immoralflyer

New Member
Aug 14, 2022
5
4
35
Criteria is npc having a destination target, being in a selected few movement states and not changing location for 2 seconds. But game has quite a few different movement modes which could not be covered yet, moving to the working place seems to be one of those not properly handled. I have mainly worked for cases when you point a location for npc to move at, or order npc to follow you. But it also should cover cases when npc wants to attack something and then to go back to their assigned territory. If arrows do not appear then custom pathfanding does not kick in or fails to find a path, and if the path iself is rather simple then it's probably a former case. Will look further how the game handles other type of movements a bit later, just discovered it after making the post myself.
Ah, this was at night and they were heading towards houses to sleep.

Oh, and (this was the area above the lab) almost everyone suddenly ran to the top of the cliff and kept running but couldn't go anywhere (because invisible wall), and I couldn't figure out what was happening. But, far far off in the distant ocean... I saw a shark. It seemed like they were all targeting that shark, but it was not reachable. I don't know if that's related to this pathfinding mod, but it was very funny to see.
 

SaSteiner

Member
Nov 27, 2023
247
450
133
does the young man AI do all the animations autonomously that main male can do?
what about the new yona child (grown version)? can it autonomously do all yona animations?
Well certainly seems so. My Yona daughter certainly quickly started to fuck NPCs, including large males, which are usually ignoring females.
So I'd assume they'll fuck anything the MCs have an animation for
 
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