Elbahar

New Member
Sep 21, 2023
5
14
The gorilla bosses that drop the fur respawn every time you reload the chaos dungeon, even if you put down a flag inside the dungeon and fast travel to it while standing right there.

A short walk outside the door to the room of the gorillas, in fact, is the place where two ent roots spawn and the perfect location for level grinding, since the ents are guaranteed to drop 10k exp berries. The reason this happens is because the dev introduced a system in one of the updates where places considered "dungeon floors" always respawn everything after leaving/entering, which makes this insanely fast grind possible.
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Evangelion-01

Devoted Member
Apr 12, 2018
11,210
7,631
You forgotten reika and the mermaid (which is essentially confirmed for pregnancy given the dev notes) and that we probably we will get
Man x android and maybe pregnancy
And maybe man x mummy
And maybe pregnancy as well
The game is long long way off if we assume a character per month plus some gameplay changes we are talking spring next year at least where we can talk about the game being done a scene per there own words takes them 5 days so if you start to add up you will see how much work is left to do
How can a mummy become a mommy if she has no abdomen/womb left to get pregnant with?
Well too bad, I am right here.
No offense, I would like to invite you to re-read the messages shall we?

Original Question:

My answer :

No, they cannot attack through invisible wall, it's a solid barrier, but AoE attacks might go pass through them
I do not recall the enemies can see through the invisible wall as well, correct me on that one, I play without the invisible wall, but I did have experience of the invisible wall stopping massive raids coming to my base which is annoying to me.


Here's the following screenshots to proof my claims
1. Enemies behind an Invisible Wall
This is the Location for my claims, Now Idk where he wants to setup at the NorthEast River but this location has an Invisible Wall and it's pretty Obvious as you can see with the amount of Halloween Raiders stuck there
I originally have a Stone barrier there, removed and it's in my taskbar.
View attachment 4936584 View attachment 4936562

2. Ranged NPC cannot see/shoot through Invisible Walls
I have an Elite Archer Native following me set to Aggressor, as the screenshot above, she has not yet Spot the enemies NOR have she fired any Arrow at them.
View attachment 4936587

3. AoE damage can pass through Invisible Walls, however normal arrow cannot.
This is shown with the Chaos Bow & Arrow
Do notice the screenshot on the right
It has body parts and less enemy after my ability shot with the Chaos bow which deals AoE damage
And how I have shot at the enemy normally and my arrows bounces off of the Invisible Wall.
View attachment 4936595 View attachment 4936598

I Don't think I need to show this again but here we are.
Invisible Wall on, Ranged Natives can't see the hostile NPC and won't shoot.
View attachment 4936608

Invisible Wall off, She instantly Saw the hostile NPC and fires an Arrow.
View attachment 4936612

Invisible Wall back on, She's shooting at a Solid Wall, Arrows Dropping on the ground.
View attachment 4936618

Unless
of course you're referring to sitting on the invisible wall directly then sure.
Notice the Shadow of me sitting in mid-air
View attachment 4936627
Invisible Walls comes in all sizes and height
, you're welcome to figure it out yourself and work out a design.
But for me to be wrong? nah, I don't agree to that.

You're more than welcome to debunk my claims here, with screenshots or video
I have very much play this game 1/5 of the total gameplay with invisible wall on, trying to build just to get annoyed of it, turned it off and felt good of the gameplay than having some awful Invisible Wall placements littered all over the map when you can bypass them easily like you see with these two Red Flags placement.
Turn invisible wall off, experience freedom gameplay, specially nice for Base Builders.
To use my experience... my raid magnet causes enemies to spawn on the plattform that used to be the place with the 2 guys Yorna has to defeat in order to open the ruins.
The enemy gathers at the invisible wall from that plattform in the south west.
Approaching from the south west in the lower lands archers fire at MC from the higher ground after makeing contact with him.
From my observations the range is drastically reduced though likely because their range is reduced by the heigth they are at.
Another example are the Chaos Lizzards in the Chaos cave, if they are at the very border of the invisible wall and you are staying nearly below them they can also fire at MC.

the place the raids spawn is only slightly raised so the range has not been as much affected as the place in your screenshot and maybe the invisible wall causes some disttortion in the perspective of NPCs... I mean path finding is pretty wobly for any NPC (tamed and untamed alike).

