there any plans for any content between her and Man without having to be a manipulative piece of shit to get it? Unrelatedly, are there any modest clothing options for Shino? I get this is an H game, but she sticks out like a sore thumb amongst everyone else at my place. Most importantly of all, though... I noticed that the Witch Hat doesn't stay on the Chicken? inside the poultry farmer. This is an absolutely tragic oversight that demands immediate attention.

Anyway, I think those are about all the thoughts I have in terms of feedback off the top of my head. Aside from stuff I'm sure is already planned, anyway; like dominant sexual encounters with Yona and submissive sexual encounters with Man. Nonetheless, this game is genuinely amazing. The fact that I was able to put 60 hours into an H game with actual gameplay and enjoy it the entire time, and the game isn't even finished yet, is insane. I have nothing but respect for the devs of this game, and I cannot wait to see more of what they come up with for this game!
 
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Shurutsue

Member
Apr 6, 2019
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...I also think there should be an accessory for companions that makes their movement speed match the MC's...
I mean, you can level them up and increase their speed as well - and the ability to limit their movement speed to a certain amount in case they end up faster than you, no? Adding an accessory for movement speed increase (to the players) would make leveling speed on them less reasonable.

...that just because you want to keep Giant alive means you have a vested interest in a relationship with her over other NPCs...
isn't it just a matter of not seducing her then?
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Although I have to say that I don't remember much of dialog or story.
 
Jun 20, 2018
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I mean, you can level them up and increase their speed as well - and the ability to limit their movement speed to a certain amount in case they end up faster than you, no? Adding an accessory for movement speed increase (to the players) would make leveling speed on them less reasonable.
You make a valid point. I actually do rescind that statement. Looking back, the only reason my character's Speed was so much higher than my companions was because after a certain point I stopped wanting to invest in Health or Strength anymore because it had already begun trivializing everything. Were other changes implemented to improve the game's balance, this likely wouldn't be an issue anymore.

isn't it just a matter of not seducing her then?
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Although I have to say that I don't remember much of dialog or story.
As for Giant, you have another valid point, but wanting Giant in your group isn't the same as wanting an explicit relationship with her. You can seduce *a lot* of characters in this game, but the dialogue doesn't ever shift to imply you're exclusively/explicitly with them the way it does with Giant. As for what dialogue I'm referring to, I was primarily referencing the latest quest with Nami, where upon stating that you're not in love with Yona, Man says of his own accord that the reason he doesn't have feelings for her is because he has Giant now, which is most definitely not the case on this side of the screen. I just wanted her to be able to be a part of a community again and not have to live out on her own. She is 100% not my type. I get that Man doesn't have to be a self-insert for the player or anything, but this is the only time something like this happens so it was pretty jarring for me. I know this is a very subjective thing, but it still felt worth mentioning.
 

rip265519

New Member
Jan 11, 2024
3
0
53
Guys, I have a question. I have a computer that meets the minimum requirements, except for the GTX 650 video card, will I be able to run this game?
 
Apr 18, 2020
341
1,006
153
I don't know if the dev ever comes around here to check for feedback

Also, eventually you just get too strong and the only thing posing a challenge anymore are the raids. I wish there were sidequests or something to raise the level of everything in the world by 100, 200, 300, etc, depending on when you hit certain level milestones. I know that alone wouldn't be enough to keep the general combat gameplay interesting, though, once you already know all the regular enemies you encounter, so maybe raid enemies, or enemies usually only found in different caves or dungeons, or mini-bosses like the Corrupt Goat, Balaphant, or Werewolf could be shuffled into the mix of random spawns in the world after you reach that point. Or maybe that could have something to do with Blood Rain? The Blood Rain in general seems like a great idea that's slightly underutilized. Somewhat similarly, I wish you could refight some of the bosses in the world map. Maybe they could have an object for you to interact with in their domain that respawns them with a certain crafting recipe or something.

I also think there should be an accessory for companions that makes their movement speed match the MC's, that way they stop falling behind whenever I take them anywhere. (Except, of course, for Ent Queen.)

I'm also not sure if this is something the dev(s) know about, but you can use flagpoles to glitch your way onto areas of the map you're generally not meant to access. I'm not sure if this is something that should be patched out, or if maybe some secret content could exist in these regions, but I figured it was worth mentioning. That one area up on the mountaintop between the bear cave and the werewolf forest, for instance, is just begging for something to be up there content-wise. Same with that weird area to the left of it you can reach via raft. It almost feels like there's meant to be a cave/dungeon entrance over there that leads out on top of the mountain.

Oh, and, I'm not a big fan of the fact that the game assumes that just because you want to keep Giant alive means you have a vested interest in a relationship with her over other NPCs like the game suggests. Not wanting someone to die and wanting a committed relationship with them are two very different things. Honestly, the character in the game that appeals to me most by a *long* shot is Nami. Are there any plans for any content between her and Man without having to be a manipulative piece of shit to get it?

Unrelatedly, are there any modest clothing options for Shino? I get this is an H game, but she sticks out like a sore thumb amongst everyone else at my place.
1. Devs don't check this Forum, They both are Japanese Developers and what they would check is their Supporter Discord

2. I agree to this on you being too Strong and no one to match your level anymore
The Raid system should be expanded
Some of the bosses does respawn like that Spider Boss in the Spider Cave for the crafting material
However more story related bosses doesn't respawn and it's understandable given they fuckin' died, lol

3. Unfortunately you either slow down for them to catch up OR you upgrade their movement speed to match yours sadly.

4. By now, yes but that's how free this game is, allowing you to get to places you shouldn't be...then again you could turn off the invisible Wall and just walk up to those cliffs and build stuff there

5. Idk about you, Giant came out a long time already, people had a fond time with her given how powerful she is compare to the players compare to Nami whom is a character exist to love Yona, Yuri plot literally and quite eh...Not as useful as Giant.
Everyone has their own preference, and their choices, Nami for now she's really half-baked character game design wise, so I expect future update done to her

6. Shino on the other hand, I do wish there is a potion or craftable "treadmill" to force her to slim down, lol
But jokes aside, Press Ctrl+Shift+P, select Shino and you can see what she can wear from that <> to Equip section
Since you play on Controllers...here...yea, She doesn't have much going for her, still an unfinish character imo
1746981275338.png
 

Duke Greene

Active Member
Feb 6, 2018
913
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I was primarily referencing the latest quest with Nami, where upon stating that you're not in love with Yona, Man says of his own accord that the reason he doesn't have feelings for her is because he has Giant now, which is most definitely not the case on this side of the screen
I haven't done that part yes (Ent King still kicks my ass) but how's your MC's affinity with Giant? It'd be pretty interesting if he mentioned her because she had the highest affection.
 

m1ch43l

Member
Jul 6, 2017
476
531
297
I would wish for more varied interactions with the special npcs. Why only one sex position after befriending them or why can't we be a little bit mean to them with rape, but apologize afterwards with gifts and presents? no I collected them like trophies and have limited fun. that island in itself is already madness, so why not change common sense a little?
 

Duke Greene

Active Member
Feb 6, 2018
913
2,029
396
Speaking of Giant, I made a cute area for her (ignore the pregnancy messages, it's my Life Orb farm :LUL:)
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Unrelated, you know what QoL would be nice? A "destroy all" option on Rucks and Maid Rucks so once you've taken what interest you you can just quickly dump the trash they vaccuumed.
 
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