Alright, thank you, I wanted to check to make sure. There's some constructive criticism to be given here and I hope you would take it in, if you don't mindI can't find any bug. First, see Bob. Continue with Quests
This is our first game.
The game right now is a bit too linear and doesn't really allow for much choice in what to do. I get that you have your particular story you want to tell here, but it can get very tedious when there are so many repetitive steps to get to the same point. I would see if I could change up or disassociate some events so that players would have more personal choices of things to do, if only to do things in a different order so they weren't led by the nose from each event to the next.
The dialogue can feel a bit stiff, possibly due to being translated. The story itself isn't bad or uninteresting per se, but it is a bit all over the place, especially with the aforementioned linearity. It feels like you added things after the fact to existing stories and it makes events feel a bit disjointed.
The art is a bit different from what most people are used to, I think. Is there going to be a second pass done to update some of the graphics? Proportions in general seem a bit in flux.