but I'm looking atI actally had some trouble, as I'm not experienced with Unity asset extraction (it's easier for me to create a BepInEx plugin than to extract assets in a coherent and safe manner), but in this particular case I was mostly successful withYou must be registered to see the links.
Although you may have some processing to do after that - in my case, I parsed all prefabs in<directory>/Assets/Resources/npcstats/*.prefab(which AssetRipper extracts as YAML) to gather NPC IDs and names.
\Mad Island_Data\StreamingAssets\aa\StandaloneWindows64, or somewhere else?cause those bundles are tiny, but the only I can find... (unless I'm blind and/or stupid)