This should've been the game dev. I think the only "hint" I might've added was maybe that there was a student you could talk to to figure out whether you were going to win or lose currently. I know I thought about adding that as a hint somewhere. Not sure if I did or not.
It definitivly have someone like that in the classroom. It help me to be honest, i didn't really use your walktrough because it spoil the fun to me, but it was nice knowing that i could commit to the game and have a plan B for being able to finish it, no matter what. (that's also why i lose the first time with your traduction, even if i've losed before having the trad)
As for the corruption aspect, what I would've liked to see is more of a
It could have been great idea for the corruption, in fact now that you've mention it, it something i would have liked a bit (not sure i would have gone to the end, when they are too corrupt, i don't like that much; maybe i identified too much with the MC sometimes or maybe it's because NTR is an horror genre for me )
Ah yes, the classic "why didn't you just railroad the NTR in the first place as you clearly never intended for it to be avoidable anyway?"
Yeah, i don't mind that they are so few scene with the non-NTR route, as long as it's believable and that i could save the girl. I even like a lot the fact that it's difficult to do, that they are a lot of moment when i dunno if i'm in the right path or i will be able to save her with her being a bit corrupt. Like, is it too much already ? But don't let me hope that i can do it if i cannot