granted, it could depend on the system. not everyone can have a top of the line comp. plus by the look of comments, a handful of us have that issue, but others don't.
but even then, the fact that they did indeed fix the issue with those 2 specific scenes not loading and then it's forcing an out of memory crash again in a later build means they broke something that they already fixed.
plus, if my allocation isn't much higher than normal (I seriously have to push it around 5 times higher), the game still crashes upon launch. This also causes an "out of memory issue" which is a problem some of us had.
that and I do remember someone mentioning the game taking incredibly long to load. in my case, it's taken 4 mins to load up since version 1.69...
still, the fact is that the hentai is the main focus of the game and a handful of us can't even get to some, if not all of it. good graphics and gameplay is more of a bonus when it comes to this and honestly, that might be why they're having so many issues.
but compared to Fighting Girl Mei and Fighting Girl Sakura-R, this game isn't nearly as good both gameplay and graphic wise. it's like they're using more resources for a similar or lesser effect, and if that's coded wrong, you usually get loading issues and such. that much I know from experience with RPG Maker MV and VX Ace.
yeah, I tried extracting scenes from Fighting Girl Mei and Fighting Girl Sakura-R. It takes so long just to put together 1 scene with GM editor...
Treasure Hunter Claire has the same issue but in a different way. But both games tend to use a lot of images to make up one scene (with Claire having parts of each scene have fragments to change expressions for one part so it's like 10-20 layers for 1 picture).
It honestly could have been avoided if they used a 3D (or live 2D) animation tool instead of multiple pictures like a flipbook method. But to each their own.