SaSteiner

Member
Nov 27, 2023
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Is it possible to save and recruit the girls hanging on the back of that one boss in the center of the map? I fought him again but he used the girls as whips again and killed them. If I can save them, how do I do that? Do I have to kill him fast enough so he doesn't use the girl slamming attack?
Here is a guide for that:
https://f95zone.to/threads/mad-island-v0-5-4-beta-e-made.209671/post-18461313

Here a general good overview of the game including guides:

https://f95zone.to/threads/mad-island-v0-5-4-beta-e-made.209671/post-13838706
 
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m1ch43l

Member
Jul 6, 2017
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No its just random.

You can make NPC give birth to certain genders by crafting a manju in the cooking table, then placing it on a table like other raid food. If you want male children craft the one that looks like a penis, and if you want female children craft the one that looks like vagina.

(image 1)

(image 2)
I advise you to change/remove your first picture. There's dlc content in it
 

aesir150

Active Member
Jul 5, 2017
694
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Would be nice if you 2 just read the two guides linked on the first page. Considering that they answer like 99% of the questions pretty straightforward.

1768853707308.png


Is it possible to save and recruit the girls hanging on the back of that one boss in the center of the map? I fought him again but he used the girls as whips again and killed them. If I can save them, how do I do that? Do I have to kill him fast enough so he doesn't use the girl slamming attack?
Yes. Look up the section about Lulu and Kana.

the jobs do not work.. I set them to logging to mining, they dont move...
I put axe/pickaxe in their inventory still nothing
what am I missing?
Make sure

1. Your NPCs are in the radius of a well so they have water. When their water stats go down to 0 in their status page they stop working.

2. To use the "move" function to adjust their blue territory circle so that the job site is in their patrolling zone. Then wait for them to work.

For any job that requires a harvest box, make sure the harvest box is also within their blue circle.
 
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Gambitf95

Member
Jul 11, 2017
329
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Male x Male doesn't exist.

Female x Female is an option for Yona x Nami.
And Female NPCs also do it if they like eachother




You need a secret rejuvenation potion. The trader Nanachi has that.
Classic rejuvation potion take one year down. Special ones take 10 years. Elder sisters/brothers should, If I remember correclty, be around 50yo.
 

aesir150

Active Member
Jul 5, 2017
694
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I advise you to change/remove your first picture. There's dlc content in it
I advise you to read the actual rules.

7. Content (a game, image, video, story, animation, discussion, etc.) depicting nudity, sexualization or sexual/erotic activity involving prepubescent character(s) is prohibited.
A fully cloth dlc character standing around in an image with nothing sexual going on is not against the rules. Not to mention every other post is discussing DLC content.
 

Gambitf95

Member
Jul 11, 2017
329
404
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Hi again, I am done lurking for now, queries about the underground women:
I know how to get them, i know how to cage them. However i've only succeeded at cleaning her in the well once, and i forgot how. (mandrake?) (There's also the fact that i leave her outside the cages max affection but downed she'll vanish on a reload but oh well.) So, my query is thus: the well, plus mandrake, send her down the well correct? Or has it changed at some point? Many results in this thread, and quite frankly even with relevance sorting i'd rather hear from folks.
Cheers!
Have a mandrake in your inventory. Go near a well with the underground woman following you. Click on the well and you will have several options, choose the on one like " push her while using mandrake'". She will emerge up after a few second in her new form and she will attack you. Stun her again and put her in a cage with enough dead orb, I think, to make her friendly again.
 

m1ch43l

Member
Jul 6, 2017
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I advise you to read the actual rules.



A fully cloth dlc character standing around in an image with nothing sexual going on is not against the rules. Not to mention every other post is discussing DLC content.
That's why I don't sit on the fence. This IS an adult forum. Rather than regretting things, I just want to be more safe than sorry. If only a reminding comment makes you lash out like this, sorry for hurting your ego/feelings? If you know better, keep going. I'm not so butthurt to immediately report every comment, that annoys me.

Discussing the content is already a grey area for me, especially since those comments ask DIRECTLY for the content, by doing so, not complying with the law and this site potentially get taken down. I mean srsly, why does every 5th person her ask for where to find it? it is almost blatantly telling us in the OP WHERE TO GET IT by telling is, not to discuss about the thing, FROM WHERE YOU GET IT. Honestly, I love this forum. But by now, I feel like, it has become too known and the people don't know how to keep secrets, especially on the internet. I even question some users (mental?) age, if they go in a thread, don't read the OP and even better not reading the rules on this site at all.

