Evangelion-01

Devoted Member
Apr 12, 2018
11,210
7,629
No, they cannot attack through invisible wall, it's a solid barrier, but AoE attacks might go pass through them
I do not recall the enemies can see through the invisible wall as well, correct me on that one, I play without the invisible wall, but I did have experience of the invisible wall stopping massive raids coming to my base which is annoying to me.
Archers can both fire up and down slopes when MC approaches and they still cause damage so I consider this proof of you being wrong... though I haven't placed an army of tamed archers on higher ground to let death rain upon my enemies.

But my MC died to often trying to approach enemy archers haveing the high ground
 

yp34

Newbie
May 4, 2022
46
35
I kinda feel like everyone expecting the game to be finished, forgot the game is nowhere done.
If pregnancy is in the game, they have yet finished, while we already got sneak peak of Giant x Male MC's child already
That could also mean other Unique NPCs can also have it
Somehow we got a bunch of people saying the Devs ain't gonna finish Yona?
I dunno where's the logic on that one
View attachment 4935610

If Male MC x Yona = Pregnancy, their child going to be another generic Native? Of course not
Which leads to...
Character thinking -> designing -> Animation -> Bug testing
Now if Male MC x Other Female NPCs = Male MC's Offsprings different from other NPCs
Male MC x Female Native = Girl Native/Boy Native = Female Native/YoungMan
Male MC x Female Large Native = Large Native Girl/Large Native Boy = Female Large Native/Large YoungMan
Male MC x Underground Woman = Underground Girl/Underground Boy = Underground Woman/Underground Man
Male MC x Elder Sister Native = ?
If Unique characters can also get Pregnancy excluding the Main Story characters like Reika or Nami
Male MC x Giant = Giant(Girl)(id - 149)
Male MC x Yona = ?
Male MC x Cassie = ?
Male MC x Shino = ?
Male MC x Sally = ?
Heck maybe even the Ent Queen herself.

So will Yona x Other Male NPCs, and if you think about it, that's a long ass list of New NPCs needed to be designed just for Yona's Family tree
With only Two Japanese developers working on it mainly, I doubt we're nowhere near the game being finished.
You forgotten reika and the mermaid (which is essentially confirmed for pregnancy given the dev notes) and that we probably we will get
Man x android and maybe pregnancy
And maybe man x mummy
And maybe pregnancy as well
The game is long long way off if we assume a character per month plus some gameplay changes we are talking spring next year at least where we can talk about the game being done a scene per there own words takes them 5 days so if you start to add up you will see how much work is left to do
 
Apr 18, 2020
322
929
Archers can both fire up and down slopes when MC approaches and they still cause damage so I consider this proof of you being wrong... though I haven't placed an army of tamed archers on higher ground to let death rain upon my enemies.
But my MC died to often trying to approach enemy archers haveing the high ground
Well too bad, I am right here.
No offense, I would like to invite you to re-read the messages shall we?

Original Question:
Q, can ranged natives attack through "invisible walls"? For example, I plan to make a base in that area with the northeast river and the mountain. If I place native guards on the cliff below the path, will they manage to attack any raiders that are below?
My answer :
No, they cannot attack through invisible wall, it's a solid barrier, but AoE attacks might go pass through them
I do not recall the enemies can see through the invisible wall as well, correct me on that one, I play without the invisible wall, but I did have experience of the invisible wall stopping massive raids coming to my base which is annoying to me.


Here's the following screenshots to proof my claims
1. Enemies behind an Invisible Wall
This is the Location for my claims, Now Idk where he wants to setup at the NorthEast River but this location has an Invisible Wall and it's pretty Obvious as you can see with the amount of Halloween Raiders stuck there
I originally have a Stone barrier there, removed and it's in my taskbar.
1749763626004.png 1749763168643.png

2. Ranged NPC cannot see/shoot through Invisible Walls
I have an Elite Archer Native following me set to Aggressor, as the screenshot above, she has not yet Spot the enemies NOR have she fired any Arrow at them.
1749763760535.png

3. AoE damage can pass through Invisible Walls, however normal arrow cannot.
This is shown with the Chaos Bow & Arrow
Do notice the screenshot on the right
It has body parts and less enemy after my ability shot with the Chaos bow which deals AoE damage
And how I have shot at the enemy normally and my arrows bounces off of the Invisible Wall.
1749763855371.png 1749763909352.png

I Don't think I need to show this again but here we are.
Invisible Wall on, Ranged Natives can't see the hostile NPC and won't shoot.
1749764296492.png

Invisible Wall off, She instantly Saw the hostile NPC and fires an Arrow.
1749764374928.png

Invisible Wall back on, She's shooting at a Solid Wall, Arrows Dropping on the ground.
1749764485154.png

Unless
of course you're referring to sitting on the invisible wall directly then sure.
Notice the Shadow of me sitting in mid-air
1749764630903.png
Invisible Walls comes in all sizes and height
, you're welcome to figure it out yourself and work out a design.
But for me to be wrong? nah, I don't agree to that.

You're more than welcome to debunk my claims here, with screenshots or video
I have very much play this game 1/5 of the total gameplay with invisible wall on, trying to build just to get annoyed of it, turned it off and felt good of the gameplay than having some awful Invisible Wall placements littered all over the map when you can bypass them easily like you see with these two Red Flags placement.
Turn invisible wall off, experience freedom gameplay, specially nice for Base Builders.
 
Last edited:

Shurutsue

Member
Apr 6, 2019
234
297
where are the save files located
Mad Island_Data\StreamingAssets\XML\
There the files corresponding to their number for the respective slot.
So one save slot is:
  • SaveDataXX.xml - The actual data of the save
  • SaveImageXX.png - The "Cover" shown in save menu
  • SaveMapXX.png - The map (transparency = explored)
Where "XX" is the slot number.
 
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Shurutsue

Member
Apr 6, 2019
234
297
how do I get fur
IIRC from the short test I made it's by killing them.
Not sure if they respawn, how they respawn, or similar, but fairly certain killing them did provide those.
As for other parts, not sure, I just killed them straight up back then and moved on - and memory is a bit hazy of my quick test run from back then :HideThePain:
 
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