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Ownoffers

Member
Feb 2, 2025
232
274
72
On top of that, thanks to your feedback, we've squashed several bugs and are rolling them out in hotfix 0.5.7.1:

  • Fixed a bug where characters could vanish from a scene after a conversation.
  • Fixed an issue preventing dialogues from triggering in the forest glade.
  • Fixed a bug that could result in two Elizabeths being in the library at the same time.
  • Corrected the panel sequence in some of Elizabeth's comics.
  • Fixed a crash in the Journey battle that happened if you tried to skip a turn when all enemies were dead.
  • All supported languages are now fully translated.
Moving forward, our team is now fully focused on the next major update!
In the upcoming version, we're planning to continue Rose's romance arc and rearrange the order of some old quests.
So a hero is needed for the fix.
 

Lanzith_

New Member
Dec 11, 2020
8
0
69
NullReferenceException: Object reference not set to an instance of an object.
UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <00000000000000000000000000000000>:0)
UnityEngine.Object.GetName () (at <00000000000000000000000000000000>:0)
Dialogs.ComicsAnimator+<>c__DisplayClass14_0.<Play>b__2 (UnityEngine.UI.Image x) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)
Dialogs.ComicsAnimator.Play (System.String animationName) (at <00000000000000000000000000000000>:0)
Dialogs.FullscreenDialog.PlayAnimationAsync (System.Collections.Generic.IEnumerable`1[T] anims, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Dialogs.FullscreenDialog.PlayAnimationAsync (System.Collections.Generic.IEnumerable`1[T] anims, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
InteractableScenes.AnimationTransition.Play (UI.InteractableScene.InteractableScenePlayData data, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
UI.InteractableScene.InteractableScenePanel.DoTransitionItemsAsync (System.Collections.Generic.IEnumerable`1[T] items, UI.InteractableScene.InteractableScenePlayData data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
InteractableScenes.TextTransitionItem.Play (UI.InteractableScene.InteractableScenePlayData data, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
UI.InteractableScene.InteractableScenePanel.DoTransitionItemsAsync (System.Collections.Generic.IEnumerable`1[T] items, UI.InteractableScene.InteractableScenePlayData data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
InteractableScenes.TextTransitionItem.Play (UI.InteractableScene.InteractableScenePlayData data, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
UI.InteractableScene.InteractableScenePanel.DoTransitionItemsAsync (System.Collections.Generic.IEnumerable`1[T] items) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
UI.InteractableScene.InteractableScenePanel.DoTransitionItemsAsync (System.Collections.Generic.IEnumerable`1[T] items, UI.InteractableScene.InteractableScenePlayData data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
InteractableScenes.TextTransitionItem.Play (UI.InteractableScene.InteractableScenePlayData data, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted[TAwaiter,TStateMachine] (TAwaiter& awaiter, TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
UI.InteractableScene.InteractableScenePanel.StartScene () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
UI.InteractableScene.InteractableScenePanel.DoTransitionItemsAsync (System.Collections.Generic.IEnumerable`1[T] items) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
UI.InteractableScene.InteractableScenePanel.DoTransitionItemsAsync (System.Collections.Generic.IEnumerable`1[T] items, UI.InteractableScene.InteractableScenePlayData data) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
InteractableScenes.TextTransitionItem.Play (UI.InteractableScene.InteractableScenePlayData data, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:publishUnobservedTaskException(Exception)
UI.InteractableScene.<StartScene>d__40:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
UI.InteractableScene.<DoTransitionItemsAsync>d__46:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
UI.InteractableScene.<DoTransitionItemsAsync>d__47:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
InteractableScenes.<Play>d__3:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Core.TweenManager:Despawn(Tween, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 

Kalpp

New Member
Mar 24, 2024
13
4
64
I don't understand what this segment of the relationship, orange and blue, affects?
 

YogSothoth1982

Devoted Member
Jun 26, 2018
9,420
14,266
883
I reached the first minigame and finished the game there. I have no interest in even trying. If there's an option to skip them, I haven't seen it, and if not, it would be nice if it did.
 