Sorry for the rant.

TL;DR
Tried to be on the safe side. Sorry for bothering you
 

flannan

Engaged Member
Dec 15, 2022
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will the early-game natives i capture scale the same as late-game raiders? so as long as i match levels theyre good? or do they have different growth rates?
In this thread, there was a table listing growth rates per point invested for unique followers.
https://f95zone.to/threads/mad-island-v0-5-4-beta-e-made.209671/post-13917614

It is likely that generic followers have base stats and growth rates that depend on their type.
Either way, late-game raiders are built on the same rules, but some of them will be of different type. Note that there are "elite" versions of many generic opponents, and they are just better.
 
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aesir150

Active Member
Jul 5, 2017
694
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That's why I don't sit on the fence. This IS an adult forum. Rather than regretting things, I just want to be more safe than sorry. If only a reminding comment makes you lash out like this, sorry for hurting your ego/feelings? If you know better, keep going. I'm not so butthurt to immediately report every comment, that annoys me.

Discussing the content is already a grey area for me, especially since those comments ask DIRECTLY for the content, by doing so, not complying with the law and this site potentially get taken down. I mean srsly, why does every 5th person her ask for where to find it? it is almost blatantly telling us in the OP WHERE TO GET IT by telling is, not to discuss about the thing, FROM WHERE YOU GET IT. Honestly, I love this forum. But by now, I feel like, it has become too known and the people don't know how to keep secrets, especially on the internet. I even question some users (mental?) age, if they go in a thread, don't read the OP and even better not reading the rules on this site at all.

Sorry for the rant.

TL;DR
Tried to be on the safe side. Sorry for bothering you
I am not lashing out. I am pointing out the absurdity of your paranoia about any image of a DLC character.

To your credit every single time you see an image of a DLC character you have called it out.

But the fact is the mods rarely have taken down any of the posts where you decided to advise the person to remove the image because it doesn't violate the rules. If you keep crying wolf about it, that will eventually causes the Streisand effect where mods will start taking notice rather than just letting things fly.

If we over self censor that will eventually open way to more censorship as people condition themselves to become hypersensitive.

Anyways if you want to continue this discussion DM me so we don't draw the attention of the mods for derailing the thread.
 
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aesir150

Active Member
Jul 5, 2017
694
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I dislike Guro and gore, does have any sense for me to palying this? (I love survival and basebuilding stuff)
The gore and guro stuff is almost entirely optional in the game.

There are a few cutscenes that have gore / guro usually relating to the quests, such as two idiot villains arguing with each other while holding grenade which causes both of them to get blown apart, where you see their head, and limbs fly off. There is a mad scientist that likes chopping off peoples limbs which you can see in the screenshots in the first post.

But beyond the quest cutscenes or boss fight loss scenes with the female MC any other gore / guro stuff is optional since you don't have to be a cruel cannibalistic sadistic freak.

If you do heavy attacks with some weapons you occassionally dismember people but you can chose not to do heavy attacks.

Beyond the meat workbench which requires you to get 2 left legs, and 2 right legs of native NPCs to build, you can basically avoid having to dismember anyone. The meat workbench is also where most of all the grotesque stuff is, so you can basically avoid building it or only look at it's crafting menu once or twice if you want to avoid the guro stuff.
 
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Riujin

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Jul 29, 2018
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The gore and guro stuff is almost entirely optional in the game.

There are a few cutscenes that have gore / guro usually relating to the quests, such as two idiot villains arguing with each other while holding grenade which causes both of them to get blown apart, where you see their head, and limbs fly off. There is a mad scientist that likes chopping off peoples limbs which you can see in the screenshots in the first post.

But beyond the quest cutscenes or boss fight loss scenes with the female MC any other gore / guro stuff is optional since you don't have to be a cruel cannibalistic sadistic freak.

If you do heavy attacks with some weapons you occassionally dismember people but you can chose not to do heavy attacks.

Beyond the meat workbench which requires you to get 2 left legs, and 2 right legs of native NPCs to build, you can basically avoid having to dismember anyone. The meat workbench is also where most of all the grotesque stuff is, so you can basically avoid building it or only look at it's crafting menu once or twice if you want to avoid the guro stuff.
THANK YOU very much!
 

aran1265

Newbie
Mar 16, 2019
49
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The gore and guro stuff is almost entirely optional in the game.