IIRC from the short test I made it's by killing them.
Not sure if they respawn, how they respawn, or similar, but fairly certain killing them did provide those.
As for other parts, not sure, I just killed them straight up back then and moved on - and memory is a bit hazy of my quick test run from back then :HideThePain:
Leave the Boss room than reenter to fight again.
 

Shurutsue

Member
Apr 6, 2019
234
297
How can a mummy become a mommy if she has no abdomen/womb left to get pregnant with?
The womb is still there, just different! The mummy itself is like a magical tank which allows pregnancy!
(How can the dead be alive, or float, after all? Logic is not expected when it comes to the undead!)

I mean path finding is pretty wobly for any NPC
There's no path finding. Only "Target area" and "Move towards target", no matter if anything's in the way or not.
Only real exception is with destroyable stuff (trees, walls, chests...) and it being in their way, it'll be attacked/destroyed instead.

Off-topic:
This does make me want to make a mod with which attack range for ranged weapons increases based on the height difference - or the damage.
(The higher the shooter is, the more potential range (or damage) he gets? and obviously ignoring height difference in check, but that probably requires a bigger change to the base code)
Although it would make raid defense way too easy I reckon - not that it is difficult if one knows what one's doing anyway (aside of potential massive framedrops from the sheer mass of raiders :KEK:)
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,210
7,631
The womb is still there, just different! The mummy itself is like a magical tank which allows pregnancy!
(How can the dead be alive, or float, after all? Logic is not expected when it comes to the undead!)


There's no path finding. Only "Target area" and "Move towards target", no matter if anything's in the way or not.
Only real exception is with destroyable stuff (trees, walls, chests...) and it being in their way, it'll be attacked/destroyed instead.

Off-topic:
This does make me want to make a mod with which attack range for ranged weapons increases based on the height difference - or the damage.
(The higher the shooter is, the more potential range (or damage) he gets? and obviously ignoring height difference in check, but that probably requires a bigger change to the base code)
Although it would make raid defense way too easy I reckon - not that it is difficult if one knows what one's doing anyway (aside of potential massive framedrops from the sheer mass of raiders :KEK:)
Well I atleast consider their hair styles and faces to be nice enough so I was a bit sad that there was no way to revive them... if they offer to have human offsprings with these features from the mummies I wouldn't be opposed.
It's rather uncommon to have mummies without a lower half so I considered their choice of design to be meant in order to avoid pregnanies for them as a whole,

Yeah I am not sure what exactly causes these discrepancies with the targeting, it's there that's all I can say for sure, but it's also true that raiders can fire from below or up a slope as long as it's not to high.
 
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Deren

Newbie
Feb 18, 2018
69
7
Btw guys is there any tips for finding the stairs in the ruins or is it just go a random direction and hope for the best?
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,210
7,631
Btw guys is there any tips for finding the stairs in the ruins or is it just go a random direction and hope for the best?
Well the torches shine in a blueish light so looking for places that seem like there is a blue hue in the lightning might give you the right direction... but the place can be at completly different places... some times even had them right next to the stairs I just came down from
 
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Deren

Newbie
Feb 18, 2018
69
7
hey anyone know what happens to the cutscenes if i spawn in duplicates of the unique npcs? (also are there any problems with doing so?). finished the main quest and im gonna start going hard on the base-building, but i kinda want to make a spot for the story npcs that escape (shiho where?) but also have them in other bases in various outfits.
 

Shurutsue

Member
Apr 6, 2019
234
297
hey anyone know what happens to the cutscenes if i spawn in duplicates of the unique npcs? (also are there any problems with doing so?). finished the main quest and im gonna start going hard on the base-building, but i kinda want to make a spot for the story npcs that escape (shiho where?) but also have them in other bases in various outfits.
Don't think it causes any issues. But I haven't tested much yet.
 
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