TyrannoRexx

Newbie
Nov 19, 2018
60
92
86
I don't feel like grinding through the whole game after losing my last save lol. Here's hoping we get an update gallery unlocker or someone drops their save for the most recent version.
 
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WildPear

Newbie
Game Developer
Mar 10, 2024
86
382
88
Thanks to our players, we've found several bugs and we're releasing a hotfix 0.5.6.3
  • Fixed a bug that could occur after completing Audrey's invention minigame.
  • Fixed Audrey's invention disappearing from the location if you exit the puzzle without completing it.
  • Fixed the localization of the victory screen for all minigames.
  • Fixed a bug that occurred when skipping a turn after all enemies in a battle have died.
  • Fixed a bug that could cause a dialogue with a character to start on top of a running Journey.
  • Fixed an issue with item placement in the inventory.
 
  • Like
Reactions: spork360

alomka

New Member
Nov 11, 2019
11
9
168
After update 0.5.6.3 the game is stuck on first loading, update from the link in mixdrop, other links don't find files, android version
 

Malleee

Member
Mar 13, 2018
157
82
213
Thanks to our players, we've found several bugs and we're releasing a hotfix 0.5.6.3
  • Fixed a bug that could occur after completing Audrey's invention minigame.
  • Fixed Audrey's invention disappearing from the location if you exit the puzzle without completing it.
  • Fixed the localization of the victory screen for all minigames.
  • Fixed a bug that occurred when skipping a turn after all enemies in a battle have died.
  • Fixed a bug that could cause a dialogue with a character to start on top of a running Journey.
  • Fixed an issue with item placement in the inventory.
I have a quest to go to the Goblin forest but it's not unlocked. I unlocked it at the same time as the fariy area ( and I think saw it breifly but it's vanished?)
the dragon girl show up as soon as I build the room you find her in, when I clicked on it she appeared said a heap of stuff then vanished, once I got the quest to find her she showed up normally.
 

Dracconic Evolution

Active Member
Feb 28, 2020
808
425
248
Thanks to our players, we've found several bugs and we're releasing a hotfix 0.5.6.3
  • Fixed a bug that could occur after completing Audrey's invention minigame.
  • Fixed Audrey's invention disappearing from the location if you exit the puzzle without completing it.
  • Fixed the localization of the victory screen for all minigames.
  • Fixed a bug that occurred when skipping a turn after all enemies in a battle have died.
  • Fixed a bug that could cause a dialogue with a character to start on top of a running Journey.
  • Fixed an issue with item placement in the inventory.
Last version played was 0.5.2. DL'd 0.5.6.3 and there is no new content given to me.
 

BigBooty129

New Member
Nov 26, 2019
8
122
130
I have a quest to go to the Goblin forest but it's not unlocked. I unlocked it at the same time as the fariy area ( and I think saw it breifly but it's vanished?)
the dragon girl show up as soon as I build the room you find her in, when I clicked on it she appeared said a heap of stuff then vanished, once I got the quest to find her she showed up normally.
You need to continue with Louise's quests in order to access the Goblin Forest.
 

DougTheC

Member
Oct 15, 2018
394
226
165
WildPear

Is there a way to avoid playing the mini-games?
Itch.io site says that easy setting on combat minigames should be managable for anyone, so I think no way to avoid entirely.
For other minigames, could also ask in Itch.io or Discord.
The combat system will remain a card-based roguelike forever (i think). However, we've added a difficulty level selection so it doesn't cause issues for those who don't want to engage with it (you'll get huge bonuses on the easy difficulty level).
 
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HentaiLover_

Newbie
Jul 26, 2017
29
12
56
When it will upload the new update? I saw that the version 0.5.7 it's already published to everyone in their Patreon site and here nothing yet. I already request an update in the Game Request section on Sunday 5/10 and nothing yet about an update.
 
3.50 star(s) 24 Votes