There are a few cutscenes that have gore / guro usually relating to the quests, such as two idiot villains arguing with each other while holding grenade which causes both of them to get blown apart, where you see their head, and limbs fly off. There is a mad scientist that likes chopping off peoples limbs which you can see in the screenshots in the first post.

But beyond the quest cutscenes or boss fight loss scenes with the female MC any other gore / guro stuff is optional since you don't have to be a cruel cannibalistic sadistic freak.

If you do heavy attacks with some weapons you occassionally dismember people but you can chose not to do heavy attacks.

Beyond the meat workbench which requires you to get 2 left legs, and 2 right legs of native NPCs to build, you can basically avoid having to dismember anyone. The meat workbench is also where most of all the grotesque stuff is, so you can basically avoid building it or only look at it's crafting menu once or twice if you want to avoid the guro stuff.
I mean, there's also a few loss cutscenes that have guro in them. Don't lose to the two idiots, and if you do, don't use too much teeth, otherwise Guro.

But yeah, otherwise it's pretty avoidable. Don't think there's any mandatory guro.
 

AppalingBlue

Member
Feb 21, 2024
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will the early-game natives i capture scale the same as late-game raiders? so as long as i match levels theyre good? or do they have different growth rates?
Same growth rates for invested stats, but those that are raised from lower levels have more stat points when they reach the same level.

But you're never, never going to reach the kind of levels late-game totem-boosted raiders have through normal play, so a captured high level raider with a level in the thousands (or even better, Lv. 999999 at the cap) is still better than whatever NPC you can raise manually.

In this thread, there was a table listing growth rates per point invested for unique followers.
https://f95zone.to/threads/mad-island-v0-5-4-beta-e-made.209671/post-13917614

It is likely that generic followers have base stats and growth rates that depend on their type.
Either way, late-game raiders are built on the same rules, but some of them will be of different type. Note that there are "elite" versions of many generic opponents, and they are just better.
Elite NPCs have the same growth rates. They just have better attacks (stronger, faster animations, longer range, AoE, etc.) Most drastic changes are the Underground Woman and her offspring who gain psychic attacks when elite.
 
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AkiLyra

Member
Aug 18, 2023
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So uh how do you get Yona's and Male MC event to show up, been trying for a good bit but nothing seems to work
The ent king is dead and everything before anyone ask
 

Shurutsue

Member
Apr 6, 2019
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but those that are raised from lower levels have more stat points when they reach the same level
Also to note: Those already at higher level have higher faint-hp. (Your points into hp or similar won't raise faint-hp, just hp)
Don't think there's that many enemies with faint damage atm, but hey, if it ever comes to occur, it will certainly be an important factor too.
 

Deren

Member
Feb 18, 2018
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Same growth rates for invested stats, but those that are raised from lower levels have more stat points when they reach the same level.

But you're never, never going to reach the kind of levels late-game totem-boosted raiders have through normal play, so a captured high level raider with a level in the thousands (or even better, Lv. 999999 at the cap) is still better than whatever NPC you can raise manually.
damn yknow maybe i was asking my question in the assumption that late-game raiders' levels are like... in the hundreds at most lmao.
 

AppalingBlue

Member
Feb 21, 2024
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damn yknow maybe i was asking my question in the assumption that late-game raiders' levels are like... in the hundreds at most lmao.
If you're only going to boost raider levels up to the hundreds (or maybe even the early thousands), then it might be worthwhile to raise an NPC follower/guard all the way up from Lv.2. (lowest possible starting level for most natives).

Raider levels can't go higher than around Lv.75 on the island anyway, without you building totems.
 
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chr12

New Member
Jul 12, 2020
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Ah, this was at night and they were heading towards houses to sleep.

Oh, and (this was the area above the lab) almost everyone suddenly ran to the top of the cliff and kept running but couldn't go anywhere (because invisible wall), and I couldn't figure out what was happening. But, far far off in the distant ocean... I saw a shark. It seemed like they were all targeting that shark, but it was not reachable. I don't know if that's related to this pathfinding mod, but it was very funny to see.

I have stumbled on a lot of issue with my current approach, ending up fighting with the game logic too much, it does a lot of stuff in movement coroutines, and there are a lot of different ones. So I am changing the approach and fallback to actually overriding the courtliness themsleves, minus of this is the each update potentially can break the mod, but it is temporary anyway. So far was able to work on already familiar Travel (move npc to point, npc searching for a home and leaving a home) and Follow movement types, got some progress in how it works, but there is a lot more work to do before starting on work/sex related ones.
 
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